Posts for Randil

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Some questions: If I understand correctly, you pick up this Silver Key in this movie though it wasn't needed. How much time do you think could be saved by skipping this item? I don't know if I'm getting all of this right, but was this recorded with a hacked ROM, and if so, do you know what's differs this hacked ROM from a good dump? And I'm not really good at DQ games, but I know that if you could get critical hit with every attack by manipulating luck, you should really do so I think, it could possibly save a huge amount of time. Anyway, I haven't watched this movie yet, I'll try to do so tomorrow, but I think you're right about that this will make a good reference for future runs, so it's no waste at all, even if rejected. I'll come back with more comments when I've actually watched the movie, if I find the correct ROM that is. I hear that there are some trouble with finding the right ROM for this game.
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I just got my internetconnection to work again now, so I've watched this movie. And to put things short, this is a YES vote, very YES :). Great job there, Baxter!
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Nice job on PRO B, Slotermeyer, I never thought of that. :) And your right that my PRO run is far from optimized, it was more of a beta run, to see how fast it could be done. I'm still pretty sure that PRO D can be done considerable faster too. Anyway, it's nice that so many people liked the full run. Thanks for the YES vote, Highness. :) If someone manage to improve PRO D now, so there's no wait in it, I think the PRO run is submit material.
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Yes, you're right Baxter. I thought that since I uploaded the file with the same filename, it would replace the old one. But on the other hand, now everyone can enjoy both my uploaded pro run movies, should someone find that interesting. So to everyone who wants to see the whole PRO levels run, see Baxter's link.
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I've finshed my first version of the PRO levels run. Current time is 3m 29s. You can get it from the same URL as before, http://dehacked.2y.net/microstorage.php/info/213/Lolo2_pro_levels.fcm I'm pretty happy with PRO levels A, B and C, though on level D, You'll see that I have to wait for several seconds to trap the two enemies. If I don't trap them, I don't think it's possible to beat that level, somehow I have to get them out of the way, and I don't have enough shots to shoot them. If someone has any idea how to solve this without having to wait like I do right now, let me know. Oh, and the reason I don't move when waiting on that room, is because if I move, I'll change the enemies movement, which I don't want, since I want them trapped. Anyway, If I could skip waiting on room PRO D, I could probably cut down the time to around 3:20. Though I don't think the other levels are that improvable. All I really wanted to say was that feel free to comment this PRO level run, or this submission itself too for that matter. :)
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Nice, a new Lolo1 run! :) Unfortunately, my internet connectin at home is for some reason broken, but I'll watch this for sure when I get it fixed. I have a feeling that I'll vote YES for this though, seeing how good your previous movie was. I'm glad I helped getting your motivation back, and I'm also glad that you've motivated me to finish my run. :)
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Just because there seems to be some interest in this... :) Here's a taste: http://dehacked.2y.net/microstorage.php/info/213/Lolo2_pro_levels.fcm This is PRO A, it's very hard and complex, pulling this off on console is super-hard. I'll probably do the other PRO levels in a near future. But seriously, if I was to make a run of the PRO levels alone, do you think I should submit it?
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Well, they would be interesting to watch, but I don't think a run through the pro levels would be accepted. But if people are interested I could try it out, just for fun, and post a link to the fcm. Even though the pro levels are really hard :)
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Thank you! I've discussed this submission some on the IRC channel with Bag and Baxter, and we've found ways to improve this by at least 10 seconds. I'm gonna see if there are more ways to improve this, but there will likely be a new version coming soon. But I'm glad you liked it :)
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Oh yeah, you're right. There is a genesis version. I haven't played it though. Does anyone know the differences between the GENS version and the NES version?
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As far as I know, the only Paperboy games for consoles that support rerecording, are for GB and GBA. And I know that the GB versions are pretty ugly and bad, so that leaves us the GBA version. Anyone who has played the GBA version of this game?
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Of course I'm voting YES this time too :) You already know what I think of this movie, so once again, great job.
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Nice! Really, really fast cursor navigation, you had me lost as soon as you started arranging the blocks. It was very cretive too, so good job. I have one question: In the end of the movie, right before you do the last moving around to get max points, you wait until the blocks take up the whole screen. Couldn't you start arranging the blocks earlier, since you don't need to move many blocks to get max points? I don't think you need the screen to be full of blocks for that last moving around. Oh, and you should say that you used the European ROM in the submission text, I had some trouble finding the correct ROM. But overall, really great job, it was short but fun to watch, so this is a definite YES vote from me. *Randil gives you two thumbs and smiles like that guy in the toothpaste commercial* :)
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I agree with Walker Boh. Especially in a game like Gradius where you can get a lot of speed upgrades to fly around really fast, you should use that to your advantage. Fly around the enemies, loop around them, or whatever. Try to do impressive stuff while they're still there. Morimoto's Gradius movie is a perfect example of what you can do when the enemies are around. Of course, it doesn't hurt to kill one or two enemies as soon as they appear, but I think that doing that all of the time is a bad idea. Good luck with that run by the way, and remember, don't miss any shots! :)
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Amazing battles, spot on menu manipulation, a refined route and generally awesome gameplay makes me feel like voting YES, and so I will. :) You've really improved a lot during the making of this movie, Maximus, you cut down the time by around 5 minutes compared to your first submitted movie. Very impressive. I'm looking forward to your next run, whatever game it will be. And yes, doing TAS' is kind of addictive sometimes, I know :)
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"Frame advance" is a function that allows you to advance one frame at a time in the game. One second is 60 frames in a NES game, which means that when you're using frame advance you have much more control over your actions in the game. Franme advance is a really helpful tool in almost every situation when making a TAS. To use frame advance, pause the emulator and press the button for frame advance. You can find all the map hotkeys under "map hotkeys" in the top menu bar :) But you are right ozort, this is a good game and should have a movie on this site IMO, even if it's a very short movie. But in that case, the movie should be really good, and this movie can really be improved. A first try though. Better luck next time! :) Oh, and I think that if Ferret Warlord made a movie that is over 20 seconds faster, then why not submit it?
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This run just keeps getting faster and faster... I see that you found some new ways to improve this run (again :) ). I'm gonna watch this submission and your newly posted WIP when I get the chance. But I just really wanted to say that I'm surprised by how much you managed to cut down the time on this run. Thumbs up! Do you think you'll be able to break the 10 minute barrier with your new run, Maximus?
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Wow, good job Maximus. I'm really looking forward to the final result. :)
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The run was made using a NES console, and was first recorded to VHS. After that it was converted to .avi format. You said it looked like it ran a little faster than the emulator? That's weird... I think that the run on Speed Demos Archive was made with the USA version of the game. Maybe someone who knows about emulation speeds can answer this, I know I can't :) You should look into the matter of using the dip cannon faster, perhaps using it every other frame is not the fastest way of doing it.
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There was a Who framed Roger Rabbit speedrun added on Speed Demos Archive today, it's 6m 5s long. I don't know if it's any help to you, but I'll link to it. Perhaps you can find some new tricks in it. http://speeddemosarchive.com/RogerRabbit.html
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Wow, I'm really gald (hehe) to hear that Angerfist! I can't wait until the movie is completed. Congratulations on an amazing work so far, you should be really proud of it. :) Since this is your first run too, it's even more amazing. Keep it up.
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It took me somewhere around 1 hour to record 1 minute of my Nightshade movie. This means that for me, it takes about 1 minute to record 1 second of the movie. This is of course, as you pointed out, because I used using frame advance practically the whole time. So don't be too surprised if this run takes you somewhere around 10 hours to make. Perfection takes a huge amount of time :) This doesn't necessarily mean that it will take you the same amount of time to do your run, but maybe it could be a guideline. Just make sure that every detail of the movie is as fast as possible, and don't be afraid to use lots and lots of savestates :) And if you look at my rerecord number, I load a savestate somwhere around every third frame. I think that posting a WIP now and then would be a good idea, especially now that you're using frame advance more and aim for perfection (I hope that's what you aim for now, seeing how many times this movie has been improved :) ). One person can't think of everything on his own, so posting a WIP makes it possible for the other users (me for example) to watch what you've done so far and give feedback on it. Another bonus is that if I, or someone else, finds a flaw in you're WIP, you don't have to redo the whole movie to correct it. But it's up to you if you want to post WIPs or not.
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Yeah, you're right about that the crosshair. In terms of vertical speed, the crosshair is just as fast when moved straight up as when moved diagonally up. I'm glad you liked my run :) If you plan to improve it by a few frames, I think you can save some time when picking up the crowbar faster, I think it can be done about 10 frames faster or so. I could be wrong about that though... I suggest you compare your time with my time after every room, to make sure that your run is as fast as mine for each and every room. If you have any questions about how I did something in the run, just ask. If you want, maybe you could post your WIP-fcm here so that we can see how it's going, and give you feedback on it along the way. If you're wondering, I used frame advance during the whole movie, to optimize every little movement. And as you can see, I used lots and lots of savestates too, :) This is a little off topic, but are you active on Half-Life 2 speedrunning, Maximus? Because there is a user named MaximuSX on Speed Demos Archive that is active in HL2 speedrunning. Perhaps you just have very similiar nicknames.
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nitsuja: Amazing, I knew that the fight could be improved, but not that much :) Could you explain your battletactics? Here's what I found out about the menus in this game when making my fcm: You can move the cursor one square every four frames. You only need to hold the directional button for one frame in order to moce the cursor. This means that if you press, say right, to move the cursor on frame 100, the next frame you can press right again to move is on frame 104. I hope this makes some sense, it's pretty hard to explain. Another useful thing that I found out is that in this game you often have to wait for exactly one frame before performing your next action. For example, when there's a dialogue, you would hold A button just long enough to end the dialogue window, allowing you to move again. But don't start walking directly when the dialogue has ended, wait for one frame before walking. If you try to start walking as soon as the dialogue has ended, the game will freeze. This goes for almost every action in the game, you often have to have a blank frame. You will probably find this out on your own if you use frame advance a lot. If you are unsure that your menu navigation is not as fast as possible, you could compare it with my movie, I'm quite certain that the menu navigation is as fast as possible in that movie. I don't know if you play this game on your keyboard or if you have a gamepad, but I suggest you change the map hotkeys if you haven't already done so. I use the A key for frame advance, the Q key for save state and the E key for Load state. I found this to work very well. Try out different combinations, having a good key placement helps out when making a TAS, you can at least make sure your hands don't ache because of bad hotkey placements :) Other than this, it's the usual stuff, use savestates whenever you find the slightest flaw and, this is just my own opinion, but I suggest you use frame advance rather than 12% speed. Frame advance is better than slow speed in many ways, mainly because you have perfect control of every little detail in your movement. You should definitely use the frame counter when using frame advance too. This way you can pretty easily optimize menu movement and fights. This doesn't mean that frame advance is always the best alternative, some people like using slow speed in battles, to feel some flow in the fight. You just have to find out what suits you best. Phew, that's about it. Looking forward to your improved run, Maximus. :)
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Woa, I see it didn't take you long to make a new version :) Well done, entertaining to watch. I agree with nisuja, this movie looks a lot better than the previous, menu navigation is faster and almost every room seem to be done faster. Good job :) But as nitsuja said, it's still improvable by perhaps a minute or so. I made a test-fcm to see how long time it would take me to play until I finish the first battle, and it ended up 19 sedonds faster than this run, the movie was 2m 26s long. Although the fights are still improvable, you did a better job this time, the fights look pretty impressive this time, so good job. :) I know that making a perfect run is very difficult, next to impossibe. Although this is a lot faster than your previous movie, I'm not sure what I'll vote, seeing as this could be improved by at least another minute. I'll just wait with the voting and see if you will try to improve it again. I'll post the short fcm here so that you can look at it and see what it looks like. Hopefully it will help you some, get it here. The battle is somewhat sloppy in this movie, I know =/ Anyway, I hope it's to some use for you. I used frame advance through out the whole movie, trying to squeeze in a few frames here and there. Feel free to comment or ask questions about this movie. Do you consider making another run of this game now? I know it isn't exactly fun having to redo a run over and over, but I think it's worth it if it can be improved by over a minute. Of course, I expect that movie to be at least as fast as my short fcm here ;)