Posts for Randil

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Yes, but we'll have to wait for a moderator to move this thread from here to Speedrun competitions. And to get to the subject of this thread, I too think that a speedrun of this game would be quite interesting. If someone would take the time to make one, I'd watch it for sure.
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I could be wrong about this, but don't you think that this thread suits Speedrun competitions better? This site only deals with tool-assisted console gaming movies, and since there is no PS2 emulator with the necessary tools, this site does not accept any PS2 movies, it only accepts keyboard input files. But you probably already knew all that. But it would be possible to post a link to the movie in this thread though :) You should also check out www.speeddemosarchive.com since they're dealing with regular speedruns.
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I had no idea that you would make a movie that fast :) And you used only 260 rerecords... How do you do it? I used over 200 just to get that last jump on the fourth stage right, and still you made it faster. I just finished watching your movie and it looks really good. Therefor voting Yes. Good job Vatchern! But still, since it was only improvable by 35 frames I guess my movie wasn't so bad after all ;) Oh, and thanks for mentioning me in the authors comments. :)
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Okay, cancelled this run since Vatchern made a faster one. Here is his movie: http://tasvideos.org/forum/viewtopic.php?t=2815
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Angerfist wrote:
I just looked at DeHackEd's dual encoding and it turns out that we are aprox 8-9 seconds ahead comparing our Bright Man with kopernicals Bright Man. + 2-4 seconds we gained on Pharaoh Man. More to come...
It's really great that you made such progress so far. Thumbs up! Could you please post a WIP of your current .fcm so that we mortals can take a look at your work? :)
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Yes, I too think that's a pretty good idea, LocalH. Perhaps there could be a column in the "authors comments" where you could write the ROM's checksum? I think that it's good to mention the checksum of the ROM that was used for the TAS, this way people know if they found the right ROM. At least I don't see any harm in doing it. Even if the authors submission does mention the ROM of the name, all ROMs of the same name aren't the same ROM. I don't see how this could promote illegal ROM distribution. But if it in any way does, it's probably a bad idea and should be skipped. By the way, is it only NES ROMs that have checksums or does all ROMs have it?
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Some time after Final Fantasy VII came out, Final Fantasy music was practically all I listened to. Nowadays I still listen to it, as well as other videogame music (Mega Man music kicks ass!). I made some piano recordings some time ago, I still have them, I'll give you the links if anyone's interested. The songs I've recorded so far is "Peaceful days" from Chrono Trigger, "Wind Crest" from FFX-2 and "Gathering stars in the night sky" from Xenogears. I'm thinking about recording "Aeris Theme" from FF7 too soon. I know the quality kind of sucks, but it was the best I could do. They are all in .wav format too. Here they are: "Peaceful days" and "Wind Crest" "Gathering stars in the night sky"
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ventuz wrote:
you shouldnt be linking to that... maybe rather than linking to that, copy and paste those thing here?
Yes, you are right ventuz... I fixed it now though. Sorry about that.
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Bisqwit wrote:
This is a gray area and my policy is "no". Reason: The naming system of the ROMs you speak of is not an official one, but one devised by ROM piraters. I do not wish to make the site look like we support it.
Allright then, it's probably better to leave it then. I didn't know that it was devised by ROM piraters. Biqwit wrote:
At most, we can link to a document that explains those symbols in the ROM names. Someone can do that (I don't remember where those documents were).
I know of such a page. Here is the text: Standard Codes: [a] - Alternate - Bad Dump [BF] - Bung Fix [c] - Cracked [f] - Other Fix [h] - Hack [o] - Overdump [p] - Pirate [t] - Trained [T] - Translation (Unl) - Unlicensed [x] - Bad Checksum ZZZ_ - Unclassified [!] - Verified Good Dump (???k) - ROM Size Special Codes: [C] - Color GameBoy [S] - Super GameBoy (M#) - Multilanguage (# of Languages) [M] - Mono Only (NeoGeo Pocket) (PC10) - PlayChoice 10 (NES) (1) - Japan (Genesis) (4) - USA (Genesis) (5) - NTSC Only (Genesis) (8) - PAL Only (Genesis) (BS) - BS ROMS (SNES) (ST) - Sufami Turbo (SNES) (NP) - Nintendo Power (SNES) (Adam) - ADAM Version (Coleco) (PAL) - PAL Video Country Codes: (A) - Australian (C) - Chinese (E) - Europe (F) - French (FN) - Finland (G) - German (GR) - Greece (HK) - Hong Kong (I) - Italian (J) - Japan (K) - Korean (NL) - Dutch (PD) - Public Domain (S) - Spanish (SW) - Sweden (U) - USA (UK) - England (Unk) - Unknown Country (-) - Unknown Country
Post subject: Information on ROMs on this site
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Before making a TAS you need to decide what ROMS you are to use. For a lot of games the choise is simple, you use the english version of the ROM, such as Mega Man 4 (U).nes. If the ROM has a [!] in the name, that's just good since that means that it is a "Verified Good Dump". My question is if it would be a good idea to have a page on this site that gives information on what all the symbols in a ROM-name means and what symbols that are recommened that the ROM you use for a TAS have. For someone who is about to make their first TAS, it sometimes happens that they pick a bad ROM dump. This new info on all the symbols in ROM-name could be applied to the page http://tasvideos.org/Rules.html#the_rom_must_be_good_ or perhaps even get a page on its own. I think that a lot of people that are thinking about making a TAS don't know, for example, what PRG0 in the ROM-name means (I know I don't know what PRG means). Another thing that is quite confusing is whether you should use the 1.0 or 1.1 version of the ROM. Is there a way a way to tell the difference between these ROM-dumps? I think that it would be a good idea to have information about these things on the site, so that people know for sure what ROM that it's recommended that they use (such as PRG-version 1.X - version). What do all of you think about this? Bisqwit: If you don't think that this thread suits "Off topic" you are free to move it. I thought about where to post this thread and decided to post it here, but perhaps you think it's better to put it somewhere else.
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Just watched your .fcm Vatchern, and so far it's looking really good. I have two questions though: 1. If you took the time to redo your run, couldn't you have changed ROM to Mega Man 3 (U) [!].nes? Or is there a reason that you're still using the ROM Rockman 3 - Dr. Wily no Saigo! (J) [o1].nes? Perhaps there isn't any real differences between the two ROM:s.... I've tried playing the movie on the ROM Mega Man 3 (U) [!].nes and it doesn't work. Maybe it's possible to change the .fcm a little to make it possible to play it on the ROM Mega Man 3 (U) [!].nes by adding a certain amount of null-frames in the beginning. 2. How do you do the swift movement when you're hit by the enemy around frame 2630? In general, your run is looking really great, keep up the good work Vatchern! :)
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FODA, if you tell me exactly where Phil waits I could make an .fcm and find out if I can make that last jump without wasting a lot of time. BTW, thanks for finding this out FODA :) Ok, going to check out if I can make that annoying last jump on stage 1 with this new information... EDIT: Okay, I have spent a lot of time today trying to make that last jump... Here's what I found out: What Phil does in his movie is this: After his jump through the last ring before the 10 meter mark, he walks one frame back, two frames forward, one frame back, two frames forward, one frame back, and then two frames forward again. This is the only time that he either stops or walks back as far as I know, therefor it is probably this that makes it possible for him to make that last jump. I have tried doing the exact same thing as he does, but I still can't make that last jump... :( Right now, I'm starting to get tired of not getting this last jump right. I hope that I find out how to do this soon, or else I'll probably give up on this game...
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Two questions about this function: 1. Is it defined for Σ(0)? 2. Is it only defined for integers? I don't quite understand what this function is all about, I've read your post a few times now, but I don't know what a turing machine is =/ Perhaps you could explain the function in an easier way, if you can do that.
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Yes, I'll probably do that, and if I'm lucky I'll figure out if I can find out what it is that he does... That means i'll probably have to use Famtasia again :( (no, I don't like that emulator)... And I can understand that most of you think of this movie kind of like Walker Boh did, that it's a generally good try but Phil's movie looks more fluent. If I can figure out how to manipulate luck, then hopefully my game B run will be as fluent. I will be unable to do work more on this this weekend, I'm going away and won't be back until monday, but I'll look into this matter more when I'm back. Even though this movie has more NO-votes than YES-votes at the moment, I'm glad that so many users has shown big interest in this. I'll see you all on monday then!
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Arc wrote:
Also in case you didn't know, you won't need the keys that I needed in palace 1. In palace 2 you can fairy through the doors and get the two magic jars within the palace.
All right, I'll probably do that then. If you'd be interested, I could post my the route I'm planning to use here, so we can make sure I use the fastest one. I wouldn't want to redo this run because I chose a bad route. And yes, I'll make sure that I complete all actionscenes as fast, or maybe even faster, than Arc's version, if that's possible. I'll make sure that I do this by comparing the two movies after each actionscene is completed.
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I have been trying to beat stage 1 on game A on the same time as Phil, but no matter how many times I try, I always end up with the same situation: I can't make that last jump without slowing down. I can't make the first jump on stage 2, where Phil jumps over a ball, either. And I tried doing this many times, using frame advance. So my question stands: How does Phil do it???
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All right, then I'll do a run on game A, just to see if I can beat Phil's time. In terms of gameplaying, this run is most likely as good as possible without manipulating luck, and since I don't know how to do that I don't think that this run is improvable on game B without manipulating luck.
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Yes, it is still made in mode B because if I'm to do a run of game A I want to be faster (or equally fast) )than Phil's version on every stage. So far I can't finish stage 1 as fast as Phil. If I was to make a run of game A, it would probably be a little faster than Phil's version bacause I found out that you can save some time on stage 5, stage 1 would still be slower than Phil's run however. To Bisqwit: What do you mean by that the timers are different? All stages on game A and game B start of with the same time, and time goes down equally fast. In game B you get more point per timeunit though. Of course it's up to you voters to decide whether this run is better than Phil's or not. I will not vote myself on this. Unless someone finds out how to manipulate luck in this game I don't think that this run is improvable by more than 1 second.
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I will cancel this submission because I have made an improved run, it's 32 frames faster. Here it is: http://tasvideos.org/forum/viewtopic.php?p=45400#45400
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I'm going to try to improve this run some more by fixing these things: 1. Beat stage 1 without having to stop around frame 2500. This could save around 15-20 frames. 2. Try not to slow down on stage 4. This could save around 25-40 frames. I'm pretty sure that stage 2, 3 and 5 can't be improved much, perhaps 5 frames each. And perhaps you could post your .fcm where you beat this game on game B, Baxter, since you said that it was faster than this version. I'd very much like to see it, to see what it does different to beat the game faster. And a general question too, perhaps Baxter or Phil knows this: Is it possible to manipulate where objects, such as firerings, appear on the screen? For example, if I could get the last firering on stage 1 to appear a little sooner, I could probably make that last jump on game A. I'll keep you updated on this, and let you know if I manage to improve my current time.
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P-bag: Another quick question, can you only get 50-exp P-bag from the enemies or can you get better P-bags such as 100-exp bags? Fighting: Allright, I'll try out your fighting technique and see if I can get it right. I don't think it would be too hard after I figured it out, since I can use frame advance. Leveling: I think that this is the hardest part to plan for this run. Thanks for your tip, I'll watch that speedrun today, Arc. I actually use to hang on that site, I just didn't know that they had a Zelda 2 speedrun. Overworld: I knew that the enemies spawning spots could be manipulated by timing, but after some tests found out that you'd have to wait about 3-4 seconds to make them appear on different squares, so it wasn't worth it. About magic: Do you think that it's absolutely necessary to pick up both the magic container in the beginning of the as well as the one in death mountain? Because picking up the first magic container costs about 28 seconds, so I'm not sure it's worth it if doesn't save a lot of time later on.
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Walker Boh wrote:
Phil did this in an incredible skilled way. I too tried to have the same time as him at level 1 when I was beaten but I never succeded ;) Gj Phil!
Yes, it was truly amazingly done... I'll keep trying to find out how to make that last jump without dying. If someone knows how to do this please let me know.
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I'm actually working on a game A run too, just to find out how fast it would be. Did you have trouble at the very end of stage 1 too Baxter? I'm having big troubles jumping through the last firering and onto the white object (I don't know what the english word for it is, but you know what I mean). I always end up crashing into the burning pot. I have been able to beat stage 1 on game A though, but it's slower than Phil's version...
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I downloaded a zipfile that included all derives of the ROM, and unzipped them all in one folder. That means that I have all the versions of this ROM. Then I compared the checksum for the movie with the checksum for the ROM Marble Madness (U).nes and they didn't match. Then I compared the movies checksum with the ROM Marble Madness (U) [o1].nes and they matched.
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This movie gets a YES vote from me. It was pretty amazing that you were so fast that the screen couldn't keep up with you. Good job! I noticed that you recorded this movie with the ROM Marble Madness (U) [o1].nes. It worked fine with the ROM Marble Madness (U).nes too, I was just surprised that you recorded it with a [o1] ROM.