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If you take a look at the original URL, the forum software cut the URL off. Copy and paste it manually to get it to work.
EDIT: Watched it all, very well done. Can't wait for the rest.
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Just curious, why do you call it that? The original person who discovered it (BrianMp16 with Nayru's Love; I think? Correct me if wrong) called it a Megaflip, as did Petrie911 sans NL.
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Simple.
romcheck1 = memory.readbyte(0x00013f)
if romcheck1 == 71 then addr_xspeed = 0xffd010 end
-- Sonic 1
if romcheck1 == 50 then addr_xspeed = 0xffb010 end
-- Sonic 2
if romcheck1 == 32 then addr_xspeed = 0xffb018 end
-- Sonic 3&K
gens.registerbefore(function()
xspeed = memory.readwordsigned(addr_xspeed)
if (xspeed >= 1500 and xspeed <= 2500) or (xspeed <= -1500 and xspeed >= -2500) then gui.image(gui.gdscreenshot(), 0.8) end
if (xspeed >= 2500) or (xspeed <= -2500) then gui.image(gui.gdscreenshot(), 0.92) end
message = string.format("velocity: %d", xspeed)
gui.text(10, 50, message, "#FFFF00FF", "black")
end)
romcheck1 checks a certain spot in the header to determine what game it is and where the x-velocity is stored. If your copy doesn't get the blur, use this to find the byte and add it to the romcheck list:
Experienced Forum User, Published Author, Player
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Here you go: http://drop.io/3gdsasd
BK-JustOutsideFurnaceFun.zip = The one just outside Furnace Fun (haven't played it at all yet)
BK-FurnaceFunSave.zip = Completed Furnace Fun
Also, I fixed the "second map" above that was missing tiles and doublechecked with the game for correctness:
Experienced Forum User, Published Author, Player
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It might already be known, but the Deku Garden puzzle in the Japanese version of Majora's Mask is more involved than the U/E version. There are more grottos, and their locations have been removed/modified in U/E. The grotto you took the wrong exit to was infact one that was removed for the U/E release. A comparison image:
Experienced Forum User, Published Author, Player
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I recently completed a Mario Party 1 TAS of the Mini-Game Island. Thoughts?
http://drop.io/g47p7h1
Since Dehacked's ministorage isn't working for me right now for some reason, and this file is large uncompressed, I uploaded it there instead.
The control-stick-rotating games are done to the best of my ability.
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Just tested it by running the lastest NES SMB1 TAS and a TAS I just made side by side. It seems that the coin area that you find after going down the first pipe is shorter height-wise in SMBDX than the NES version. Also, at the end of the level, there are seven stairs to climb in the DX version as opposed to eight in the original. I suppose this change was made because of the screen height (the seventh stairs in the DX version just barely touches the top of the viewable screen).
http://dehacked.2y.net/microstorage.php/info/324668083/SMBDX-Test2.vbm
My ROM is "Super Mario Bros. DX (V1.0) (U) [C][!]".
Here is a video comparison: http://www.youtube.com/watch?v=t0FaKwcB4As
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By using a Gameshark code to have an egg in a bottle, dropping seven of these into the tank (empty the bottle, re-equip the same bottle with the egg inside) will begin the NWBN process, so I don't think it's that...
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The orbs you receive from beating the bosses are needed, yes, but you don't need all three of them. One will suffice, but you have to watch out or King Mole will destroy the orb with his magic shot. It is, however, possible to harm King Mole using only your Clones, but I'm pretty sure you can't hold enough Clones to defeat him (you lose Clones as you swipe).
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Thanks for your vote.
The best warp I know of is in 1-1; it takes you to 4-4, skipping 23 levels. It would save around 23 minutes (oddly). I wanted this run to be a 100% run before doing a warped run.
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Thanks for the vote.
Playing the hardest difficulty ("Game Master") goes through all the levels available in the game, as you see in the movie. When playing "Digest" mode, you skip levels as you progress. Digest plays a fraction of the levels "Game Master" does; 1-1 -> 1-3 -> 1-4 -> 1-7 -> 2-1 -> 2-5 -> 2-6 -> 3-2 -> 4-6. Warps are available at every difficulty, but I decided not to take any level-to-level warps (example: 4-2 to 4-4) because I wanted to do an "all levels completed" run.
Where do your doubts lie?
Regarding memory addresses, I could not determine what memory addresses deserved to be watched. If Marvel Land were something like King's Bounty where an hidden item's coordinates could be found, I would probably do it, but again I couldn't determine what needed watching. Sorry if this isn't the answer you're looking for.
Thank you for your vote!
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Amazing. That is an incredibly awesome use of that glitch. I also liked the things you did while waiting. "Following" Phantom Ganon as he comes down through the painting instead of just aiming where he was going to come out was also nice.