Posts for RattleMan

Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
I still have my 32 MB Rio PMP300, IIRC the second-ever publicly-released portable mp3 player, around here somewhere. It was released in 1998. Like Twelvepack, I haven't gotten any another portable audio player since then. I decided that I have no need for it.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Very nice. Not 30 minutes ago I had rewatched the updated team-version of the run that's in Carretero's original topic (http://tasvideos.org/forum/viewtopic.php?t=6553). Now I come to find it has been improved even more, plus it uses Revision 1! Great job; yes vote.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
The glitch in the Toxic Caves is astounding. I like how you get the first and third Emeralds in Lava Powerhouse quickly. Nothing to say about The Machine I liked your alternate paths within Showdown. Yes vote!
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Spider-Waffle wrote:
DaShiznawz wrote:
I doubt it is possible but I know if you got in there you could pull the master sword and become an adult regardless of what you have done. It was tested using a gameshark code to have super speed that was fast enough to run through the door of time.
Is there a video of that? superslide isn't fast enough?
http://www.youtube.com/watch?v=gkXbOOwvOYs Here's a quick video I just made. It starts from the very beginning of the game. Version is 1.0. Codes used: L to Levitate: D01C84B5 0020 811DAA90 40CB R to Run Super Fast: D01C84B5 0010 801DB258 0052
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Comicalflop wrote:
Unless Acryte finds a way to get the odd mushroom on C right, in which case he can use BA to get the Ocarina, 3 medallions, and song, all in one go.
BA is the Bottle Adventure glitch, right?
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Kuwaga wrote:
Mh, it's been a while since I've actually played the game, but afaik you need all three spiritual stones. If you play the SoT without all three the door doesn't open and they kind of freeze in mid-air or something, don't they?
You can't get the Song of Time without all three Spiritual Stones. Once you have all three and go to HTCM, the cutscene of Impa and Zelda escaping plays, Zelda throws the Ocarina of Time in the moat, you pick it up, and that's when you learn the SoT.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Nice job. I was impressed.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
I'm very impressed with this run so far. Awesome job!
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Just watched the latest WIP up to Gobi's Valley; great job. I love your route planning thus far.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Very nice. The "heyhole activates in the wrong place" in Donut Plains 1 was great. The whole bit with the ON/OFF switches in Donut Plains 3 was awesome. Awesome glitches/things that I laughed at also occur in: - Donut Plains 4 - Morton's Castle - The battle with Morton - Vanilla Dome 1 - Vanilla Secret 2 - The battle with Reznor in Vanilla Fortress - The coin blocks and 1-ups in Butter Bridge 1 - Ludwig battle - The glitched sprites coming out of Wriggler in Forest of Illusion 1 - Throwing the Bob-omb into the spring in Forest of Illusion 3, and then using it in the "bonus" area to glitch 1-ups, then getting killed by the spring - Having Yoshi act like Caped Mario's "flying-climb" in Chocolate Island 2, and then ground-slamming that Dino-Torch off the screen while it's doing its fire-breathing - and then the floating spring directly after, and finally using the spring-jump glitch at the end gate - All the glitches near the end of Chocolate Island 3 - Getting stuck between the posts in Chocolate Fortress - Holding the P-Block on Yoshi in Chocolate Island 4 - Getting stuck in the wall after defeating Wendy - Smashing the yellow shell at the very end of Sunken Ghost Ship - Getting squashed and falling offscreen with Yoshi in Valley of Bowser 1 - The floating glitched sprite in the second part of Valley of Bowser 2, and holding two keys - Defeating Bowser partially offscreen. My only gripe is that you didn't do much here - even if you had done mushroom juggling it would have been better. I like the glitches, but have not decided what my vote is yet.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
AQwertyZ wrote:
I probably should have just uploaded it to youtube instead of using megaupload (Sorry about megaupload being slow. I just used the first upload service I could find.) Anyway, I can't find it on youtube. I am sure people would appreciate it if someone provided a link to the video on youtube.
Looks like one's up here: http://youtube.com/watch?v=oA9mzrP4NQM
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Giving actual comments this time... I like the new camera angle when beginning BitDW. Of course, the way of getting into BitDW was new and unexpected. After BLJing thru BitDW, you are able to wall-kick almost immediately, which is a nice improvement. The movements you do with Mario right after defeating BitDW are funny. Getting into the basement door area is also new/unexpected. Very nice. Of course, the biggest part, you got into BitFS without DDD. I recommend the picture for this movie is the one of Mario having completed BitFS with the DDD portal directly behind him. Nice camera work in BitFS itself. In defeating Bowser in BitS, you land under the star's position; nice. Yeah. Awesome job guys.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
I am coming out of lurking to tell you that my brain has just exploded. Thanks, guys.
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
Got it fixed. I had deleted the file previously, and it kept doing the same thing, but when I deleted the file, started up the game, and started the movie, it did the desync at the name again. However, I closed the ROM and then reopened it to try again, and now it works without a desync. The spot where I got desynched before is when you're making your way back to the Inn after dancing with Pierre, Deku Link moves a little too far to the left and gets stuck right next to the Clock Tower door. In your run, you barely squeeze by that thing. Anyway, it's fixed now. Awesome run so far!
Experienced Forum User, Published Author, Player (66)
Joined: 5/5/2007
Posts: 65
I'm getting a desync problem, even though all my plugins are correct. If the graphics plugin is Jabo D3D6 1.5.2, like the "Movie Settings" say, it desyncs right at the name entry screen. If the graphics plugin is Jabo D3D8 1.6, the following occurs: - Everything goes correctly to get out of the Clock Tower - Deku Link goes to the Inn, and asks Grandma to read him a story twice - Deku Link goes to the shop with the Scarecrow (Pierre I think) and dances with him - Deku Link heads out then goes to the main Clock Town area, and this is where the desync occurs. Link runs around, eventually going to the Laundry Pool, where the clock runs out and the moon hits Terminia. Any ideas what's happening?