Posts for RedGreenSonic

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Joined: 6/16/2011
Posts: 54
I just tested in PJ64 2.1 using Jabo 1.6.1 (I used the same .dll as the one in my BizHawk directory), and found that the pause graphic bug still happened, meaning it's a bug with Jabo, and not N64Hawk. I didn't test the old lady bug because that would require beating 3/4 of the game, but I feel rather confident it would still happen because the game looked identical in all aspects on PJ64 (this logic is very shaky, I know). So we can assume it's a bug with Jabo--what do I do now? Also, I resent the logic that a bug is given low priority simply because "TASers never stay on the pause screen that long"; it's an emulation bug and should be properly dealt with. I know it seems weird to say it on this site, but TASers are certainly not the only people who like to use BizHawk (myself included).
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Joined: 6/16/2011
Posts: 54
So... that's it? Like I said, I'm fairly certain the problem lies within the combination of N64Hawk(mupen64plus) and Jabo D3D8 1.6.1. Is there just nothing to do about that? Surely someone else can perform some more extensive testing and figure out the issue, or at least tell me what to do to test them.
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Joined: 6/16/2011
Posts: 54
Unfortunately, I was unable to test on either mupen64 using jabo or mupen64plus. Using jabo in mupen64 resulted in nothing but a black screen (with perfectly functioning audio), and I have no idea how to set up mupen64plus. I didn't know how to set the controls or other options, and as such, I didn't make it past the title. I tested with the other video plugins on N64Hawk, and found that both glide64 and glide64mk2 work (neither of the glitches happen). Rice doesn't, but the glitch is different; instead of showing your last pause, it just renders the game normally, as if there were no cutscene. There's also the issue that I have no save on the other two emulators, which disables me from doing the old lady glitch. Unsurprisingly, the unrelated audio weirdness occurs no matter which plugin I use.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
So I'm playing Majora's Mask and I've noticed 2 graphical bugs (Pure Interpreter, Jabo 1.6.1, Z64 Hle video: 1. When you pause the game and leave it on the pause screen for a few seconds, the background becomes black instead of transparent, and when you unpause, the window appears a bunch of times over itself, like on an old Windows computer when you would drag a window around and it would duplicate itself wherever you dragged it. 2. When talking to the old lady in the Stock Pot Inn, when she starts one of the cutscenes (Carnival of Time or Four Giants), it doesn't display the proper graphic; instead, it displays a picture of the last time you paused the game. There's also a minor audio bug; occasionally, the sound will bend in pitch oddly for a few seconds.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Thanks, unmapping the Normal Controls and setting the Analog Controls worked.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
The N64 analogue controls aren't very... analogue. Like, as soon as I push one direction on my stick, I'm moving forward at full speed. It feels like my stick is just mapped to an 8-directional pad or something.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
So this is probably some silly setting I enabled like an idiot or something (or it's a known bug, I'm way out of the loop), but Majora's Mask has a few graphical bugs. Whenever you pause the game, the background goes entirely black (this also happens in the Zelda flashback cutscene), and enemies don't seem to flash red when hit. Pure Interpreter, Rice plugin. Also, on an unrelated note, EmuHawk hangs whenever I exit, and I have to kill the task in task manager.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
I'm fine with the pro site existing with ads, download limits per day or something like that. The problem is, plain and simple, paying real money to watch a goddamn TAS. TASing should not be a job--people don't, and shouldn't, do it as a way to make money, but rather because they enjoy the making of TASes, sharing with the community, and providing people with entertainment.
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Joined: 6/16/2011
Posts: 54
Am I seriously the only fucking one here who is the least bit angry we now don't get to see all of the TASes on the site? Really??
Experienced Forum User
Joined: 6/16/2011
Posts: 54
I am actually totally on Bisqwit's side on this argument--I shouldn't ever have to pay money to watch a fucking TAS. These runs are supposed to be done because people enjoy both making and watching them, not as a money-making obligation. I would be a little less pissed if AT LEAST some regular SD encodes were posted to the normal site, but this completely goes against everything TAS has ever been for me: community, sharing techniques and findings with EVERYONE--shit like that. Not to mention the most important part--enjoyment. This completely ruins all of that.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
I definitely enjoyed this run a good deal, and I think that's what counts. Yes vote.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Err... The two encode links in the submission page are the same, there's no comparison video. Still awesome.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Obviously voting yes. And by the way, where can I download the Gens 11a with the camhack for genesis Sonic games? I couldn't find it anywhere.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
SL, you've done it again. Voting yes, and I sincerely hope this gets published.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Schweeet! Been looking forward to this ever since it was mentioned in the no-zips run. Waiting for an encode, but yes vote!
Experienced Forum User
Joined: 6/16/2011
Posts: 54
There's something I HAVE to say. Recent sonic encodes, such as the last updated version of the S3K run and the one I saw of this on youtube have incorrect sound. The way to fix this is to go into the gens menu and disable the "high quality" settings for different channels. Otherwise it's missing a few sounds (listen to Sonic's jump) and it bugs the shit out of me. Great run, though.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Also, voting Meh because, while I can still enjoy mario world being bugged the fuck out, it's redundant to have the same movie with different (and frankly worse) music and sounds.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Patashu wrote:
The main reason why the music sounds worse on GBA is because its smaller speakers mean it couldn't produce any bass. (Or at least I think that's why)
I disagree. If you listen to Kirby Amazing Mirror tracks, the bass is EVERYWHERE.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
I get Switzerland all the time on Giant DK in Adventure. Standing in the right place causes him to forward-air of down-air directly into the water. BTW, why is it called Switzerland? Is there some joke I'm not getting?
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Obvious yes vote. The TAS was very well executed and every second of it was quite entertaining. A great TAS of a hugely popular game makes for an excellent first Gamecube game submission (and hopefully, publication).
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Is there an encode of this somewhere besides YouTube? I hate 30fps.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
I don't quite understand the hate this hack is getting. It's supposed to be hard. I actually think that the hack has good level design (to a point), because it forces you to think about what you're doing. Yes vote.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
SM64 improvements are always a yes from me. I also can't wait for a new 100% run. Does anyone know if one is in the works? Awesome job on this one too, though, guys.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Epic. Freaking. Win. Definitely a yes from me.
Experienced Forum User
Joined: 6/16/2011
Posts: 54
Gotta say, I'm very impressed at how well we can now tas games of nearly any console. I barely knew this game even had glitches before watching this.