Posts for Reeve

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The sound track in stage 8 looks a lot like a song by Enigma called Sadness.
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Loved this movie. Very entertaining and brings back good memories. Yes vote!
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Great run Cpadolf, as expected! Yes vote.
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Thanks for the encode, Forensics/Snufflimz! Great run so far, Cpadolf! Can't wait to see the final product.
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Regarding an idea i posted some time ago (actually Quietus from m2k2 idea), i tried to make a smv for visualization. The smv i'm posting is around 50 frames faster than the strategy used in the current 100% run, but it's not optimized at all, so it could be around 1 second faster. Problem here is health management, as the shinespark costs around 60 health points. Also you loose the oportunity to get some super drops. I don't know if this strategy causes any differences in the next two rooms. smv
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I tried what you mentioned, Derakon, and it works agains GT in the original game too. But i don't know if it has any other effect than just changing GT's color early. Maybe it makes him to be vulnerable sooner than he was supposed to, but i didn't check it.
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Can't wait to watch this, but i have to get home first... damn!
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yes vote! The run was very entertaining and it's an improvement anyway. I was wondering about that bomb spread in Maridia as well, but it seems it was just playaround, as it didn't change anything. I was confused thinking it had a purpose due to the pause screen right before the bomb spread, but then i realized it was to disable ice to make the frozen crab to unfreeze and move.
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The Part in the third stage where Mario jumps off of the yoshi and let him "die" in the lava reminded me of the video below: Link to video
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It worked fine for me using gens_11a and Legend of Toki - Going Ape Spit, The (UE) [c][!]. Did you change the "Country" option to "USA (NTSC)" in "CPU"? I think i remember having this problem long time ago when the option was set to "Auto detect".
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Very cool! I used to use that upside down glitch trick a lot. Btw, i remember when i was young, a guy was playing and lost on Ryu (iirc), but he had another credit and was going to start from the beginning, but i was watching he playing and accidently pressed start in the second controller and chose Ryu. What happened is that he fought Ryu with Ryu, what should not be possible in this game, and it was the Arcade. I never saw this happening again, but it could be probably possible to replicate the glitch/trick if we knew what to do, but i was very young and don't remember more details of it. I think the guy was about to fight Balrog (the boxer) and that's why he wanted to start from the beginning, but i'm not sure.
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I see. Good luck with your school stuffs!
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I was just wondering, how your run is going?
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Iirc i posted the same route some time ago, when the searching for tricks started, then i realized that this route has one extra elevator transition. I did a test comparing the time to cross the rooms going through the route, using old and new TASes and the route was slower by 20 or 30 seconds. I don't remember if i considered getting the Maridia Mainstreet missile later, but even if not, it would save time enough to make the route worth it. Also, another big problem is that after Wrecked Ship you don't have health enough for a shinespark going for the X-Ray scope and another one back to Brinstar Shaft, so you would have to stop to refill somewhere and it would cost more time. Another issue is that you would skip two Super Missile Packs that you usually get in the Brinstar Clean up. Although a Later Brinstar and gauntlet area would be faster by having Springball and Spacejump for the clean up, it would probably not save enough time to make the route worth it.
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It's funny how it seems that you take the 75 kremcoins like a bank loan at the beginning of the game, and then works hard to pay money for currency at the end. Then, late in the game you have exactly the 75 kremcoins to return to the game. Thankfully, the game does not charge interest.
Post subject: Re: He's stupid looking and he's hard to control
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Amaraticando wrote:
LOL, the hard mode making things easier!
It was suposed to make things harder, so there's no DK barrels around the stages, but you get another kong after a bonus Stage.
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Thanks for the clarification, cp, but i know how the back down trick works, i just thought that when you enter the big vertical room, before old MB's one, Samus land in the top platform, and you use that turn around trick to make her fall, but it doesn't seem the case and you just touch it or something like that, right? Anyway, i've been talking with hero of the day about this and decided to post it here as well. Dessyreqt, a realtime speedrunner came up with a route that he said to be faster both in-game time and realtime. Actually he said he uses a program to bruteforce the game searching for possible routes and the results were over 1000 different possibilities with the route i'm describing below as the fastest one, as i said, both in-game time and realtime. The route changes after Wrecked Ship. You would go for Crateria Shaft, get the Missile pack in the left, below the save room, then go down to the big fall and get the Super Missile above old MB's room. Fall again through the shaft and get the Missile pack in old MB's room. Then proceed to clean the right side of Blue Brinstar, and then goes straight to Green Brinstar, getting the Power Bomb pack in the way. Now get the Missile pack in green brinstar, inside of the fake bug's pipe and then proceed to Maridia (of course, getting the X-ray in the way in TAS conditions). After the Norfair clean up you should proceed to Pink Brinstar to clean up and then for the elevator. Then go for the Power Bomb pack in the landing site and then for the gauntlet area. And finally to Torian. It doesn't seem to me this route would be faster, mainly because you would have less equipment to speed up Blue Brinstar and when you're going for Pink Brinstar clean up, you couldn't use the new equipments to speed up that area because the possible tricks are too hard to pull off in realtime. Also, going for blue brinstar and from there to Maridia would let you with 1 less Super Missile pack (iirc). Well, for TAS conditions i thought that this route could be maybe something to look into, first because you can use better alternatives to speedup the blue brinstar area that realtime runners couldn't. Also you could take full advantage of the new equipments for cleaning the Pink Brinstar area and also, something i've just realized and what actually made me post this is that you could avoid a back track in the original route posted by dessyreqts, that again, a realtime runner couldn't. The idea would be to go for the gauntlet after Wrecked Ship as usual, then, after that you would proceed to Crateria shaft, avoiding two back tracks, one up in the green pirates zigue zague room when you were supposed to climb it going to the landing site area for the power bomb pack, and another one by not having to go from the entrance of the crateria shaft to the landing site, again for the Power Bomb pack. I'd like to know your thoughts about this. Edit: Btw, something i just realized to be another huge advantage over the realtime route, is the fact that you can use the upper exit after collecting the Pink Brinstar Power Bomb pack, which not only is faster but avoid the path that would leads Samus to a big back track. That alone would be a huge time saver over the realtime run suggested by Dessyreqt.
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Cpadolf, can't you use this trick in this moment? I mean, not like the old way, but the same way as in the first url, so you would still be able to use the backdown trick to avoid landing in the platform while falling.
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A quick test i did says that it could be some minor frames faster, but it would have to be done slightly different. I didn't take into account the Pirate position and also it could be hard to get into position without loosing time to do the super short charge from left to the right. So instead you could land in the right side and charge the shinespark going to the left, then do a diagonal shot to both clear the path and open the door, jump and get the damage from the pirate. I tried to make an smv but i can't get the damage in the right position to fly through the door. I have a guess of something that would work, if i can do it i'll post it here. Edit: Damn, i think i did something wrong when testing. In the first smv it seems it would be around 10+ frames faster, but in the new smv it is around half second slower. So it's probably the slower unfortunatelly. Anyway i'm attaching the smv, if it could be at least equally fast it would be the way to go for sure. smv
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Btw, would this be faster?
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I managed to make Samus to stay with echoes after a damage boost, but she has no speed for mockball. Unfortunatelly. I tried damage boosting with Speed but Samus doesn't keep the Echoes.
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The idea would be to use that spike to charge the echoes and then use a mockball to break the two blocks. But it seems that it's not possible...
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Thanks for testing it! Btw, i had an idea where i would use the X-ray glitch to charge the echoes in zero distance, but when i tested it (first time i tried that trick) i couldn't keep the echoes, only charge the shinespark. Is there a way to keep the echoes using this trick instead of charging the shinespark?
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Very cool! Voting yes!
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Triple post: Had an idea that seems feasible, though i don't know if it would be faster. After collecting Ridley's Energy Tank, go to the very left till Samus touch the wall, turn around and run, shoot the door and do a cwj from it from the highest possible spot, in the next room shoot diagonally up to open the door and then mockball to the other room and keep jumping with the spring ball till the door. The idea here is to avoid the slowdown charging the Shinespark and the crash animation. Usually Samus have not enough height to reach the door with one jump, but maybe using the cwj from the door gives her enough height to reach the door and mockball.
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