Posts for Reeve

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Eye Of The Beholder wrote:
Cpadolf wrote:
...however I had some problems getting it to work with an even higher speed than I reached here, as the delay to reach that speed meant that the Ki-huter at the end was too far away to both kill it and get a good damageboost.
Can you shoot a missile or the beam right after the jump to hit the Ki-hunter for it to stop for some frames to give Samus time to reach him, or is the ki-hunter too far to reach even shooting him (maybe twice)?!
It seems only the beam makes the enemies to stop for some frames, but it seems possible too to shoot the Ki-hunter twice.
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Cpadolf wrote:
...however I had some problems getting it to work with an even higher speed than I reached here, as the delay to reach that speed meant that the Ki-huter at the end was too far away to both kill it and get a good damageboost.
Can you shoot a missile or the beam right after the jump to hit the Ki-hunter for it to stop for some frames to give Samus time to reach him, or is the ki-hunter too far to reach even shooting him (maybe twice)? Thanks Forensics!
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For me it would be ok, as long as you visit every bonus. Imo the boss fights in DK are very boring.
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Cpadolf wrote:
It would be great if it was possible to skip the last extra damageboost, or land higher on the stairs.
Like this?
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Nice improvement, Kriole! Hero: Dude, i think i'm having luck finding this stuffs. I just watch the run and try to see new possibilities. Great smv, Cp. It seems if you had just a little bit more of height/speed, Samus would reach the hub in the ground for a damage boost instead of using the one in the ceiling. Edit: Also, considering the door will be a blinking gray, it will open faster and you can armpump more, if that will make any difference. Edit2: I imagine it's a known improvement landing the power bomb on the ground instead of in the air after picking up the Reserve Tank in the Bubble Room area. It was 23 frames faster iirc in a test i did and i think i remember seeing Saturn doing it. The question is, when going for the Brinstar clean up, when you arrive in green brinstar, can you jump/fall from the elevator and go all the way down to the ground? Maybe jumping/falling from the left side... It could be faster to land a power bomb on the ground there too.
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Dude, i really don't see this beeing a shortcut. In fact it's a cheat code and i remember reading about this trick in a magazine some time after the game was released. This is a code or something that was (it seems so) intentionally created and left in the game. So i don't think this would be allowed to compete with the current 102% run. Btw, you would try the lsnes, did you find problems to use it?
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No problem. If a greater speed than the speed in the smv before jumping is possible, than you could have backward speed enough to be high enough to reach the upper hub with grapple to keep the speed. As the echoes still kill the enemies even with backward boost, it would be interesting to see if you can land over the last hub in the ground and close to the door in the right. Btw, just a quick question. The shinespark causes damage in Draygon, but does just echoes cause anything to him? Also, when playing around in Draygon's room, in a certain momment i damage boost from that eletric stuff right above the space jump room door and then i used grapple to connect to the hub and samus stayed connected in the air, but not in a normal position, she was just standing aiming down like she was floating. Another thing i didn't know and it's probably useless, but if you connect to the hub when Draygon apears or even before he apears he is frozen and keep stopped in the screen without moving. Unfortunatelly you can't shoot while conected with the hub or he would die really fast.
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Strange, the smv link is normal for me. Maybe a problem with microstorage. Here is an encode: http://youtu.be/qXAPWckz1Vs I don't know if the speed can be kept through the room with backward boosts, but even if not, a quick test suggests that this strategy would be a bit more than 1 second faster than the old way, though i don't know if faster than the speedkeeping trick. From where i land you would have to proceed with the old strategy of charging the blue suit.
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Had an idea for the Attic Room and we have to see if it's faster than the speedkeeping option. I'm posting the smv of it and have in mind that it's just the idea. smv Edit: My idea at first was to use that backward speed through all the room, but when Samus fly over the hub i land close, the hub has no sparks for another damage and the one in the ceiling is too far to reach with the grapple. If you guys manage to make it works this way it would be pretty cool.
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Very cool! You'll have to try and see if you can pass the ledge with a morphball and try to land in the needed spot to get the run up for the jump and reach the bug pipe area. You have to land a power bomb anyway so just see what is faster, but having entertainment as a goal, 1 or 2 frames could be sacrificed as a trade off. Though hopefully you don't need to sacrifice any time. I'm glad the power bomb can be placed with maybe no loss at all.
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Regarding that Green Brinstar Yellow door when doing the Brinstar Clean up, i did a smv just to have something to visualize. Iirc this smv i'm posting is 4 frames slower than Cp's run when Samus reaches the Missile Pack, but maybe you guys can do this option faster. This is the best i could do. When i tried Cp's way to reach the green pipe, i reached the Missile pack 2 frames slower than the one i'm posting, though i was probably doing something wrong there. smv
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moozooh wrote:
Could Grapple also be used in the same way Saturn made it earlier in the thread, on the Golden Torizo trap bridge, to give Samus a small nudge when she's inside the block?
Unfortunatelly the grapple would only be usefull to speedup the transition through the ceiling. It only works after Samus is already inside the block. In the GT room case, Samus was inside the block already. There's a possible improvement in Maridia. Take a look in the smv to visualize the room i'm talking about. In the smv i reach a certain spot faster, but it can be much more if you use the morph and unmorph trick through the sandpit while manipulating the floating creatures. It should be easier to manipulate them shooting with the wave beam through the wall. You could for example shoot the one close to the exit, in the left side, while morph and unmorphing, so it keeps close to Samus and can reach her faster while the screen is fading. Edit: Regarding the going through ceiling trick, it's very strange to me that you jump from the same spot/height and can't go through the ceiling, so the only difference i found is that when jumping from a frozen enemy, you have no momentum. Unless there's a difference between crouch jumping from solid block and floating.
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I PMed Cpadolf about this, but i thought it would be better to post here as well for whoever have the time to test. When i freeze the creature in the corner to jump through the ceiling, Samus is in Vertical position 195 when crouching on the creature and her vertical positiion changes to 182 when her animation changes after pressing jump, and she goes through the ceiling. In the smv Kriole posted he jumped from the same vertical position (195), but when samus changed the animation she only went to 185. My guess is that, as she had still speed going up, when she changed the animation she instantly touched the ceiling and couldn't go through it, but maybe if you reach the required position with zero momentum in the moment of the jump (smv for demonstration), she could go through the ceiling.
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Regarding grapple idea, if it was possible, you could swing in that one grapple block before springball, going to the room in the right, then use th e glitch to go up till Samus pass the ceiling. It would avoid having to wait for the grapple block to desapear and would probably be faster.
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Long time i don't post here. Found another improvement over the current 100% run. If i calculated right the smv is 45 frames faster, but it can be improved. Pie Also, I found a way to be some frames faster in Wrecked Ship, but at a maybe high cost. You need a damage boost for the strategy to work and there's already too much shinesparks and damageboosts, so maybe it's not worth. Anyway i'll post the smv. The smv is just equally fast, but that's because the door is not opened, so i couldn't armpump all the way. The way i see it working is to open the door as soon as you enter, right after shooting a missle in the robot or something like that. smv Now I have a question: Regarding that trick/glitch that allows Samus to stand/run in the air after a Grapple Swing and morphball, it seems that the game "thinks" that Samus is in solid ground or something like that, anyway, can you set Samus in a position that when you unmorph she is crouching and a little bit inside the ceiling, so you can jump through it?
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btw, it syncs perfectly with: "Sonic The Hedgehog 2 (W) (REV01) [!].bin"
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Awesome! yes vote!
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Great Work, Guys!!! Keep up the amazing work!!!
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Ok, thanks! I'll try that. Edit: Nice, it's working now! Just two minor questions: Is there any key (or can i configure one) to fast forward the game? Also, is there a way to make the window bigger or in fullscreen mode?
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Got it, but how can i configure my joystick? After opening the game i go to "Settings", "Configure axes" and there's a message saying: You don't have joysticks to configure! I tried selecting Gamepad, Multitap and Mouse and the same message apears every time.
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Hum... Sorry, but how can i make this emulator to work? I mean, talk to me like you were talking to a 5 years old child. What do i have to double click??? I double click the "lsnes-wxwidgets" file and used the "..." to find the rom, clicked the "Open Rom" button, and then another window appeared with the title "Project Settings" and another one with "lsnes: Messages" title, but didn't saw any option to start the game. There's the option "Execute" in the "lsnes: Messages" window, but nothing happens there too. Was it supposed to work this way, or do i have to do anything else to load the game?
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Very nice run! Yes vote from me!
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Rock 'N Roll Racing
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Very cool!!! I didn't remember it was possible to choose the same character twice... is it normal, a trick or a glitch?
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