Posts for Reeve

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Joined: 5/12/2009
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Very cool WIP, Cp!!! Congratulations! Btw, is there significant improvements to the 100% and any% runs of this game for new runs?
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There's a game called "Sol Divide", it's an arcade game that was released for Playstation and Saturn, iirc. In the arcade game you choose between three characters and it's a kind of shooter, with your characters flying and casting spells, firering or doing Combos. The challenge in this game is actually after finishing the Arcade Mode with just one coind/credit, it will enable a Extreme super Hyper hard mode where basically you start the game again but your enemies are too strong. I don't think it's possible to beat this game twice in a row with just one coin, but in other hand it would be too boring to watch the game beeing beaten twice. Unless there was a way to enable the super hard mode with a cheat or trick. I think it would be a cool TAS. Edit: Btw, i'm using a PSX emulator for the first time and i'd like to know if there's any version of any psx emulator that can play the rom in .zip, .rar or .7zip... etc, without the need to unzip the files.
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Edit: Never mind, i'm an idiot! Edit: Btw, where can I download the emulator to play the movie file .lsmv? Edit: Yes vote.
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Regarding the usage of Power Bomb, i thought that Samus would have more time to charge the beam to morph and unmorph in mid air. My concern was that the Power Bomb would take too much time to destroy the block, but in the end it was just 3 frames (iirc) slower than the improved version. I think i missed Taco's and hero's post about this. It will be great if the blue ball after the R-Tank turns out to be faster. Edit: A bomb spread would probably be faster, but you would loose time to charge the bombs before getting into the statue's hands.
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Location: Brazil
Tompa wrote:
Up and running at www.youtube.com/watch?v=sUnLD3tS8oU
bkDJ wrote:
Eye Of The Beholder wrote:
Is there any encode of this wip?
Tompa beat me to it, but here's an encode using TASBlend so you can see the 60fps left+right/up+down shenanigans better :) http://www.youtube.com/watch?v=RK_E-BjUg2E
Thank you very much! I'll watch it as soon as i can!
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Damn, Snes9x 1.51 doesn't work for me for some reason. All the other versions work fine. Is there any encode of this wip?
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Don't know if this is the right place for a question, so sorry if it's not. I'm trying to use Snes9x 1.51 to watch some movies and wips on the site and i just can't get the emulator to work. In fact, it usually opens for around 3 seconds but as soon as i try to do anything it just closes and creates a config_error file. Then it doesn't open at all unless i wait some minutes. But then the same happens every time. I tried all versions avaliable on the download page and even some not TAS versions but i get the same result. All versions of snes9x works fine for me except for this one. I'm using Windows 7, btw. Does anybody know what could be the problem?
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Sorry about the Super Short Charge, you don't actually press down + B, you just press B in the end to get the echoes. The way i did was start running from a certain position (X) pressing B in the needed frames to activate Samus's echoes to break the blocks and then i performed the blue ball and reached the door in a certain frame. I caltulated the time needed for that and compared to the current 100% run strategy. I calculated the time from the same position (X) to the door in the current run and it took around 45 frames less, iirc. Maybe i'm not using the right strategy to test it, though. Edit: Managed to save 8+ frames over the current strategy for the 100% run in the PB pack room before entering the gauntlet. It can probably be better optimized. smv Edit 2: I have good and bad news. The good one is i found a small time saver (3 frames in-game time i think) and it adds a "new" trick to the run. The bad news is you have to use a Power Bomb for it to work, so it will add some lag frames. Also the PB Blast covers what Samus is doing, so you can't really see the "new" trick. XD Unless you press "9" on your keyboard and disable the Transparency Effect, so there's no Power Bomb Blast. The smv i'm posting is actually 1 frame faster, but the reason i think it can save 3 frames is i couldn't make Samus complete her unmorphing animation in the frame she touches the ground. Instead she touches the ground and completly unmorph after 2 frames. Anyway, see the smv below. smv Edit 3: I had an idea that was supposed to be much faster than the smv i'm posting, though for some reason the X-Ray doesn't work for a turn around right after Unmorphing. I don't know if it would be anyfaster anyway. smv
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Estou meio atrasado para a festa, mas antes tarde do que nunca. Não vejo muito movimento por aqui, mas espero que isso mude. Gostei muito dos TASes produzidos por brasileiros, como o Altered Beast, International Superstart Soccer e o Glitchfest do Ultimate Mortal Kombat. Sem contar os TASes recentes que o Dooty tem feito. Desculpe se esqueci alguém, mas estes foram os que eu consegui lembrar. Enfim, gostaria de ter uma participação mais ativa, principalmente com a apresentação de algum trabalho, mas apesar de estar registrado já há algum tempo, estou apenas engatinhando. Gosto MUITO do jogo Super Metroid e consegui encontrar muito bons improvements (melhorias) para um possível novo TAS 100%. Talvez eu tenha escolhido um jogo muito complicado para começar, mas a motivação vem da vontade de ver um melhor TAS para o Super Metroid. Se alguém puder me ajudar, gostaria de saber como "assistir memória" no Snes9x 1.43 v17 de forma mais efetiva. Eu sei fazer isso utilizando o "old", que é a forma antiga, onde as informações ficam no lado esquerdo da tela, na parte baixa. Gostaria de saber como colocar essas informações na parte inferior da tela. Abraços a todos.
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Don't know if you guys tested this strategy already, but it's possible to use a Blue Ball instead of a Power Bomb to destroy that block next to the Gravity Statue, after collecting the Reserve Tank. Though, obviously, you have to stop Samus and charge a Super Short Charge. It's a cool trick. If you guys can test it and see if it's at least equally fast, it would be nice to use it for entertainment and to avoid the Power Bomb lag. smv Edit: Nevermind. A quick test suggests it would be almost one second slower.
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Interesting. Remember that trick Saturn found to "teleport" for the upper part of the crumble block to get the Missile Pack in GT's room? Well, don't know if you guys tested it already, but it saves 2+ frames when going through the ceiling in Wrecked Ship. I think there's not much places other than Wrecked Ship, but you could possible use it too in that PB room in Pink Brinstar, when going for the alternative route. Don't know if it would save any time there though. smv Edit: Managed to make it 1 more frame faster, so it's 3 frames saved now. The smv link above is updated now. Thinking about it, the Double Kago Room after Ridley can benefit from this trick too when you reach the top after passing through the last Spiked Platform. Another place that benefits from this trick is Maridia, when going for the Snail shortcut to pick up the Missile pack and the Super Missile. So everytime you go through a solid block you can save around 3 frames. That's pretty cool. Also, i think it would work when going up through the two Spiked platforms as well if you jump through them while invencible.
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I'm not into the game, but the shortcut seems very cool to me. Stairway to heaven? how much does this shortcut save?
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Cpadolf wrote:
I tihnk the norfair one can be problematic to implement due to health restraints (and possible due to ammo restraints as well), but it's impossible to tell before getting there.
I think the biggest problem would be the Super Missile, cause in the smv i lost only 4 points of health up to the point where the smv stops. That's because, even though i took 10 health of damage in the two wallcrawling creatures, as Samus was pushed faster to the left, when she reaches the point where the smv stops, she lost only 4 health points more than in the current 100% run, maybe could be less if optimized.
Cpadolf wrote:
The Maridia one seems solid though. Very nice improvement.
hero of the day wrote:
Dude these are both excellent SMVs!
Thanks guys!
hero of the day wrote:
The first one is a great improvement over the maridia route I posted. This makes the change in route even more justifiable. The norfair one is much like the one Kriole used in his old RBo run, except you did it much faster. You managed to do it without morphballing. It should definitely be added to the next 100% run.
That would be very cool!
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Found two little strats that could be useful. The first one is about the Maridia route change, specifically when getting the damage from the Crawler. I found it can be done around 12+ frames faster. smv The other one is for Norfair, for the room before Crocomire's entrance room. It's possible to be 20+ frames faster there in exchange of 1 super and around 5 health points. The super may not be a problem since you'll have Charge + Wave + Spazer for Croc. smv Edit: I have the impression that i saw this damage boost before, though i don't remember where. Maybe i'm mistaken.
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Yes vote. I didn't know there was a version of this game for NES. I first played this game on Arcade and lurking on the Sega Genesis Thread i found that there's a version for it as well, but this seems the fastest version for a TAS given the differences between this one and the Arcade, where you die with just one hit and can't jump over lots of obstacles that you can on NES.
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Dude, you are a beast!!! Your username should be "Blanka".
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Location: Brazil
The run was great!!! Hope he submits this run here too.
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I'd like to see the below games TASed: Pro-Evolution Soccer (Latest Version) - I'd like to see a playaround of this game. It could be possible to score some incredible goals in the hardest mode, not doable in realtime, like doing a hattrick in the goalkeeper and stuffs like that. If the game has any glitches, it would be a plus. Yu-Gi-Oh! Duelists of the Roses - It may sound crazy, but i'd like to see a 100% run of this game, where the player collects all cards without passwords or cheats. Onimusha Serie Devil May Cry Serie God Of War Serie Alone in the Dark Serie Metal Gear Serie Fatal Frame Serie Shadow of the Colossus Mortal Kombat - Shaolin Monks Prince of Persia Serie Resident Evil 4 Shadow of Rome Silent Hill Serie
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Regarding the Power Bomb, i tried placing it as high as i could in that spot, and if i have placed the bomb higher than that, it would not open the door. I didn't try placing it more to the left, it could be possible. If you use frame advance, you can see that the PB blast is very far from the door when it starts openning. Regarding the WS Attic, sorry about that, logic failed me. When you first posted the speedkeeping trick, considering you didn't worry to kill the enemies in the way to the right, i thought it was a strategy where you'd have to clean the room as in the any% version, because the high speed wouldn't let you kill all enemies in the way when going to the right. Then after i posted i realized that your intention was just to post the trick for visualization and that it was possible to kill all enemies in the way still keeping high speed.
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Can you guys find a way to make this strategy work? If so it will save more than 50 frames, maybe a second. It seems the biggest problem would be the Floating Ball type creature coming from the ceiling, but remember that you'll have Charge + Wave that could be used here (if it makes any difference). Also, i found interesting how this yellow door can be oppened without the PB blast even getting close to it. Does anybody know why this happens and if it happens with any other doors? Edit: After thinking about that a little bit, it could be possible to use that speedkeeping trick that Cp used to compare with the usual strategy, but using a Wraparound in the end. The Floating Ball creature would be no problem since you shoot it with a missile when going to the left, then a charged Wave can be used during the jump before the morphball for the speedkeeping trick and then a missile and a super missile for the next enemy. The Echoes appear before the second enemy and he will be killed with it. The last two enemies will be killed with a slighty higher jump and this strat will be probably more than one second faster. This was the strat that was going to be used anyway, right? I just thought that this strat could only be used with the Wrap Around... forget about it, i'm a dumb. Edit2: For better visualization, here is what i'm talking about. I didn't shot the floating ball creature. It seems this strategy will save ammo too. smv o.O
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I had just discovered youtube and decided to search for Super Metroid to see if there was something. I found Red Scarlet's realtime run and was blown away. Imagine how i was after watching just 10min of JXQ's Super Metroid 100% run!! Well, i had a bad time trying to watch the rest, cause there was only 10 min of it on a video on youtube. I started searching for that run but i was too noob to find something even on google and when i found it, don't know why but i couldn't downlad the Mirror option and didn't know anything about smv or torrent. It took me a lot of time to watch the run even after i managed to download it because of codecs problem. Funny thing is i used to only look for movies on the Movies page, where the new movies appear after beeing published. It took a lot of time for me to understand that the runs were submited before going to that page and it took me more time to find the forums.
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I see. Less than two hours would be amazing! I really look forward for this run. Also, i know you're worried about the many branches, but i say: forget about it and focus only on the run. Imo (i'm a very lazy guy) it's much more motivating to finish an one hour run than a two hours run. You can TAS just Leon A or Claire A first, so the audience don't have to wait too much and you have only "half" of the job, and then if you feel the motivation, you go for the Leon B or Claire B, but without the pressure of beeing in the middle of the TAS. Let the judges worry about the branches, and i don't think this will be much of a problem.
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Oh i see! It would be a long run... maybe 2 and half hours. It could be interesting. If you do Leon A and then Claire B, do you think a Claire A and Leon B would have enough differences to make a second branch a good option?
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Well, yeah, that's how i knew it would work. But what do you mean by "...you can just reset in middle and change disc."?
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I'm afraid i have no idea what you're talking about XD I think i didn't play the game that much. Is Claire B avaliable when you reach a certain point of the game in Leon A?
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