Posts for Reeve

Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
We all got used to the last boss beeing M. Bison, but the Boxer is the original M. Bison which should sound like Mike Tyson as the character was inspired in him.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Great combos, man! Keep it up!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Pretty nice stage, man! Congrats on the great work!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I see. So it's faster to grab the lamp on the grey blocks above the smashing trees instead of going to the right on the branches to grab the one out of the way. But it's strange that just skipping a refill causes the game to crash. Could it be an emulator issue? I think Le Hulk is the WR for RTA, so maybe someone could test this in real hardware to know for sure.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I think I haven't played this game for too long. What do you mean by "Get the Magic" and "Without the Magic"? Is it the lamp refills?
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Really nice find! Does it work in left and right walls? Does Mickey always go down?
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Damn! Nice stuff, man! Thanks for the update. How the Ice Boss worked out for you? Did you have to loose time due to bad pattern? Good luck, man! It's not far from the end now!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Wouldn't it be faster if you could shoot more than 1 ball at a time?
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I enjoyed this! Yes vote.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I liked it! Yes vote.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Impressive work, Lil! Yes vote!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I found it funny to see the last boss fighting nobody and loose. Yes vote.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Awesome improvement, man. Congrats!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Great work so far, Lil Gecko! Keep it up! Edit: Didn't someone find a way to skip all that dialogue on the gate by just clipping through the menbers and opening the gate? I remember seeing it somewhere using the same trick to skip the guards. Problem, iirc, is the names of the characters will not be just a single letter.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I guessed this could be the case or you just got sidetracked with other things. Thanks for the wip and good luck on finishing the project, man!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Hey Tompa! Are you still working in the improvement for this game?
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
So... it seems like you actually need to go to the left screen to unlock the Materia option in Menu and get some stuff there. I then tried to look for a realtime easy setup to do the Skip coming from that screen and it turned out to actually be much easier than the one I found coming from the right side. It also alowed me to find an optimized version for TAS which shockingly only costed 138 frames from the beginning of the screen to trigering the door after skipping the guard. I'm posting the TAS version for anyone interested. http://tasvideos.org/userfiles/info/48752797636377052 Link to video Edit: And probably my last post about this... Here is the setup for realtime. It's essentially the same inputs, positions, from the TAS, except that I pointed visual cues. Quite easy actually. Link to video
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Ok, just found a setup that puts Cloud in the magic position to start the skip everytime. It's a realtime setup that's kinda easy to replicate if done right. It costed less than 10 seconds to put Cloud in the desired position. Here is the BK2 for it: http://tasvideos.org/userfiles/info/48734541660843028 Step 1: Once you reach the screen where the skip will happen hold run + down + left till Cloud reaches the bottom. Step 2: Walk to the right and center him with the gap between the two guards. Step 3: Walk Down till Cloud Stops. Step 4: Gentle tap up + left for Cloud to take 1 step, then gentle tap again in same direction for a second step. If you feel Cloud walked 2 steps in first tap then go for Step 5. Step 5: Tap down without holding run for 1 step. Step 6: Walk to the right till you see Cloud's tiny piece of boots coming out of the guards hitbox, then gentle tap to the right for 1 more step. Step 7: Hold down + right + run and Cloud will sink to the position to start the skip. Step 8: Hold left and gentle tap R1 for Cloud to move 1 step, then tap it for 1 more step. After the 2 taps hold down + right without pressing run till the bottom. Step 9: Hold left and gentle tap R1 for Cloud to move 1 step, then tap it again, then tap a 3rd time. After the 3rd step hold run + down + right and Cloud will go through the guards. Obs.: The starting point is the initial position from the character coming from the screen in the right.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Only thing I found untill now is and adress that increases by 3 while walking diagonally and 4 while walking vertically or horizontally. This number is kinda inside the X or Y full position and the X and Y changes every 3. For example the X position 172 has the values 27, 28 or 29 inside it. When the value goes to 30, 31 or 32 the X position changes to 173. Below are the adresses I'm talking about: X Unknown: 138264 Y Unknown: 138268 Take a look and see if you can figure out something. It's possible that these 3 digits inside of every full position helps something, but maybe there's more to find to know for sure how this work.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Great work, Sniq! Yes vote.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
It seems the secret for this stuff to work is in the subpixels. I just managed to do it by sinking Cloud from X 172, Y 179 straight down and just needed a few more moves for him to go through. Do you have the adresses for Y and X subpixels? Edit: Take a look how I play around. with X position before going for the right spot. Thing is I tried again from same spot after running around and it didn't work the same way. http://tasvideos.org/userfiles/info/48713575134713468
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Ok, just reading Lil_Gecko post I realized the numbers he has for Y position are different from what I have, though the numbers I have still seem to work and probably combining them with the real numbers for Y and X position will make the trick consistent.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
It worked. From savestate 3 just tap up + left with frame advance till Cloud moves 1 step, then tap it again in same direction for another step... Then hold run and press and hold down + right. Cloud will go straight to the bottom right, release run and Cloud will move the rest of the way, then just press the run button for him to enter the next screen. In realtime I just had to gentle tap up + right, hold run and then press and hold down + right. The problem here will be to quickly get in that position from savestate 3. I managed to do it just once, but maybe now that I got this I can do it all the way. Edit: Couldn't get to much to the bottom, unfortunatelly, so I could only do the skip starting from your savestate. I'm not familiar with the whole game, but if this trick can be used to bypass any guard which would lead to more sequence breakes, it would definitely be awesome Edit 2: Ok, testing it with memory watch is much easier. I only found the Y position address, but it helped me to get the trick quite a few times. I could not get everytime I wanted because it seems to also be related to X position and I don't know the address. What you want to do is to get Cloud inside the guard in the right around position 64715 (I could clip inside the guard in lower positions, but due to not knowing Cloud's X position it was hard to test and I could not get it to work, also I was more focused in position 64715 since I got this one to work for me). After that you have to find the earliest possible position that allows you to hold down + right + run. If the position is right Cloud will go straight to around position 64690 or close to this. For some reason the inputs I posted only works around position 64693 or 64694 iirc (maybe others) so get in that position by walking for 1 frame up or up + left before doing the two steps up left and then just hold run + down + right to bypass the guards. If anyone can post the X position address it'd be very helpful. Maybe I can find a better way for it to work.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
I also have 2.2.2. Thanks for the tips. I'll try it the way you described.
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Can't play your bkm file, unfortunately. Did you do the skip in realtime? Also, did you proceed to do the skip from the position you had in your savestate you posted yesterday before going to sleep? Also, which adresses do you guys use for x and y position?