Posts for Reeve

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hero of the day wrote:
I tried doing what you suggested, but it seems as though the gate is simply too fast :/
I took a look and yeah, the gate is too fast unfortunatelly. Also, something i thought was that the gate was activated by the Screen scrolling, so i tried using the moonwalk. And even though the screen doesn't scroll, the gate still closes. It seems it is activated once Samus gets to a certain spot on the screen even though the screen doesn't scroll to show the gate.
hero of the day wrote:
I am not sure if this saves time, but if you place a power bomb in the spike room (right before getting into the gravity statues hands), you can clear the false chozo statue down below early. Couple this with the wave beam, which will allow you to attack the robots earlier and move them into their holes faster, and this may save some time. Laying the power bomb wont cost much time either, since the new strategy in that room is to run across the spike instead of shinesparking.
That's a good find. Hopefully it's possible to hit the robots for them to go into the holes earlier.
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hero of the day wrote:
I doubt it's possible, but I wonder if there is a way to grab that missile tank without activating the gates?
I doubt that too. The gates are too sensitive. XD I wonder if there is a way to get as close to the gate as possible, use the quick fall through the crumble blocks, get the Missile and quickly mockball under the gate before it closes. But i don't think there's time enough.
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When i first heard of the possibility of that lightbugs stuff i felt like a very bad detour. And in my mind it would only save a few frames by having more speed but would look ugly as a backtrack. Regarding that alternative route after the mainstreet missile in Maridia, it's up to you guys, but although it saves just a few frames in-game time in exchange of loosing almost three seconds realtime, it adds entertainment value (imo). Regarding that First Super Missile room, i never thought it was faster to reenter the room instead of the strategy used by Cp in his run. Does anyone know how much in-game frames it saves?
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I only used this version to watch the smvs that forensics and his brother post in m2k2. I don't know why but i have problems with this version, it doesn't work fine for me unfortunatelly. Here at my work it says a dll file is missing and i don't remember but something happens in my notebook too. If it's better for TASing, then go for it.
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hero of the day wrote:
may be possible (needs testing) - open the blue door on the outside of the WS to see if a shinspark can be performed 2 rooms prior to the chozo statue room.
I posted a smv of that door beeing opened from above with a charged shot, but iirc i used to open it with just regular shots, so i don't think it will be a problem. Regarding if it's possible or not to shinespark, it is. I did a not optimized test that you can see here. I just don't know if would save time or not.
hero of the day wrote:
- the wrap around shot in lower norfair when exiting the light bug room, to open the left side door earlier/faster
I couldn't find a spot even with a Charged Plasma. Also, i realized that Cpadolf was holding the run button all the way to the door, the only benefit of a wrap around (if possible without loosing time) would be to add some more armpumps. I think it saves some frames in the bubble room when returning from Speedbooster/Wave Beam. In the small passage in the middle of the room you don't need to wait for the crabs to be in a good position to shoot them, you just place a bomb to destroy the blocks and shoot diagonaly down. Also, there's the WS room where kriole found the CWJ trick, going for the E.T. after defeating Phantoon. for it to work you need wave beam to open the door earlier. IIrc it allows to save almost half second. Edit: It possibly saves some frames when going for that PB pack after the LighBugs E.T. After the morphball maze, Cp had to wait till Samus reached the ground to shoot the block in the right, while it could have been shot earlier, with wave beam, so Cp could morph in midair before reaching the ground.
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Go! Go! Go!
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hero of the day wrote:
Does the screw attack zebetite skip cost any time, or is it just as fast non-screw attack version?
As far as i remember, it is the same in-game time, but it saves some realtime frames by not having to disable it in the pause screen.
hero of the day wrote:
If this run is going to use crystal flashes to slip past single blocks, then there may be anther spot to save time: http://gromba.nl/zebes/?zoom=6&lat=34&lng=-33 Go straight up after passing the green gate in lower norfair, thus avoiding the pillar room detour to obtain the missile pack up there.
I don't think this will work. The route that is going to be used now is entering GT from the back door and for that you have to go down instead of going up in that area. Even if you would go for the usual route, it would take too much time to wait for the PB to destroy the blocks before the pilar room to reach the top and go to the right and it would take much more time for the Cristal Flash to be activated. In the other hand, if you want to get this Missile pack before going to fight GT, it would take more time because of the backtrack. I think the usual route to get that Missile Pack is the fastest one. Also, even if this would be tested, there would be too much health to waste because you'd have just used a Cristal Flash to refill all your health.
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Regarding that GT fight, i never saw something like this happening, but isn't it possible to make him jump to the oposite side, i mean, jump to the left instead of jumping to the right? So you could handle him while still close to the spot where you have to Cristal Flash. Edit: If you manage to do that, you could shoot him one charged shot right before morphing to land the Power Bomb, shooting diagonally down, and then shoot another charged shot when you reach the ground to jump again.
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That's a really nice strat, the only concern is the Super Missile management. Having Wave Beam will help a lot.
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Oh man!!! That was fucking cool! And it's not even the improved version! I'm salivating!
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jlun2 wrote:
To the people who think a "glitchless"/ less glitched run is better for the 100% run, what happens if sometime in the future, a heavily glitched 100% run is made? Would it obesolete the less-glitched 100% run? Or branch off another catagory?
That's exactly what i think. If a heavy glitched 100% run is made, i feel like it would have to be published, if accepted, in a new cathegory. It's something like if the new Super Metroid 100% run would use the X-Ray Glitching to skip somethings and just worry about collecting the 100 itens. It would show 100% in the end, like mario would show 96 exits, but lot's of things would be skipped, even the final boss could be skipped. I'd feel kinda cheated cause i didn't see as much of the game as i was supposed to in a 100% run. I wouldn't like a havy glitched Super Metroid 100% run to obsolete a less glitched run. Again, that's just my opinion.
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I'm in favor of not using glitches to finish the levels before it was intended to. I'd rather you guys to find only improvements to cross the stages faster, not skipping them. So i think it would be a true 100% run. My opinion.
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lxx4xNx6xxl wrote:
Anyway there's probably no use for that Pseudo Screw Attack + Charge Beam glitch unfortunately but, it is cool. Hopefully there will be some use for it somewhere in the run but, I doubt it.
Problem here is that the Charge Beam will only be acquired right before maridia and once you get to Norfair, it doesn't take too long for you to get the Screw Attack, so the window for the usage of this trick is very short.
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moozooh wrote:
You can also charge it while in morphed form by holding down, IIRC, that way the bombs fly farther. No particular application to that, as far as I'm aware, although a possible application would be a reasonably long morphball tunnel ending with a bomb block and the player having Charge beam and no spare powerbombs. To be honest, I don't remember anything like that in typical SM routes.
Iirc there's not such a long tunel, but i thought about this possibility for the Grapple trick in Draygon's room. So the bomb could reach the door while Samus is far enough to get the best swing for entering the Space Jump room with high speed.
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Had an idea that could be some frames faster, issue (that may be not that much of an issue) is you need 15 health points more than Cpadolf used in his run. In WS, after picking up the second Super Missile pack and going for the hidden passage in the left, land the power bomb as usual, then instead of going up to mockball, charge a shinespark, then jump up and quickly run and mockball. You have to unmorph in the beginning of the stair cause if you release the Shinespark right after emerging in the other side of the hole, Samus will kiss the spiked platform. It costs around 75 health point, while Cp used 60 in his run damage boosting.
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I see. Well, it might make easier to refill your health in Norfair and Supers after Wrecked ship. Edit: Btw, i don't know if you would have run-up/time enough but it seems it's possible to CWJ jump from the door leading to the Spazer room. Edit 2: Cpadolf, i PMed you about something i don't want to possible spoil here, could you check please?
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Cpadolf wrote:
I'm thinking it might be better to just grab Spazer early even if you pick up Wave. Wave PB Combo only saves about 45-50 frames combined on Draygon and Botwoon. On Botwoon you only lose about half of what you "should" lose, because the wall breaking is triggered by his tail hitting the ground, and it will be in a much lower position due to the longer fight. On Draygon you lose close to nothing because of how that fight works.
Do you mean, pick it up when heading to Norfair? Would it be that much slower to grab the Spazer right before Maridia?
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Oh yeah, unfortunatelly. I did a little calculation from the missile pack to the pb pack room and it takes less than the time needed to cristal flash unfortunatelly. I forgot to post it here, sorry. If there was a way to cancel the CF animation... Thanks for testing it, Cpadolf.
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That was a really nice smv, Cpadolf! The next 100% run seems will be the most entertaining 100% run. I'd like to see the Wave Been in this run. I don't know if the calculations will be in favor, but if the difference is just a few frames, it could be worth a trade off for entertainment, as it will allow new stuffs to make the next run different from the current one. Keep up the good work, guys! I've been watching your run over and over, but nothing useful comes to my mind. No need to say you did an awesome job! I think from now on the improvements will come from small details that you guys are more used to. Good luck! Edit: Had a crazy idea, but i don't know if it could possibly work or even if it works, if it would save any time given the issues to make it work... I'll not describe the room, instead i'll attach the smv showing the room and will describe only the idea. The idea here is to do a Cristal Flash in the very up corner after destroying the breakeable block, and try to make Samus get into the ceiling (like kriole did in GT room) enough to make her touch the crumble block to make it desapear and clear the passage for Samus to get the Item, avoiding a big back track. Again, even if it works, i don't know if it would be useful, given the amount of health you would have to loose for the CF and the time spent Cristal Flashing. The good news is there's a Spiked ground in the way, but the bad news is there is a E.T in the way too. Here is the smv showing the room. Edit 2: I think this has a chance to work, as long as Samus is set above the ledge of the crumble block, if she is very close to it, just a turn around animation will make the block crumble, like in this smv. If it saves any time, the Energy Tank in the lightbugs room could be taken before going down to Ridley and the energy could be wasted by deequiping the Varia and Gravity Suit and taking damage by the heat and spikes in the double kago room or something like that. Also, the pause screen to disable the Varia Suit and Gravity Suit wouldn't be a problem too, as you would do it anyway in Torian and very conveniently, kriole found that trick to go through the zebetites without desabling the Screw Attack, so there would be no need to take it off. Also, the amount of energy might be enough to survive the heat after the Cristal Flash, so there would be probably no need to pause again to equip the Suits. Man, i'd really like this to work and save time.
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lxx4xNx6xxl wrote:
BTW Reeve I think you should start TASing it. I honestly think you have potential to become a great Super Metroid TASer. You have great ideas and have as much knowledge about the game as I do and you actually TAS really good for someone without much experience in TASing.
I don't think i'll ever TAS an entire game, just tasing a small room in SM is already pain enough. Btw, here are some very minor possibilities: Right after Draygon, Cp collects Energy Tank. Wouldn't it be faster to Space Jump to it? I mean, when close to the entrance to it, space jump and when reaching the ledge of the ceiling, just space jump again, so Samus would be closer to the entrance to the E.T. or would armpumping be better? Regarding that big Turtle room, would it be possible to shoot that block with the Missile pack with the Wave Beam from next to the door, in a way that you could jump straight up and keep walljumping, so you avoid having to land in the wall just to shoot up to break that block. Isn't there a way to make this work? Regarding that Lighters bugs room, i did a small test and got to the Energy Tank Platform around 19/20 frames faster than Cp, but as I couldn't get a damage boost from the bugger close to E.T. that would make Samus land in the platform in the left corner, i don't know if this is worth or not. Here is the smv. Edit: Does anybody have any idea of how to wrap around from left to right??? Have anyone ever seen this wrap around? What would be these "Extreme Circunstances" the game resources page of TASvideos says???
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This is really cool, forensics. I don''t know if it could be used to help in any room, but i thought in something, i just don't know how it works. I remember that, in SM Redesign, Ridley is weak against Pseudo Screw and can be killed very quickly with this, so maybe it could be beaten even faster by shooting him after hitting him with the Pseudo Screw. Regarding Super Metroid, i don't know if Ridley can be damaged (Or Mother Brain) by a Pseudo Screw, it could be usefull too, for example, in the beginning of the fight against Ridley, Shoot a Charged Plasma from the ceiling like Saturn did, then charge the beam again and jump in Ridley to pseudo screw and then shoot after the hit connect, so it would be three hits instead of just two. If it would work in Mother Brain it could be even more usefull. Mainly if a Pseudo Screw damages the same amount of the charged beam.
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Oh sh*t, yeah. I completlyt forgot about that. Well, that would be a trade off for entertainment i guess. Also, there was never a run (as far as i know) that used that path (not counting RBOs), so i think it could be interesting showing a new route. Also, 1 super less may be not that much of a problem. Maybe with a good planning you could collect some supers after Wrecked Ship and that Wrap around in WS attic alone (if you guys plan using it) may save 5 supers over Cpadolf's run. I'll try to see if i have any idea for picking up drops in that route. Btw, regarding that shinespark i posted, going to the gravity statue, i think health wouldn't be a problem considering you're not going to use the shinespark to the upper missile pack and it seems this mentioned shinespark would cost less health, also, after the shinespark animation and while Samus is still in the air, it could be possible to quickly collect one or two drops of the enemies killed by the shinespark before entering the door to the gravity statue room. In other hand, it could be possible to collect some supers drops there, so, are you planning a shinespark there (if it saves time) or you think it's better to go through that rooms in the usual way? or maybe you're not even planning anything, just gathering information... I'm just curious. Edit: Do you think that mockball is really faster than going straight to the tunnel? Maybe with a turn around animation or kago in the wallcrawler to avoid beeing pushed back and a morph, unmorph and morph in the right position to enter the hole without loosing time it could be a little bit faster... Edit 2: Nevermind! I tested and it's around 8 frames slower. Edit 3: I remembered now that this route has one more door transition, so it's 3 sec (iirc) more for realtime. If i was going for in-game time i wouldn't care too much about it, as long as it's not a pause screen.
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That's really nice. Have to say i liked more the upper route. So you said it is 15 frames faster, right? And it can be improvable? Btw, you said you loose one super, is it for the crab??? If so, at that height of the run you'll have spazer and iirc one shot is enough to kill them. So what about start charging the beam when the Shinespark animation ends? Or you can walljump from the wall where the crab is to the left ledge...
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I thought about it a lot and i'd really like to TAS at least some games. I even watched some tutorial videos made by adelikat, but it didn't help. I think it's due to the fact i'm not into tecnical languages and programing stuffs, for example. Also, i know SM is one of the hardest games to TAS (if not the hardest). Looking into the inputs really help and i understand somethings that are happenning, but that memory stuffs and why somethings happens, etc... these kind of things drives me nuts! I'm too young to get crazy! Anyway, i think you guys are doing a great job and maybe there's not much to improve after the new 100% run. Soon we'll reach the time where there'll be at most 5 seconds or less to improve in runs for this game and that would be too much work...
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lxx4xNx6xxl wrote:
BTW its amazing how many optimizations were found since Hero sparked up the topic of 100%. There's been some really incredible stuff posted so far I hope it keeps this pace up!!!!!!!
Yeah, lots of cool stuffs have been found lately. But now i feel that i can't help anymore. I can't think of anything helpfull now.
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