Posts for Reeve

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Joined: 5/12/2009
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Location: Brazil
That's strange... What version of the emulator are you using? I tried watching it using Snes9x 1.43 v17 and you just died after the second pause screen. Btw, nice to know you're working on an any% run for Redesing and Original. I mean, your any% run from the Redesing version is already great, so you're working on an improvement, right? Edit: Ok, it worked in v15. Maybe a settings issue. Great Work, Saturn. It doesn't seem much usefull on a RBO, but maybe in 100% runs... Edit 2: hum... Iirc that damn statue can only be activated to have acces for that missile after getting the Space Jump, right? So now a route that cleans all Norfair before going to Maridia... but iirc you had to use the space Jump to reach the right place to activate the Cristal Flash animation.
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Ele disse que o Haggar é melhor, mais gostoso, peludo, sexy, musculoso, forte, maior, Anaconda, Sean Connery, Marlon Brandon!!! He said Haggar is better, hottier, hairy, sexy, beffy, stronger, greater, Anaconda, Sean Connery, Marlon Brandon!!!
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I think it would be usefull in a regular 100% run. It seems to me that it would be faster than waiting for the lava to go down!
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It would be great if GT had any attack that could reach Samus at that height.
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Really cool fine, Saturn, and great to see you around! So you kill all enemies without the use of missiles or Supers and yet the single pb opens the door in the left. Really cool!
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Thanks moozooh! I think i understood. The CWJ is used to climb only when trying to reach higher places where a regular jump wouldn't reach. Btw, i've been thinking about this RBO. TASes are usually made to entertain and for that the TASers pick up the highest difficulty of the game, even if they need to use cheats or whatever to enable this setting. Super Metroid doesn't allow you to change the difficulty of the game, but it seems to me that the RBO is the hardest way to play the game. So wouldn't a RBO obsolete the any% run by entertainment and because it's played in the hardest level of challenge that the game offers? I know that the game would have a slower completion time, but it seems to me that a RBO would fill better the requirements of TASing than the normal route or the any% run. Of course if the site doesn't create a new cathegory.
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Joined: 5/12/2009
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Btw, in blue Brinstar, when going to collect the Morph Ball, can't you do a CWJ when jumping from the elevator (around frame 18784) to reach the upper platform faster?
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Location: Brazil
Words can't describe how Amazed i was while watching this run!!! Please keep the great work flowing!
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Joined: 5/12/2009
Posts: 748
Location: Brazil
NitroGenesis wrote:
Eye Of The Beholder wrote:
FractalFusion wrote:
Eye Of The Beholder wrote:
Btw, could any manager of this site change my user name to just Reeve?
Please report to an admin by PM.
Thanks! Done!
There is already a user called Reeve, but he has never posted.
It's me actually, or at least it was supposed to be. I created the account but you know that e-mail problem, when you don't receive the confirmation from the site and can't activate the account. Problem is i just found out the e-mail i was using didn't work when i didn't receive the confirmation. So the username was lost and i tried creating a similar one, l2eeve, but the same happened with another e-mail. So this two users exist but never posted because the e-mail from the site was never received to activate the account.
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FractalFusion wrote:
Eye Of The Beholder wrote:
Btw, could any manager of this site change my user name to just Reeve?
Please report to an admin by PM.
Thanks! Done!
Experienced Forum User
Joined: 5/12/2009
Posts: 748
Location: Brazil
Encode, Please? Btw, could any manager of this site change my user name to just Reeve? I tried creating a new account using this nickname, but i never received the e-mail. Then i tried creating l2eeve with another e-mail, but i never received it too. So if you guys could please change my user name from "Eye of the beholder" to just "Reeve" i'd be very grateful.
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Joined: 5/12/2009
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Location: Brazil
Acho que seria melhor jogar com o Haggar, mesmo que o jogo fosse ficar um pouco mais lento, pois adicionaria entretenimento já que a maioria prefere o Haggar que os outros personagens. Além do mais, talvez não fosse tão mais lento assim, já que você pode fazer combos infinitos com o Haggar também e à medida que avança no jogo pulado de costas, você pode jogar os inimigos pra trás, fazendo-os desaparecer e diminuindo a quantidade que precisará derrotar em cada fase. Também como forma de entretenimento, se você tiver tempo livre no jogo e houver barris por perto, transforme todos os barris em ouro e rubi. I think it would be better to play using Haggar, even if the run gets slower, cause it would add entertainment as most of people likes Haggar more than the other characters. Maybe the run wouldn't be that slower cause you can do infinit combos with him too and as you proceed in the game using backward jumps, you can hit the enemies making them go off screen and desapear, so there'll be less enemies for you to beat in each stage. Also, if you have free time in the game and if there's any barrel in the screen, turn them into gold and ruby, that will be entertaining in my opinion.
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Joined: 5/12/2009
Posts: 748
Location: Brazil
Very good TAS. Yes vote, of course! I really like when you guys use shots or jumps or whatever to play the music, it's very entertaining for me. This TAS is not only that, of course, but this is what made me laugh, and that pipe glitch, probably an old trick of yours, but i don't remember seeing it. Very cool!
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Oh shit, this is weird! I recorded the movie above in the version i posted and while playing on Windows XP. Now i'm at my girlfriend's house and downloaded the .fbm file to watch in the same version of the emulator but using Windows 7 and a laptop and the movie descyncs. Is it any problem with the Operational System or this kind of descynces happens anyway? Btw, i remember downloading the same file after uploading it, just to test if everything was fine, and it synced perfectly.
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Joined: 5/12/2009
Posts: 748
Location: Brazil
A little bit of Haggar. I played Final Fight Arcade with Haggar in the hardest difficulty and managed to beat the game. I tried to go through the game as fast as i could and that made things a little bit harder. I ended up loosing two lives. Edit: Btw, i usually play the game using Joy to Key to turbo my punch, so i can enjoy more the game. Edit 2: I used FBA-RR v0.0.5.01 to record this movie. Edit 3: Sodom is a bitch!!!!! He is the only boss that is not possible to predict. Edit 4: It seems to me that the last hit in Belger was in 24min 20seg of gam
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It was a very cool run! Voted yes!
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Joined: 5/12/2009
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Location: Brazil
Download and use this version to play any Super Metroid TAS in tasvideos.org.
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Joined: 5/12/2009
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That's very cool, Nitrogenesis! Good game choice, though this is the first time i saw this game, i enjoyed how fast you can go through the levels! Keep up the good work!
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What about picking up ice beam earlier? It seems to me it would be faster (in-game) to freeze the creature and go through the ceiling to pick up Spring Ball than waiting for the graple block to desapear and climb all the way up. The problem i see in picking up Ice Beam earlier is that it would be a little slower in the post-gate rooms due to the fact that you don't have Space Jump or Spring Ball, but probably just some frames. Also, there would be the need of entering the gates room after Maridia to break the PB blocks and go get that annoying missile, so it would be another door trasition for realtime and maybe one more second in-game time wasted till Samus reach the PB block, but this loss would be a trade off for more in-game time when getting the SpringBall with the freeze glitch. Another problem is that the TASer would have to clean all the way using Missiles or he would have to disable the ice beam and to enable it again to fight Ridley would be more two pause screens. Also, it's sure faster (in-game) to go to Crocomire's area having Plasma (for Crocomire), Space Jump (for Power Bombs and the Missile after Grapple) and the SpringBall for the last Missile of the area. Going to Crocomire's area would be probably faster if done like in Console runs, i mean, after beating Ridley, so you don't have to stop Samus while she is in full speed when passing over Crocomire's door. Another concern is that if you let Crocomire for later, you wouldn't have the early power bombs from his area and in that case it would be better to let Kraid for later too, when you would have PB. But if you do that, maybe it wouldn't be possible to go through Wrecked Ship due to the lack of energy because you didn't pick up the energy Tank in Kraid's area, and that could be a problem too for picking up the PB In Crateria before entering the Gauntlet (that would be another problem)... If there was a way of doing all things above mentioned, the route would be: Go to Norfair instead of Kraid's area, get the Speedbooster and come back, get ice beam and up to Wrecked Ship, come back through Crateria getting the PB and the itens in the gauntlet, go for Brinstar Clean up and after that, head to Maridia. After Maridia Head to Kraid, Ridley and after that go for Crocomire's area. There are probably issues i don't remember now that could turn this route slower, if not unfeasible. Also, iirc the in-game time of Cpadolf's last run was 36:03 (?), and if he is right about the time he could save in a new run, the final time would be around 35:30, so even if this route i mentioned is feasible and does save in-game time, if he didn't manage to clean the way using missiles and really have to enter the pause screen to enable or disable the ice beam, it would be probably around 9 seconds slower in realtime, and if the new route (if feasible) doesn't save at least this 9 seconds back, it wouldn't be worth going for it as the run would be slower in realtime than you could do. Anyway, i'm probably saying bullshit here. Edit: Are you sure that going for Kraid first would be faster? If you do that, you'll have to back track later to get that annoying missile. If going for Kraid first would be a choice, then climbing the Brinstar Shaft to get early power bombs would be a better option, so you can avoid backtracking to Kraid's area and could use the Shortcut in Bubble room when returning from SpeedBooster. PB would be usefull too when returning from Hijump boosts. In Console conditions, earlier pb saves around 5 seconds, but it could be different in TAS conditions. Well, This is basically the same route for Console runs, the difference here would be Cleaning Upper crateria after Wrecked Ship...
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Thank you very much, MESHUGGAH! Unfortunatelly there's no support for .fbm files yet, but microstorage will still be very useful for me. Thanks!
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Double posting for a change... I did a small test just for you guys to understand what i'm talking about. I went till the first boss as fast as i could (remember i'm not a TASer), but i didn't defeat him. The damn bastard always block my 6th hit when i try the infinite combo. Anyway, i think it's ok for a demonstration. Let's say you hit an enemy in frame 1, so you can only press punch again in frame 15. You can infinte combo the enemy by pressing punch on frame 1, in frame 15 you press back, in frame 16 you press punch again. Pressing back for one frame in the frame you are alowed to input the hit again will break the combo for you to start another one, even though you just punched the enemy once. Pressing back for just one frame will not make your character to turn back, so you don't have to press forward again before pressing punch again. If there is more than one enemy and you punch them, the punch may hit the enemies in different frames, so you have to start counting the cooldown from the last hit. Sorry if i was not clear, i'm not used to technical issues of TASing. Here is the file i recorded. And sorry again, i don't know the adress for microstorage and i'd be thankfull if anyone post it. http://www.4shared.com/file/dajU_-rL/Test.html Edit: Btw, i watched the rest of the TAS and the boss battles, most of them, went well after the third boss. But he could have beaten the Monster faster by not knocking him down, unless there was no way. Also his battle against the Old man after the Monster could be better. The way he used to infinite combo the other bosses, staying inside their hitboxes is another way, though i don't know which strategy is faster, i just know that it takes two frames for the character to turn back for you to hit the enemy again, instead of just 1 if you are facing him.
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Cpadolf wrote:
Oh and also opening he Maridia tube with a PB the first time you pass through it if faster, and applies to both the 100% run and the any% run.
Are you sure this trick could be useful in the 100% run? Wouldn't it be slower? I mean, after landing the Power Bomb, you charge the shinespark while waiting for the bomb to explode, so it seems it would be slower than the strategy you used in your 100% run, unless you have another strategy in mind. I know TASers usually go for realtime, but if in-game time was a choice, is there any route that could save more time than the realtime route? If so, would it be a big timesaver?
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Thanks for the link, Sonikkustar! Well, i watched it in my cell fone up to the end of third stage (will watch the rest tomorrow) and although the run is pretty good and the enemies manipulations was very cool, it could be much better, mainly due to sloppy boss fights. Even in realtime is possible to beat the bosses faster. In the first stage the TASer keep fighting the enemies instead of proceeding to the first boss. In the second stage he went well through the level, but the boss fight was sloppy due to the wrong strategy to infinit combo. He punches the enemy three times, wait for the game to cancel the knock down hit and do it again. The fast way for doing the infinit combo is three punches, quickly turn back and forth and more three and the boss can't even move with this strategy. In the third stage he did well beating the first enemies and avoiding to fight the two with knives and the girls, so he only needed to kiil the samurai to go for the next screen. He did well in the last screen before the boss, but the best is to wait in the right spot to triger the transition screen to the boss avoiding the need of your character to walk for the spot i mentioned. And again the boss fight could be tons of seconds faster, mainly because if you use the right strategy to infinite combo the boss, he can't run away, so you kill him very fast and only have to worry about the samurai manipulation for him not to bother you. Also, After the boss fights, it seems to me that it's faster if you go to the spot where the character usually goes before leaving the area. I think that, for 1 player run, the choice is the right one cause Baby inflicts more damage in the enemies, but as i said, the run is very sloppy and could be minutes faster imo. Also, the runner seems to use the default setup, it means that the game is in Very Easy mode. I think that the run could be much better and faster using 4 players, cause you can beat the weak enemies faster, not worrying too much about luck manipulation. The boss fights would be slower if you choose a harder option due to the fact that you can't hit the boss with two characters at the same time, though i've been thinking that, if you position two characters next to the boss, while one turn his back to the boss to cancel the knock back hit, the other one could take place, and so the two characters (or all of them for entertainment) keep doing that, while one turn back, the other one hit the boss and so on. Iirc, you can hit at the same time, even with all characters the old man after the monster and the last boss, so these fights would be much faster than using one player. Also, in the Doppler fight, it would be an enemy for each character, and that would make the fight easier and faster imo. Just keep in mind that each copy of doppler looks for the one he is copying.
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Interesting. Unfortunatelly no major trick was found latelly for this game, so you have to stick to the small optimizations. Oh, something that came to me now... i remember that somebody posted a strategy to shinespark to the X-ray door. Would it be possible using the same 100% route you used? If so, do you think it could save more than 1 second?
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Thanks for answering, Kriole. Iirc you were volunteer to join Hero in the RBO project, so i thought you were working along with him. Well, it seems you're not. Btw, so there's no better route than the ones used in 100% and any%, right? At least for what both runs are aiming for, realtime, iirc.
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