I like. As above, "good because i t's a TAS rather than because it's B-K"- most of the funny dialogue is cut out in speed-play. :(
Gobi's Desert had some particularly nice segments, like skipping over the maze. I forget which map it was, but I liked when you jumped with a jiggy into water to avoid the animation. Item and health management were good,though only red feathers and health needed it.
That said, there were a few apparent errors-
On the way to Mad Monster Mansion's puzzle pic (1:06:_ or after frame 119000), you swim along the bottom for most of a chamber, then angle up. Wouldn't it be faster to turn up immediately to take a straighter swimming course?
Same issue of not taking direct line after completing Rusty Bucket Bay (~1:46:00/190500, two rooms with odd swim lines).
And, though not so easy to fix, I think the mumbo token in the Snarebear you pass on the way out of Click Clock Wood-Fall might be faster than one of the others.
"Yes." 9/8
If you mean that first stroke when Im starting the diving then check previous page, I aswered that already. And that plant token in fall, you need to make same things as getting the notes in the plants so ist kinda slow.
Finally got to watch it all the way. It's spectacular! Talk about some ingenious route planning with the jiggies and notes. Those 2.5 years were definitely necessary to make it so good, knowing how big this game is from the B-K LP. I give it a 9.5/9.5
I noticed that a few times after diving into the water, usually after using that zip to the bottom method, your first stroke gets Banjo run into a wall. Is that faster than aiming properly for the first stroke?
hmm can you say where that happened? Yes, in the first stroke, Banjo dives towards to the bottom and you can't do anything about it but in the wall?
Wow. I've been waiting for the full movie for quite some time, watching every WIP that came out. I'm very impressed.
What's next, Banjo Tooie? MWAH HA HA!
Huh...Banjo-Tooie :D Im just playing it normally =)
Long game and really hard to make routeplannings :D but well if that switch thing can be fixed in some way...maybe :o
And yet, given the attitude, I get the feeling he wasn't.
Like honestly, is Sami going to complete a finished segment of CCW, and utterly forget to post about it here? There's a very easy way to gauge progress. It goes like this:
'Progress posted = Progress made'
So all the "when is this done?" "I demand to see a WIP!" "what's ur statuz?" posts are, utterly useless. Progress cannot be posted before it is made.
Thus, sitting back, and waiting for progress to be posted prevents unneeded flooding of demands in the thread.
Patience prevails all.
Yes true but in my opinion, its ok to ask progress when long time has passed since last WIP =)
Calm down guys =D CCW is a really huge level and progress is slow :p Im working on it every day and always when I have free time =) Half of the autumn is done and it's longest season. Winter and Spiring2 will be faster to make =)
If only the first part of your sentence was true (bad joke with honest intent). Anyway, Sami, I cannot wait to see this part of the run. It is going to be great without any doubt.
Hehe yeah okey it tells something :P but its hard to figure whole time yet :P
i have a question sami, in mad monster mansion, when you were in the church and did the flippy thing, were you supposed to do a ground pound when you got onto the bench? because it looked like that didn't belong there.