Posts for SilentSlayers

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Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Right... You were obviously making fun of me for not exactly knowing what oblivious meant. You clearly hate me, as I do you, and thus, you put it up because of this.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
You have had yours up of me for months, and I didn't say a thing about it. @ AKA, thanks for clarifying. @ Kyman, I have thought and tried both those things, I couldn't get them to work. :S
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Wow! This was awesome! This is probably going to be the best gift I will receive! Merry Christmas.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Yeah, I tried hyper speed wallkicks, it didn't work for me (Or required too much patience rather). The more speed i got, the longer it takes to get more speed, and the camera is all jerky making it harder to gain speed, so I gave up after it seemed unlikely. You can BLJ from the elevator into the mansion, but there's no way you can get to the top floor and still have speed to get through that wall... One possiblilty somene thought of was getting inside a pillar in the mansion and jumping up it and appearing in the upper floor, but no one has managed this. The star in Snowman's Land "Into the Igloo" seems impossible to me. I BLJed into everything I could with max speed, nothing worked out... Mapler90210 tried hyper speed wallkicking, it didn't work either. In CCM, there's no way to get into that chimney with the coins in the way it seems. The only two ways would be to go through the chimney with a BLJ somehow (No one has done so) or you could get in there with 0 health, but that's useless because you would die as soon as you got inside. This makes the first two stars of CCM impossible CCCless, as well as the snowman's head one. Dire dire docks, collect the caps, I havn't really tried myself, but we would have to find a way to get out of bounds and then go around the cage that way... Mario Wings to the sky in Bobomb's Battlefield is impossible because the checkpoints have a coin right next to it, and it seems impossible to activate the checkpoints without collecting the coins. Edit: Not so sure about the 0 health CCM chimney entry. Never tried myself, and I can't remember how having no health left and interacting with coins works. Does he collect them? Does it add to his counter...
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Good idea, AKA.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Wow. I had some of the exact same ideas as him before. O_O...
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
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Weatherton: It's not a new CCCless, it's just a new way of doing it. There's two other ways to do it: 1) Using the "chuck-ya glitch" to transform the chuck-ya into the star and throw it (which makes Mario collect the star) 2) Myles found you could do a low ceiling BLJ on the entrance to the town by use of dry pipe glitch. My apologies if you already knew this. :P
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Wow, awesome route! :)
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
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Thanks. :) I love metalman. I actually made a speedrun non-tas of it that is just under 10 seconds slower than one of your TASes of him. :P I love him for his stage and music. :D
Experienced Forum User, Published Author, Active player (309)
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Well in that case, what happens in bubbleman with that boss glitch where you fall down and appear in the mid boss room? Same thing with the... uh... what stage was that... crashman. Also, i'm quite confused about the item 1 above the screen and you randomly teleport above the next screen. Wouldn't you be able to do that earlier in crashman? Sorry for all the questions. :S Oh, and why do you have to use the flashmans freeze "weapon" after the zip in quickman?
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
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I noticed in airman stage that you can walk left to scroll the screen at the beginning to the left and "destroy" one of the "horns/drills" things on that devils head thingy... Would this save time because you wouldn't have to jump (jumping is slower than running)? Sorry if this is old. :P
Experienced Forum User, Published Author, Active player (309)
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Umm. Could I please have some help getting this to work? It looks very fun. I load the rom into FCEUX 2.0.4 and I run the LUA script via: "File ---> Run LUA Script" But it says it can't find LUA.dll or something. Where could I dl this file? Or perhaps I have another problem? Thanks in advance. Edit: Copy and pasted my SNES one and renamed it to the proper name it wanted and it works. I beat a megaman stage while playing the LUA game at the same time... lol. (Of course I just hid on the side most of the time :S) Edit2: Ugh, only 1'55"52 and 1030835 so far... :P That is only my second try though. God this is fun. And the music is nice. Edit 3: You guys are too good at this. Edit 4: 2'03"32 and 1642754.
Experienced Forum User, Published Author, Active player (309)
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Well, the triple jump has some interesting advantages, and a huge disadvantage. Pros of Shiny triple jump: You can control it's height (Johannes uses this to his advantage in the first star) You get a small bounce, which is useful for scaling slopes or for doing a small dive (Johannes also utilizes this in the first star) Cons: You can't wallkick with the shiny triple jump. Fail. :( Sometimes you don't want the bounce.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
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It looks to me like they both don't have the shiny triple jump andrewg... :P The shiny jump is usually not useful. It's mostly useful if you need extra distance on a triple jump going up a slope. In these two stars they are useless in times sake (as far as I know.)
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
That was awesome, Xkeeper!
Experienced Forum User, Published Author, Active player (309)
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bkDJ, I hope you know that was not a bash in any way towards Kyman. Infact, that was defending him. :P
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Nice comparison video bkDJ. I don't think Kyman goes for optimisation. He just makes entertaining videos I guess... :P
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Hmm. I liked it but it wasn't too exciting. I'll give it 7 for entertainment and 8 for technical
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Am I the only one that doesn't hate Saturn here?
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Wow.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Good luck you two. I played the first one, I liked it alot as a kid. :D Never played the second one though... I think.
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*Watched it all* This is very awesome! The goals are quite clear to me and the run itself was very entertaining. Good job Saturn. EDIT: Also, I agree with the SMW small only thing that Saturn said.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
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^ Wow, we are VERY much alike in our tastes. Edit: And that 10 minute megaman2 thing didn't have Metalman's theme, so it sucks (not really, but I was very disappointed, I love metalman. >_<)
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
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Great job Brian.
Experienced Forum User, Published Author, Active player (309)
Joined: 8/25/2006
Posts: 287
Thanks for clearing that up JSmith. ;)
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