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Sir_VG
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I just don't know why people keep skipping the SNES version. That version, I think, is the superior one. I'd rather see a run on that one over the NES and Genesis versions. Is this run well played though? I think so. Good use of damage to take a few shortcuts and save time. Sucks that PRACTICE is stuck in the corner though, which really does seem odd. Why is it there? What is the point of it, developers?
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Sir_VG
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symbolic X wrote:
The gold armor upgrade should also include all four special chips from pink machines. There should be a pink machine at Toxic Seahorse and Toxic Hornet stages. The Gold Armor upgrade should be at Dr. D's first stage.
It includes the capabilities, but you have to NOT get any of the individual chip upgrades, but you DO need the actual armor upgrades.
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Sir_VG
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kchrules wrote:
Well you don't really need the leg chip at all: http://www.youtube.com/watch?v=jrM_3ptJ7Hg
True, but this is 100%, meaning he HAS to get it, otherwise you can't get the gold armor, thus not truly 100%. But thanks for the video. That was cool to see.
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Sir_VG
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OgreSlayeR wrote:
Looks good. You might want to test if it's possible to kill the Act 2 Bloodpool boss with him teleporting once and not twice like I did in the published run. I posted that test run a while back on the top of page 6 where I came close. I was only 1 hit away then he went in his second form. I didn't try a ton, so it might be possible. Stardust seems fairly random... Maybe if I entered the room on a different frame or something I could of got a better Stardust.. Who knows..?
It's very possible on the normal playthough, via two methods: 1. He appears on the lowest platform twice. It's possible to hit him 12 times each appearance (US version only. Japanese you can only hit him 10 times, I believe). 2. If he appears at the 2nd level on the right side, a good stardust will take 11-12 hits. The first level right side I believe can too. As for the boss rush (Death heim), #1 is definitely out, as he moves much faster. Doing it in 2 rounds may be possible, but I don't know for certain. I may or may not have done it in one of my runs. I did have a 186 on my v11 run (current record), so I might have. Can't remember. Edit: It is still possible on the Japanese version to get 12 hits on Bloodpool Act II's boss in the standard appearance (my Special v1 video proves it) via standard attacks on the lowest platform. I was thinking he teleported out faster - it's the sound that threw me.
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Sir_VG
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FODA wrote:
So, in this megaman game there are no robot stages?
They exist, but they're all an illusion - a way to trick the human mind. It's the "Guns 'n Roses Mind Trick."
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Sir_VG
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If we can figure out what makes critical hits, that would make me want to do this.
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Sir_VG
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DarkKobold wrote:
This is do-able. However, it takes some computing time, and some questions answered - 1. Is there a limit to the amount of damage Startdust can do? 2. Is the RNG frame based or controller input based, or both? 3. Do you care if the player takes damage during that time? 4. Is the # of frames that Stardust occurs a finite number?
From what I know, here's my beliefs: 1. I'm sure there is, and it depends really on boss position. A large boss in the upper right corner (or a well positioned one) can generally take at most, 12 points damage (1/2 life). 4. Yes, the spell only goes for so long, but how long it does is what needs to be determined.
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Sir_VG
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symbolic X wrote:
I also once noticed that X is able to defeat Toxic Hornet with the Gravity Well.
Ok, now you're mishmashing names here. If you mean Blast Hornet, then yes. Gravity Well is Blast Hornet's weakness. Weakness Order, FYI: Buffalo Seahorse Rhino Catfish Crawfish Tiger Beetle Hornet
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Sir_VG
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Welcome back zidanax. I was hoping you'd come back to work on this, since it NEEDS to be done. Hopefully you can figure out how to make Stardust work at its best, since it can take a ton of damage off and is almost necessary for some bosses for major damage, though granted you can attack all of the bosses faster then I can via TASing (like 6 hits on Marahna Act II boss is a guarantee now). For a boss like the Snow Dragon, I think a combination of several strikes in the right spot plus him sweeping left to right into the magic should make for a quick kill. I've watched WIP5, and it's beautiful. It makes me wanna cry. ^^;; Keep it up, man.
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Sir_VG
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Captain Forehead wrote:
Funny, Mega Man X5 and X6 came first, but I am still anxiously waiting for the fourth run. Anyways, very nice run, didn't finish it, but will watch the rest of it later.
I'm not surprised, because X4 is the longest since there is no "skip fighting the 8 bosses" ability stuffed in there like X5 and X6 have.
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Sir_VG
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If a guy like me, who can hear somebody playing a game complete across the house and down a floor can identify which game is playing finds 14/15 songs in a completely unrecognizable state and spends time cringing because of how horrifically awful the sound is, then something is obviously wrong with this quiz. #11 is the closest thing to being not crap.
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Post subject: Rockman III and V - Endless Mode
Sir_VG
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http://www.romhacking.net/hacks/460/ (Rockman V version) http://www.romhacking.net/hacks/478/ (Rockman III version) For those that have played Mega Man 9, you're familiar with the concept. Now just throw in Rockman III/V's weapons and level styles. BOOM. This thing is nice and hard. I've only gotten to 22 screens (on Rockman V) right now and 14 on Rockman III. Yes, I suck. Cool thing is that it does save your stats. Edit: I'm up to 65 rooms on Rockman V. I beat Gyro Man, but died at Wave Man.
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Sir_VG
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Well, when you go to start the movie, SNES9X will tell you if it's a ROM mismatch if you look at the info on screen after you select the movie file (but before you start it). I'm not sure what would make it desync in Mandrill though, but as I said the v1.0 was just before the heart in Octopus' level - consistently. Hmmm...
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Sir_VG
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You are using Mega Man X (USA) Rev A, correct? You need to use that and not the original (v1.0) to avoid desyncs (v1.0 desyncs at Launch Octopus while going for the heart tank). I'm using 1.43+ v15.3.
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Sir_VG
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this is me wrote:
actually this one misses something like 75-80% of cornell's quest although no specific character completes every level in the game (cornell himself only does 15 levels i think and skips out on both the sewers and medusa's cave; also his version of the castle level with the explosive potion is different i believe if he even does that one also)
No, Cornell doesn't have the Castle Center, which that level involved the nitro quest. That's the 3rd level (and I believe last, to my memory) that the other characters do by Cornell doesn't.
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Sir_VG
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Well, it wouldn't be the first pinball game (We've got Super Mario Ball, for example). So as long as you do it proficiently, I see no reason why not. Be sure to give us some WIPs and we can help you out.
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Sir_VG
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I don't know what it is about DKC2, but every time I watch a video of this game I fall asleep. -_-;; But what I was awake for was good. Congrats you guys.
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Sir_VG
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ZeXr0 wrote:
Wasn't there something about finishing the game in a certain amount of time ?
It has to deal with getting the weapon Excalibur II for Steiner. You had to get to a certain spot in under 12 hours.
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Sir_VG
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I think it's a nice demonstration video, but I don't think it should be considered a different category. I think the only categories should be based upon the 2 endings when you reach Dracula for Alucard, and Richter's ending. Obviously, the two "bad" endings should be forbidden.
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Sir_VG
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alucard wrote:
dezbeast wrote:
I couldn't get the trick to work. Are there any other details you remember about it.
Nothing more than "jumping/wall sliding and the right moment". Like I said, I've done it at least 2 times on console, but I've played the game well over 100. And yeah, haven't played around with anything TAS in my life, so I can't provide a demo. Sorry about that, but I promise I'm not lying to you and sending you on a wild goose chase :P Maybe I have v1.0 on console? Don't know much about that.
If you have your cartridge, look on the backside for an imprinted "A". If you have that, it's a v1.1. If you don't, it's v1.0. (This type of thing applies to pretty much any cartridge system Nintendo has, though some consoles put it in the front, like the GBA. NDS actually has a text label on the back cartridge with N0 being v1.0 and N1 being v1.1.)
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Sir_VG
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errror1 wrote:
That's strange all the bosses seem to have a weakness to being hit rapidly with the Z-saber, why didn't light ever think of that? nice run 8.1/8.4
Because Dr. Light is still trying to find ways to peacefully beat Dr. Wiwey. One thing I did notice on the run - do you really need to get that energy capsule just before Sigma? You didn't need it and waiting for the energy bar to fill takes time.
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Sir_VG
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zggzdydp wrote:
Sir VG wrote:
the movie cuts off for me
Sad to hear that. The file is just wired, no idea why a 14 minutes movie file is more than 1000KB... Look at it in a hex editor. I can kinda see how the input works, but at 34024(hex) it just starts looking like complete garbage. The hex file ends at 11FFFF(hex), so that's a LOT of garbage, unless there's an explanation.
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Sir_VG
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Add that to the list of other great games that need TASing that won't work at all or have major issues. Space Invaders Castlevania Chronicles Something else I was trying to run and couldn't...can't remember now...
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Sir_VG
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For those who aren't aware of how the coffin time system works on Henry's run: 12a to 8a - Tunnel 8a to 4p - Underground Waterway 4p to 12a - Outerwall So given that the run was through the Waterway at about 1:15p and it takes 10 seconds about per 15 "minutes" of game time, that means it would have nearly been a 2 minute wait for the clock to get around, so obviously going up for the 2nd moon card is a major time saver. It's either that or wait even longer to hit 6PM in the Tunnel for the door the last child is behind (since it was only about 12:30p when he got to that door, meaning a 5h 3m wait). The Outer Wall was absolutely sick. That child is an absolute pain in the ass to get to normally. Also, I'm gonna kick your butt for screwing with me so badly when transitioning from I and II in the tunnel. You suck. :P As for the kids' dialogue, translation: "Thank you Henry. But your vampire is in another castle." Sadly though, the movie cuts off for me just before you open the last moon door and thus doesn't complete the game. :(
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Sir_VG
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mz wrote:
Amazing music; but why do the voices sound so funny? :o)
Cause it's running too fast. Criticisms: 1:14 - You can jump through the wall crash, just as long as you're in the air before you get to the spot. That'll put you farther ahead when you can continue. 1:44 - Is falling there faster then jumping down? Just make sure - your decision may be correct, but I want to see. 1:55 - I think you should jump into the gate and use the key, which should be faster then stopping to use it.
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