Too bad there's still a lot of games that I've tried that don't work, or have major issues:
Space Invaders (USA) - doesn't load.
Rhapsody - A Musical Adventure (USA) frame counter goes, but doesn't play.
Castlevania Chronicles (USA) - music goes nuts at some random place (usually when I'm in level 2) and when you get to a spot where it's gonna load another track (like a boss battle track), it crashes.
But I'm liking the little changes you're making to make TASing PSX games possible. :)
Damn, and I thought it was annoying before.
I wouldn't call the monster form 3rd form, since the constant rotating spheres isn't really a 2nd form. In my opinion, anyways.
There is an emulator out there called Dolphin (named after the codename of the Gamecube). But don't expect TAS capabilities to come to it anytime soon. We need to get it going at least at decent speeds first.
Do you have it on a read only drive or the program is marked read only? I'm not sure how exactly it saves the info, but that would be the first thing to check.
Well, looks like I'm at 774. I swore it was there. Let me do some investigation.
But it's sometime between the title and the game start, because...
Your first Richter move - 1630. Mine: 1628.
--
Richter Name Entry (Press Start)
You - 1221
Me - 1219
--
Save File Selected
You - 1197
Me - 1196
--
File Select
You - 989
Me - 989
Well, that gives a bit of an idea on where, anyways. I'm not sure if it comes from putting the Richter save on slot 2, or if you can do it on your TAS file as well.
I actually did find one very minor improvement to pirate's run. Start at the title screen can be pressed sooner (my WIP2 (which I'm not very far on) is 1 frame faster after the name entry screen).
3) I don't see a reason to make a fifth category for Super Metoid TASes.
You're right. We don't. Therefore this should have kicked out the 6% run with the tag "trades time for entertainment value". Problem solved.
I know a lot of people won't agree with that. 6% is the real low%! Yeah, but honestly, why are you willing to watch a boring run? I honestly think that the 14% run is entertaining because of what Saturn has done despite the limitations. Outside of a little bit of the MB fight, the boss fights were not boring. Whereas the 6% run, I was constantly bored.
I suppose others could use the theory against me with other games, like Zelda 2, Zelda LA, SM64, and others. But all I can say to that is you have to take things on a case-by-case basis. And in the case of SM low%, I give it to 14% over 6%.
I have to seriously disagree with the rejecting of this run.
Considering that the previous 14% run was left unimproved for 4 years
Stupid reasoning. Zelda 1 2nd quest didn't get a new run for almost 4.5 years (#8, the last published run, was posted 2004-05-13 while it's successor was posted 2008-10-16)
When compared to the three currently published "non-glitched" runs, this movie provides very little additional entertainment value for viewers who do not closely follow Super Metroid techniques and tricks.
While there is an interesting trick done in the 6% run, it's EXTREMELY BORING TO WATCH. Honestly, who wants to spend 10 minutes watching Samus turn left turn right, and slowly creep up while doing the X-Ray beam? Honestly, as a Super Metroid fan, I was disgusted with that. It was boring. 14% is better because it pushes a runner to the limits while still being entertaining to watch. It gives a real sense of completeness that the 6% fails to do. It's ENTERTAINING. Isn't that the purpose of this site?
I'm sorry, but I have to say this because while I may not agree with some things, the rejection reasoning is something I REALLY can't stand and feel I have to say something. All I can do is hope that this doesn't fall on deaf ears.
Well, if you look at the NT order, Windows 2000 is NT5, and Windows XP is NT5.1. Vista is NT6. This new OS is NT7.
So calling XP "what 2000" should have been is like saying that XP SP2 is what XP SP1 should have been. I don't think it's a good comparison.
As for Vista, I tried it once and it just seemed really awkward compared to 2000/XP, which I use primarily and like them (I use XP now on my personal computers). There was something that was off, but I can't really explain what.
It'll be interesting to see what Windows 7 (I'm wondering if they will call it "Mojave") will be like.
Simple. NESVideoAgent is using an old version of SNES9X, which also explains the obvious desyncs (Peach was never used, and the times never ran that high.)
Thing is, without the www. in there, CTRL+SHIFT shortcut won't work.
If you typed TASVideos in your browser and then CTRL+SHIFT+ENTER, it adds in www. and .org
^^;;