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Sir_VG
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Facts: Only twice in the game does 6th place occur in the point rankings. 7th place and 8th place never happen. In the two that only 4 kart racers earn points, the same 4 earn the same points in all 5 races in that circuit. Amazing what you notice when you're half awake. ^^;;
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Sir_VG
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Looks like a good Casandra Act I boss strategy to me.
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Sir_VG
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Kasandora is kind of complicated. First, I think I am going to skip both scrolls. To get one of the scrolls, you have to find the lost people in the desert. You then lose about 300 frames from the people in the shrine telling you about finding the lost people and discovering music. That isn't much, but if you want to take the shortest route to the last civilization-level-raising lair, you have to wash two more squares of sand than is strictly necessary to beat the sim, if you want to reach the lost people. It is possible to take a route that finds the lost people, seals both of the upper lairs, and washes the same number of sand squares as the other route in the process, but then it takes longer to reach the civilization-level-raising lair.
You can't get either scroll unless you find the man in the desert. While skipping him will save a lot of conversation (finding 2 scrolls, music and possibly about the exploration of the pyramid), make sure you build out properly then to make up the difference. The one boss I'm wondering if not getting many scrolls will hamper you on is Casandra Act I. But I'm sure you'll make it work with only 1 scroll. Act II's boss would be better with 2 as well...don't know. Aitos Act I doesn't matter. Act II can be beaten with 1 scroll and a couple swipes easily if it goes right (I've done it once). Marahna Act I doesn't matter and 2 should be plenty for Act II. Northwall Act I should be fine with 2 scrolls as well if you time them right. After thinking about OgreSlayeR's Bloodpool Act II 1-scroll strategy, I think I have an idea...not sure how well it'll work. Get the boss to spawn on the floor first for a couple swipes. Then use the scroll for the kill, as like his sample video. Possible?
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Sir_VG
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Spoony_Bard wrote:
Gah, I've tried watching it, I've followed the directions but whenever I try to unpause the four FCEU's only about two or three will actually unpause. Disable background input is selected for each one but it never 'clicks' with all four. And it's random, so if I try to repause the ones that were unpaused, then it's like the 'pause' button is hit for another random two or three instances, and things just get messed up. So I'll have to wait for an AVI, and I'll hold off on voting. Congrats on completing it, though.
The trick is to reassign the pause key from pause to something else. I had the same issue and I changed mine to NUM 7. Then it worked for me.
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Sir_VG
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I watched one level on 2 MM games and went crazy. Then I finally got the other two to start (though MM3 paused) so was watching 3 MM games at once. Then I went bonkers and clicked the YES button. This is just...sick. ^^;;
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Sir_VG
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Heh...it's a prequel to NiGHTs and steals music from Final Fantasy IV. Crazy game. ^^;; BTW, the correct game title is Sandra no Daibouken - Valkyrie to no Deai (J).
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Sir_VG
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http://araseito.oor.jp/Rockman8.html Do we finally have proof that there's a PSX emulator out there for TASing?
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Sir_VG
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Where the f*** did this thing come from?! Wowsers. o_O
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Sir_VG
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On one hand, the video is a nice change of pace for the site. It's fun, fast, and seems well played. However...
Out of interest how come you have a faster run on another site which is in the same catagory?
At this point I'm withholding my vote until I know further about this comment.
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Sir_VG
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I believe this moniker is true once again: "Never trust a turtle to run an honest race." If only the hare had listened, he wouldn't have lost. Excellent job. This run looks very well thought out, is fast, is entertaining, and makes you go OMFG! more than once. YES! vote.
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Sir_VG
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The one thing you have to remember is that we can't cheat TOO much. The population has to be over 200 (200 exact doesn't cut it) to get the scroll they find while fishing. ...ok, watched it. First, that wasn't the cheat I was thinking of. Second, using that route you'd have to get your one scroll in Filmoa from the woods and miss the fishing one. However the severe population loss will come back to haunt you later. The fishing scroll has to be gotten with a population over 200 and before Act II becomes available (your route will prevent that from happening). Personally, I don't think your edit to my route is a good decision. I tried another little strategy, but right now while it boosts the initial population by 4, by Growth 6 I'm down 4. -_-;; One thing about the up/down construction at the beginning is seems you have to go up first, then down, then back up. Going down then up seems to cause me to get that stupid house in the fire zone. --- From the Max Population guide, I found the RAM values for the 4 lairs. What's interesting is that they're suppose to be balanced (from what I read in the guide), but they're not. Filmoa (Initial #s) 7F96B8 - 200 (W White Dragon Lair) 7F96BA - 100 (E Bat Lair) 7F96BC - 100 (S Bat Lair) 7F96BE - 100 (NW Bat lair) Bloodpool (Initial #s) 7F96C0 - 100 (SW Red Devil Lair) 7F96C2 - 50 (NW Bat Lair) 7F96C4 - 90 (S White Dragon Lair) 7F96C6 - 90 (E White Dragon Lair) Casandra (Initial #s) 7F96C8 - 110 (NE White Dragon Lair) 7F96CA - 125 (N Red Devil Lair) 7F96CC - 125 (SE Red Devil Lair) 7F96CE - 90 (Central Bat Lair) Aitos (Initial #s) 7F96D0 - 80 (NW White Dragon Lair) 7F96D2 - 80 (Central Skull Lair) 7F96D4 - 80 (NE White Dragon Lair) 7F96D6 - 80 (SW White Dragon Lair) Marahna (Initial #s) 7F96D8 - 50 (NW Red Devil Lair) 7F96DA - 60 (SW Bat Lair) 7F96DC - 50 (E White Dragon Lair) 7F96DE - 50 (Central White Dragon Lair) Northwall (Initial #s) 7F96E0 - 30 (E Skull Lair) 7F96E2 - 30 (Central Skull Lair) 7F96E4 - 60 (S White Dragon Lair) 7F96E6 - 60 (NW Red Devil Lair) Note: These variables don't empty out if you seal a lair, only when you actually kill a monster. The counter will go down if you kill the monster of the lair even if the lair itself is sealed. You can earn yourself an extra soul to the counter by NOT killing the last standing monster for a lair until after the lair is sealed. Example: Filmoa has a soul count of 201. The last lair (WD) has 207 monsters. After sealing the lair, the soul counter is 152,1 (aka 408) with the last WD left alive. After killing that, the WD lair count goes down 1 (to 206) and the soul counter goes up 1 to 153,1 (aka 409). Population counter is the following: 7E0218/19 - Global Population 7E021A/1B - Local Population 7E021C/1D - Filmoa Population 7E021E/1F - Bloodpool Population 7E0220/21 - Casandra Population 7E0222/23 - Aitos Population 7E0224/25 - Marahna Population 7E0226/26 - Northwall Population Still looking to be playing with the soul counter: 7F9EFA/7F9EFB (To no surprise, this doesn't go up if the enemy goes off screen.) --- http://dehacked.2y.net/microstorage.php/info/5472/SirVG-Strategy4.smv Play-around with some soul watching. Make sure to have the following on: 7F96B8 - (W White Dragon Lair) 7F96BA - (E Bat Lair) 7F96BC - (S Bat Lair) 7F96BE - (NW Bat lair) 7F9EFA - Primary Soul Count 7F9EFB - Secondary Soul Count (each # = 256)
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Sir_VG
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Tompa wrote:
To unlock the second Bowser lvl you need to take the submarine star. So far no one has figured out a way to get in there without taking the star.
Outside of using Gameshark codes.
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Sir_VG
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That's an interesting strategy. I'll give a full Filmoa simulation run going and just see how it pans out compared to my speedrun. You're right in that we'll have to wait for population growth, but I'll give my results when I can run it through. In a "console style" run through, your idea seemed to be slower. By the time I hit a 240+ population in Filmoa (getting both scrolls and magic, just like my speedrun), my time was 7:17. To do the same I had a time of 6:17. There may be some differences in that I did extra roads, but I'll keep playing around with the idea, but right now it seems to be slower in the end...at least at console speed. --- In a second attempt, building my roads to be exactly as if I did direct routes, I was actually slower yet! The population started out boosted (6, then 22) but by the end seemed inhibited. I hit the 200 mark exactly (normally I get 204), then only got to 230 then 260 (normally I go from 204 to 240). So it seems IMO that your strategy is only good for the first part of the layout. Reason being is that you can kill more than 7 monsters and not wind up with that house in the "fire zone", so you can boost the initial population faster. Outside of that, continually going back and forth ends up being quite a bit slower. In a test of my idea, I wound up at 6:01...however I was only at 222 for a population. Because I wasn't inhibited by how many monsters I could kill at the beginning, it allowed me to kill more which affected growth cycles. Growth 1: 6/6 Growth 2: 22/22 - 1st Lair Sealed Growth 3: 42/42 Growth 4: 66/66 - 2nd Lair Sealed Growth 5: 96/96 (Level 2) Growth 6: 126/126 - Scroll found in the woods Growth 7: 156/156 Growth 8: 186/186 - 3rd Lair Sealed Growth 9: 222/222 - 4th Lair Sealed If you can catch up on the 18 lost in another location (which should be easy to do), you can save time by cutting out one cycle. I'll try again later doing another little cheat to see if I can cut out even more time and/or affect the growth. http://dehacked.2y.net/microstorage.php/info/5454/SirVG-Strategy3.smv
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Sir_VG
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Filmoa Mapping Route [URL=http://img296.imageshack.us/my.php?image=filmoasimulationcy9.jpg][/URL] Bloodpool Mapping Route [URL=http://img517.imageshack.us/my.php?image=bloodpoolsimulationyd3.jpg][/URL] Casandra Mapping Route [URL=http://img80.imageshack.us/my.php?image=casandrasimulationdp3.jpg][/URL] Aitos Mapping Route [URL=http://img147.imageshack.us/my.php?image=aitossimulationgs6.jpg][/URL] Marahna Mapping Route [URL=http://img296.imageshack.us/my.php?image=marahnasimulationcm5.jpg][/URL] Northwall Mapping Route [URL=http://img523.imageshack.us/my.php?image=northwallsimulationes4.jpg][/URL] I also went through my last recorded version of my normal game run and fully detailed population growths, noting areas where bonuses occurred (what areas the bonuses came from should be correct, based upon calculations). I also added a few notes at the bottom of the document. I would have had one less growth (landing a perfect 1900) in Marahna if I didn't have a house of 4 get blown up in Aitos. http://docs.google.com/Doc?id=ddbmd65h_07kf66j
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Sir_VG
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I didn't know ninjas were that damn noisy. WOOOHOOOOOO!!! (Yes vote.)
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Sir_VG
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That's what I'll be doing with my maps...going over what paths I took. I'll try to get what populations were after each growth too. I've been doing some deep analyzing of Professional! mode via spreadsheets. Doing some rough calculating, my present time is 28:40. Looking through all my recorded attempts (5 of them), it's possible to improve that time by at least 51 seconds in time units, not counting a few other factors (life restoration, and a stupid death I had at Aitos refight). Taking off the 51 seconds would bring it down to 27:49, minus about another 15 seconds for the death would be 27:34. Of course, with TAS capabilities, it should be possible to get below 27:30. Google Spreadsheet of times. And yeah, I have both. In fact, you should know me from another place in regards to IRC. Just know that I'm not on a whole lot. It may seem that I am, but I'm away from my computer a lot as I can't connect to either IRC or AIM at work.
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Sir_VG
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As I stated, you have to wait for population growth anyways, whether it's in Filmoa or wherever. "Phantom" building only happens in a couple locations. If I remember right, there's a phantom build in Filmoa and in Aitos, but that's only if the road building was done and the soul counter allows for that growth. The additional growth that occurs 3 construction cycles in a new land if you cleared Act II of the prior is planned, and will only have limited benefit anyways. And I bet with some ridiculous luck, you could probably save the 450 frames by having that 7th scroll. You're not losing 1020, because you have to build SOMEWHERE. Plus having the growth in Filmoa is actually beneficial, because that gives them more room to expand, more room to plant houses, more room to get to the max you can get. And since it's first, you might (I'm not positive) get that benefit in every land after that until the max. I gained 128 people in my present speedrun, so probably 3 high quality growths. With additional room to build, you may get another growth of 40 or so. If my theory is correct (I'll have to look at my new recording attempts an analyze them), you may save a TON of time building that way. I've still got some analyzing to do.
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Sir_VG
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I think I've finally perfected the normal game simulation strategy. I'll try to get some maps done for you quickly that should show my strategy. With it, I'm not doing much excessive waiting, wind up with 7 MP, hit the end of Aitos and Marahna perfectly population wise to go on to the next sections.
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Sir_VG
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How much time difference does using F over H make in Stage 3? Just curious, since you state that using H does more damage than F, and you can grab F in Stage 4. But honestly, great run.
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Sir_VG
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A little strategy I picked up just now for Northwall Act II's boss: It's possible to get as many as SEVEN sword hits on him, if you get him to spawn on the right, near the high bump on that side. You may even get 8 if you do it dead on perfect. 8 would allow you to beat him in 4 rounds without magic.
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Sir_VG
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Thanks to all the great discussion here, I improved my speedrun. I managed to do 1:09:06 (timing from after the initial discussion - just before you can set the text speed, to when I lose control after Tanzara). Getting the 7th scroll may seem like a waste of time, but after this run through, I don't think so...even for a TAS. You still need to build SOMEWHERE to boost population (since you generally get hampered around Casandra/Aitos), so you might as well take the time to do it there and then go use the scroll in Deathheim. As a side note, you CAN beat the Filmoa Act II boss faster with 2 scrolls. I beat it with 189 left on the timer on a console. I've got it recorded, so I might clip that video out later.
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Sir_VG
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Why was I thinking that? My brain is overloaded today, obviously. For some reason I was thinking there was 8 and was trying to remember what OgreSlayer was talking about for getting a different one...with the compass? BTW, I did manage to get max population. :)
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Sir_VG
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Something I just thought of when practicing a max simulation run on the game. While getting the scroll in Filmoa would be a waste, what about the one in Bloodpool? Using Rain on the lake takes hardly any time and that extra scroll could EASILY be made up in Deathheim. I still honestly believe that 7 there would be better than 6. 1) 1st boss 2) 2nd boss 3) 3rd boss 4) 4th boss 5) 5th boss 6-7) 6th boss
Why are you going to the upper-left lair first? Wouldn't you want to go to the right lair? That lair still gives a civilization upgrade, and it takes less time to get to from the shrine.
I noticed that earlier and stated it in the thread. Good to see somebody else noticed it too.
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Sir_VG
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That's disappointing. So instead of a scream, now we go backwards to nothing. *sigh*
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Sir_VG
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Is it just me, or is Pauline's scream not being emulated? If it's not being emulated, this has to be fixed, cause that's one of the cool things about using SGB for DK '94.
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