Posts for Sleepz

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Post subject: Re: ladder glitch trick
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Thereisnospoon wrote:
Sorry, but the ladder grab trick still baffles me, i've tried it and can't get it to work.
It works the exact same as in MM2. When you hold up+down on a ladder, Megaman will automatically climb upwards. The glitch occurs once he reaches the top (you will see him fly towards the right). The condition for this to work though is that there must be a roof just above the ladder. If you do this on a ladder with no roof, Megaman will appear to be jumping up and down and turning left and right. If Megaman isn't doing either at the top of the ladder, then you probably have up+down disabled.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Bag of Magic Food wrote:
Yeah, this is mean. You said there was still lots of room for improvement when you got the best time and when you used a bad order to do it.
Why do you guys think that starting with Fireman is no good? Whether you start with Fireman or Gutsman, you get to Wily at practically the same time (assuming you make no huge mistakes on either route). At least if you start with Fireman, you can perfect a difficult stage before advancing, whereas Gutsman's stage is short and easy. Unless you can use the magnet beam like in Bisqwit's timeattack, you can't really take advantage of starting with Gutsman.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
You guys catch up so fast. I will keep going then.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Omega wrote:
So in your opinion, the route you chose wasn't the highest tier run?
It's good for a speed run. You might want to change it up if you can pull off all those magnet beam moves.
Bisqwit wrote:
A little comment 2: You too, forgot something important...
Yes. I forgot it can be done there too. Thanks.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
For me, Fireman and Elecman are the easiest levels to make a fatal mistake in. For Elecman, you need Gutsman first. Fighting Gutsman first is difficult since the room is not level and he bounces you around a lot, so Fireman first. Also, his weapon is very useful when running through lots of enemies.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
24:45. Still plenty of room for improvement, but I think I'll stop there for now. http://members.shaw.ca/richu/rockmanSR.zip
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Vatchern wrote:
wow.. that is it.. lol.. but, yea, i do that in my run. cool huh? i dont even know how it works. i got really lucky.
I do that in my run too. Bisqwit probably knows the exact workings of it, but you can do it by either landing in the pit from a certain height or fall into the pit after getting hit by an enemy. Then in the next screen, hold left to exit to the right. I just raised the bar to 25:15. Going for sub 25 in a bit.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Michael Fried wrote:
You people should play this on a real NES so you can submit it to TG and try to claim the $25 bounty.
TG settings banned just about every trick in the game, so no abusing select or ladder and wall tricks. Since this competition allows glitches, I will also try a run.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Truncated wrote:
Yeah, there is a curse over the Sonic series. All who attempt disappear mysteriously for long periods of time and most never come back.
Aha, that's so true. I don't usually just give up on projects I work on, but after doing a few levels of Sonic, I got burned out on making time attacks. It looks like Quietust is taking a breather now too. At least he's almost at the end. SprintGod must be some kind of machine to have finished Sonic 3. I really hope this one gets finished though. Its already one of my favorites, and it should definitely get a star when complete.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
I’ll show you how to do a faster power-up in 1-1 than the one you guys are currently using. Now I haven’t had time to test out all the angles yet, but it already makes the first level 2 frames faster than your newest one Genisto. If you or FODA can play around with it for a bit, I’m sure it can still be faster, especially if you make it over the pit. It’s good to tie up loose ends while it’s still early in the run. Nice improvements on World 1 btw. http://members.shaw.ca/richu/SMB3PTest.zip
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Bladegash wrote:
I still don't understand why the Japanese version is still being used for this.
I've been wondering this too. I don't see the reason for using the JP version unless there is something wrong with the US version, like for the sound in CV3. The only difference I can notice is the text and the wipes at the beginning of the levels, in which case it would be better to use the US. It would be much faster too. Doing a quick run on the US version, not optimized, I get a time of 10:50. Doing an optimized run with the new improvements, should get you 10:40 or less maybe. It would also benefit the people downloading. The JP version is much harder to find than the US v.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
I read through the posts, and here are my thoughts regarding the points brought up (might be long): -Advanced Difficulty I didn’t choose Novice with the intention of making a faster run. Time wasn’t the major concern, although Novice difficulty does speed things up. This game could actually be finished much faster through repetitive A-button trashcan attacking, but who would want to watch that? The reasons why this was played on Novice was to keep a constant flow through the entire run and allow more flexibility for the fights. Now I watched GSGold’s run; pretty good attempt at Advanced mode btw. You can see that on hard difficulty, his attacks are being blocked by regular enemies, and bosses are blocking even more. Only natural since their stats are double from that of Novice. I just don’t see the point in wanting to do this run on Advanced. It will be the same run, with longer, more repetitive fights due to less flexibility from the bosses. -Collecting coins The only reason for collecting the coins is because the boss doesn’t show up until all coins are off the screen. Also, you must wait for the boss’s coin to appear after beating him, or else you can’t proceed to the next boss. -Buying Stuff Why don’t I buy stuff? 1. Main reason is time and flow. If you are trying to keep a good flow(which is my main goal for the run), you have to go through the whole game without slowing down or stopping. If you are trying to finish as fast as possible, buying anything wastes more time than it could potentially save. Why? If you’re beating only the necessary enemies and bosses, you won’t have the money or even the chance to buy skills until you reach Flatiron’s Mall, which is already more than half-way through the run (unless you backtrack to Grotto, which is an even bigger waste of time). Then you have to go through the store screen to buy, leave, then 2 menu screens to activate your skill. Now you have a new problem: 2. Repetitiveness/Less variety. You will only be able to afford 1 skill, and you will probably be using nothing but that skill for the rest of the run (that’s the point in buying it, right?). Let’s say you bought Grand Slam. There would be no point in using kicks or punches anymore, since you can kill faster with your new skill. Any variety you try to add would make your purchase even more wasteful. 3. Any Boots or Power-ups are pointless. Trashcan, that’s why. -Better Randomization Blocking: The only time I recall having a problem with enemy blocking is during the Double Dragon fight, and I doubt you can get through this fight without having them block you. You’re probably thinking just re-record until you hit them. Consider this; they are the fastest bosses in the game, and there are 2 of them. If you hit one of them, the other may block you. Also, you must keep up a constant attack to hold them back or else they’ll get in and hit you. This part can definitely be improved mind you, but you will still have to put up with blocking. Making enemies appear in convenient places: Doesn’t really matter most of the time. Regarding the warehouse, whatever side you defeat the current enemies in, the next set of enemies will appear on the opposite side, so you have to run back and forth to beat them. -Fighting This is what I put the most thought into. I try to avoid repetitiveness at all cost. As you can see, even though I pretty much use the same moves over and over again, yet each boss battle is done differently. If you are wondering about picking up the enemy and letting him jump away, it is intentional. When they jump, you can use a variety of attacks to hit them in mid-air. In fact, for bosses Thor and Slick, the finishing move requires them to jump out of my hold. It looks so much better in slow mo though. Regarding the last boss fight; it’s the only fight where I miss attacks. Unlike all the previous fights where I fly through with ease, I wanted this fight to be a bit messy and look more like a struggle. Sort of like the beat down Sonny gave in the Godfather. So lots of kicking and throwing the trashcan and against the wall. A good chunk of this part was me just playing in slow mo btw. I don’t really care if people think it’s flawed or not done as fast as possible, it’s just how I decided to do it. I think that's everything. btw, Josh, if you like pure speed, check out the Sonic runs if you haven't already. Amazing.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
I have 2 runs that I want to finish first.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
It looks good. The sprites aren't disappearing anymore. Thanks.
Post subject: RCR 2-player
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
2 things have been bugging me. First is that sprites are disappearing when too many are on screen. Garbage cans disappear, the players lower body disappears, etc. Unavoidable I guess, but it’s happening a lot, and it doesn’t look very good to me. Another thing is that in 2-player mode, the game slows down significantly. It’s really noticeable. The game can probably be finished much faster in 1p. I don't remember 2-player being this slow when I used to play it, but I haven't played the cartridge in forever and I can't get famtasia working anymore, so can someone confirm if it’s the same on famtasia?
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
This is the kind of run I like seeing. Fast paced + Glitched out. Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
In that part of 6-2, the Beezo is just out of range of the longest double jump you can make, so you have to land on an albatross first. To make an albatross appear, you must move at least 1 frame backwards(left), which is what Luigi does off screen. The pause is actually a quick backwards and forwards movement.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Bisqwit wrote:
Do you need a climbable for that?
Yes. Otherwise, you just get stuck in the floor, but you can still jump out.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Phil wrote:
Have you tried this warp glitch elsewhere?
Yes. I pretty much went through every ladder and vine in the game where it is possible. When you do this trick, it will take you to one of these places: 1. The screen where you last climbed a ladder or vine. 2. The nearest screen that has an invisible vine located at the top of the screen. Two places I found these vines are at the very start and just outside where Birdo is. It can also take you back and forth between levels, but the Birdo one is the only one I found useful.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
ugh, that writeup needs to be fixed. edit: fixed :)
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
My bad. I put the 2 in the wrong spot. I submit it now.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
It's not working. I don't think I'm doing right. Can someone make the changes for me.
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Done. You get to see first :)
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
FCM error: Movie begins from a snapshot The given ZIP file contains wrong number of files. It should only contain 1 valid movie file and nothing else. Do not put TXT files in your ZIP file. Write your submission notes to the submission text area - not into a separate text file. Do not put ROM files in your ZIP file. Do not create subdirectories in your zip file. Is there a way to fix?
Experienced Forum User, Published Author, Former player
Joined: 3/11/2004
Posts: 336
Just give me a min for the write-up.
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