Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
I'm wondering why the ether in elmyra's garden was so important to get. It seems like you have plenty of grenades and were never low on grenades, then aren't there some more valuable items you can get later like in the coastal towns that only take a couple extra seconds to get.
what about that part of my post And so you can get a bio2 item from smogger in the reactor, how long does that take? Ya the omni-slash wasn't well thought ought, I forgot you needed to get an item for it, but 2/3 of my post has been useful so far.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm wondering why the ether in elmyra's garden was so important to get. It seems like you have plenty of grenades and were never low on grenades, then aren't there some more valuable items you can get later like in the coastal towns that only take a couple extra seconds to get. Also does anyone know all the possible items you can get at the end of midgard like in those shinny yellow containers. I think you can get the bio 3 item somehow, I know I had one shortly after leaving midgard before. Could save time on the sea monster battle. I'm also wondering if omni-slash will ever be acquired, it seems like it'd be the fastest way to win some boss battles, so trying to use cloud's limit break more often to get it sooner might be something to consider.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Don't you have to encounter a certain number of bombs, or at least delay yourself to avoid the ecounter? Is 57s a real fair measurement, is that for additional encounters beyond the required? And doesn't right arm do over 5 times the damage as a grenade and to all targets, seems like that could save well over 57s when having to kill multiple enemies that take 5 grenades each. What are the encounters in the next 10 minutes which right-arm could save time?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Won't right arms be useful for a ways into the game before you get a better way to win battles? If you can steal 2 per encounter that seems like it could be really time efficient, not to mention saving money at the same time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
exploits are different than bugs, they required a hack. training units while lifted I suppose could be used, I think you just train and lift at the same time; however, I'm not sure if it actually builds while lifted or is just qued up, I think it just qued up. It can be used to building something with add-on, lift and land without add-on and build the add-on required unit. Also there are two types of building slides, one the building acts like it's on ground while sliding then stays on the ground when it's done, the other the building acts like it's in the air while sliding, then does lift-off animation once it's done, with this slide the building will go through everything since it's like it's in the air, though I don't know if units can walk through it.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm working with nahoc on aim on this.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
gliding SCV and teleporting drone: these are done by wedging a scv or drone into a tight place then blocking the rest of the ways out with other units, there needs to be some room for it move around, the way it's facing and positioning of the other units matters a lot it's very sensitive and random, might be possible with just units, best I've done is 1 hatch and some drones. Then tell the worker to build something anywhere, if done right the SCV will gliding straight to it and the building be started instantly, the drone will teleport and make the building. floating drone: Done by making a drone build an extractor, then holding shift and telling it to move to the extractor and then move somewhere else. Then you need drone to be preventing from building the extractor during the process of going to it. Can be done by telling it to stop and the exact right time, or not having enough minerals, or there being another drone making another extractor there slighting sooner. mobile nydus: takes advantage of bug with overriding a hotkey then pressing that hotkey on the next frame. To do this you need to hotkey a unit, then select a different unit, hotkey it to same the key and then press that hotkey on the next frame. This will give the menu options for the first hotkeyed unit but everything you do will be done to the second hotkeyed unit. So make the first unit something you can cancle, like a morphing egg, cocoon, or building, and second a nydus exit, then cancle. Not sure how to do the add-on float but normal float is done by selecting floated building, holding shift, telling to land, stop then move somewhere before it starts to land. I think add-on float is done the same but you first tell it to make an add-on, then later while it's in process of landing you don't have enough money for add-on. You can look at my youtube channel for examples of all these bugs being preformed.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Here's the patch notes: http://www.danielstaniforth.co.uk/Starcraft/patch.html You'll have all the major bugs expect for non-add-on building slide, and invincible drone. So still gliding SCV, teleporting drone, floating drone, add-on slide, mobile nydus. The dialog skip bug is only relevant in brood war.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
This is actually the record, it's just not submitted yet: http://www.youtube.com/watch?v=YJIeUKwbJdw Is the game speed adjustable on N64, can you set it to the same as on PC?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What was the mistake that will cost 25-30 seconds?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think this TAS would be epic, Doing all the levels would take a long time but don't think this is something that would completed quickly, one level however doesn't take that long and you get to see the results right away. I think this is could be a good project for a lot of different people to TAS, it could probably be parallel processed and hexed together if we want to get it done faster. Here's an example of some stuff that could be done, 12v12 goon battle without losing a single goon: http://www.youtube.com/watch?v=Y4jqHujHSDc&NR=1 dropship and 4 goliaths killing infinite sunkens, fairly fast: http://www.youtube.com/watch?v=JJR91e3szTs&feature=related
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So you can't megaflip from the railing untop of the ledge? And you say you can't flip over any part of the railing, but did you try megaflipping from the end where it's higher over the middle part where it's lower? You could set this up on the far end before the bomb explodes, wasting no time, enabling you to flip towards the ladder.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I was wondering if you could do something a little different when going from the bridge to lost woods. Could you drop 2 bombs, then sideways roll once on the railing and mega flip over? or could you take the first bomb all the way to the other end of the bridge and megaflip over the lower middle part of the bridge and land closer to the ladder? Then when you have to run to get your sword in the ganon fight could drop a bomb before hitting ganon then SS off it to your sword, and maybe drop 2 bombs and throw the second over by the sword so you can SS back too. Then in the escape there's an acute angle with the railing and the door for the door that takes you into the lizifoe fight, could maybe part way glitch past the door with this since the door is part of the angle? Also, idk if you can get isg during the escape but could you hover under the spiral pathway and backflip glitch into the wall?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I haven't watched the run yet but I was thinking it'd be cool to make a video where all the cut scenes are edited out, and maybe pauses too. It would be kind of like action football where it's just all real gameplay and everything else is edited out.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Too bad, I think this is the only track without a shortcut. It must have been decently close.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
That being said, there are some other places that can be improved in this run
I'll say. That's pretty bad even for a test run. I can beat all but the warehouse time on a console. There's just so much your missing.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
You sure you can't launch halfway into the map?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Do you guys have the WIPs for all the routes you tested? I think it'd be cool to see a comparison video, ultimately proving that one route is faster than an other and also showing entertainment of the other routes.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Did you try to launch around the finish and come back in in one jump, like on the last lap in the old TAS? Also try that for moo moo farm, you might be able to get around the finish line by launching into someone and then either turning around and coming back in or getting fished out.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Is there anyway you could use this, maybe with some bomb hovers to escape ganon's castle faster? http://www.youtube.com/watch?v=UBMK3_-YX7g&feature=related
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Spider-Waffle wrote:
I think someone should give this acute angle a try, or maybe there's one even better around somewhere else. As long there's one somewhere in that tower you might be able to drop down into the doorway of your choice.
Did anyone ever try this? This is the last big time saver I can think of.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think it's just a matter of timing, you need to grab it right when you get hit, I don't think anyone can do it much higher than 50% of the time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Another idea is after getting the cuco up the ramp, did you try forward cuco slide instead of gliding down? Something I thought that would be cool would be showing a comparison video of the old escape vs new routes up to KV, if you have the old WIP.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
that's some of the best 5 minuts of TASing I've seen in a long time. I was wondering if it'd be faster to drop from the cucos sooner the two times you were gliding with them over another cocu you needed to collect? Is is not because after you hit the cuco it will only go a certain distance? If that's the case I guess it would matter much, you still might be able to get them to a little bit further with their random walking after they run the straight line. Another tiny time saver I was thinking of was taking a slightly different route before the forest escape to alert the nut shooter faster, since it doesn't matter how fast you get in position to hover but rather how fast you alert the nut shooter since you need to wait on him.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I remember when people wouldn't listen me when I said it'd be faster to skip the bean and hover up there, they said it would take forever and like 20 bombs, looks like it took about 30 seconds and 9 bombs... I think I was right
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."