Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
ignore double post
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
ahh cool. So what did you do, just keep delaying attacks until GS did what you wanted? I'd be really nice to actually have a look at the code to figure out if there's anything besides delaying attacks or entering battle at a different time/state can affect what the enemy does. Maybe changing menu options before battle could help or configuring your guys sub-optimally or trying to run away for a while, is there anything else you can do?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ordered a NES power adapter, should be here by friday, and then I'm really hoping I can make a video of this trick actually working. This will bring up a lot of questions if I can make such a video.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Sounds like rom hacks and programs that take the AI algorithms and show you what they'll do on each frame would help a lot. Can extraneous user input during battle effect anything? Hope this run gets all the support it needs, it will be awesome to watch.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I really think it's the NES/cartridge difference between the emulator/rom. This would finally solve the mystery. Could it be that FCEUX just doesn't emulate exactly the same? maybe this would also explain the rare TMNT glitches/tricks people have seen on a real NES but never an emu.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I thought final input was a measure of time, at least it used to be. Videos used to come with two different versions, one for fastest credits and one for fastest last input.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Yes, I just saw it. It's incredibly faster than all those before it. Saw lots of time savers I hadn't thought about. There's some things I was thinking might be able to make it faster though. Like in top row of brinstar getting hit by the flying tube bug instead of using a bomb to boost. I was thinking this could be used in norfair at least 1 time too. I think I might be onto something with the morph jump out of icebeam. I'm pretty sure I did this on the real console and never on an emulator... I was going to try it out today but I can't find my NES power adapter for the life of me. It was packed away in great haste when moving out 3 years ago, might not even be with me now. :( maybe someone else can test on a real NES? to do the morph jump, press down then up quickly, immediately followed by pressing and holding jump. Takes some practice but I can get a good one over half the time now.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
maybe the death on tread only works with mike or non-don. You can't switch turtles unless you die, so you'd need to finish level 6 with the turtle that died on the tread and without getting hit for it to save time. Maybe if you do need mike though you could get suriken off of the foot clan guys at the very start of level 6 and be able to finish level 6 with mike. Another problem I see with tread glitch is that it'd be hard to kill the technodrome before it goes off the screen and get the tread glitch to work, maybe the treads have to be going forward too? Also, was there any testing with up+down and items? Maybe you can do this suriken glitch without mike. Also, couldn't you grab suriken with mike at the end of level level 6, so the cost would only be the switch to mike? It's a shame that you need to kill mike to go straight to don though after getting the missiles, but using raph after missile all the way to ropes is still up in the air, which would just mean killing leo. That suriken in wall glitch makes your last input about 11 seconds faster? So even if you need to spend 6 seconds to switch and mike get him suriken you're still saving 5 seconds!!
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So you did it? Were you able to figure out what makes it work?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Why can't it save time? Couldn't you just die as don, then do lvl6 with don and taking no damage? Also it seems maybe you can do it on other levels, I have no idea how he would have done this at the end of lvl2 though but that would save like over a minute: http://www.youtube.com/watch?v=crqwFakUcmM&feature=related I also found this: http://www.youtube.com/watch?v=bYDFyUPceSo&feature=related This makes good use of the shredder falling while receiving death blow glitch, this could get to the end credits faster, not that there isn't a faster way to do this.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Would it be possible to get a program going like the one used for dragon warrior which told what would happened on every frame if you attacked then, so you could just go down the list and pick the optimal frames to attack on?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
You mean the barely falling of edge while staying standing? It was done in the zeebitie rooms in past TASes. I've done sometimes on console, I thought it just a matter of barely falling off, not pressing down while you barely fall off. It's really a shame the morph jump wouldn't work to get up from ice beam faster, I'm like 99% it sure has worked for me in the past, it might be rom dependent or sub-pixel and I don't think we know much about sub-pixel. Can anyone hack the source code like was done for rockman? Might be able to explain the mystery of off screen collisions as well.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I was just hoping for a reply, great news to hear, can I see the WIP? I was thinking of testing if the health warning reduced lag since it should be easy to check with the emu tracking every frame lost from lag. Just want a somewhat laggy section where I can run straight for a long time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I was thinking you'd probably need to switch don after getting ropes in level 4 just because I think he can reduce lag much better than anyone else and there's lots of places where it's necessary. Maybe leo would be better even if his attack doesn't create as much lag. I think staying with raph for lvl3 to ropes is pretty reasonable and the trade off between lag and extra turtle switch would be worth it. Why do you need switching turtles at different time to manipulate something?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
felicia, lol, sounds like some japanese hentai name.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
This game should make an incredible TAS, was such a great PS game. You can probably beat each stage with like 6 seconds per car between turbo raming, and land mine stacking.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
The best thing to try for is scarecrow skip.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
checked the last TAS and he got suriken right before the sewer in lvl3, So I think it's very plausible, but not sure if there's enough suriken to go around with needing like 8 on lvl3 boss.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm still surprised that jump attack in the middle of level 1 is faster than an upward attack. I see you got what I was saying about the clipping in the swimming part when coming down. Could it be faster to activate the current before the seaweed part then deactivate it after getting the bomb on the right? Could you pick up suriken as raph in level 3? Then you could maybe raph it all the way, and skip two turtle switches in level 4.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Is there a way to see if the system is lagging or not? So you tell where and how many frames your losing to lag.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Can you test the beeping health warning to see if it saves time. I thinking it might by overwriting the need to play certain sounds and thus making less lag. Since when the game genie code prevented the beeping, your input came too soon for where you were in the game, seems like the beeping sped things up. Or maybe it was because of an item drop or something.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What new strategies do you have? I don't know if it's been asked before, but I'm guessing for moo moo farm you can't boost around the finish line and get pulled out for a quick lap?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Why the change?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
ingenious, now if you could solve the mystery of metroid off-screen collision detection. or find way to extend human life-span one year per year.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
you doing the docs first strat?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."