Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
I'm all about putting a lot of effort into making great speedruns/TAS, and think most people don't do a very job on their speedruns/TAS. However, I do like to see certain TASes even if they aren't that perfect. MK64 is one where I would watch pretty much no matter how unperfect it was, as long as it made use of all the best shortcuts, and beat all human records. It would be very cool just have a TAS like that out and done right now to watch. Then if someone wants to make a very perfect TAS after that I salute them. What isn't so great is when there's no full run to watch and one is being worked on but enroute to take >3 years and looking likely that the author will call it quits in the middle of it.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
what's the status?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Liked the run, this game is too cool for school.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Great new run, does everything I could think of. Using ideal character for each cup, totally sweet!
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Gald to hear about the progress. Can you kill the zoomers while climbing that long column with 2 beams and not lose time? Also with ice beam you'll need to hit them 4 times. But you should be able to get missile pickups. You might need to get more missile pickups from earlier.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So I guess this run is going for completing all dungeons with correct child/adult and not using BA or RBA? So would you have to see zelda as child or get the OoT? I'd like to see more cutscenes skipped, that's where you can save 5 minutes a piece and keep the run more interesting. Like there's the forest temple song skip, needs like 5 extra bombchus. You can probably skip more cutscenes like this if you search for a way hard enough.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Anyone interested in working on the sub-hour any% run? What happened to swordless link, his run was looking awesome.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I know you can score a dunk with 0.0 left, have it count and the game ends. I'd be interested to see how much you could run up the injury. Would be funny to see someone play with such a high injury that all their stats are equivalent to 1. I've never really heard of or seen any glitches.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What can you do with that screen shift trick? Could you maybe shift it all the way to the right so mario is on the left edge and jump and land that mushroom on the right that's 1 block lower by clipping across the screen?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
There's two red koopas on that mushroom right? what you left one shell on the left side then knocked the other shell into it, would it bounce back and then be able to hit you?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
If you were doing 2 player SMW can you have the luigi be at a different spot on the map and save time by not having to back track as much? And what about having the player ready to go with a different powerup level for an upcoming level? I'd like to see the starwars games done, they're good games and hard, probably some glitches to be found too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
How much time has been saved in the other places?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What about getting the highest jump, perhaps off the koopa, and wall jumping off the top mushroom to get on it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Bloobiebla wrote:
Samoht wrote:
Bloobiebla wrote:
Spider-Waffle wrote:
What about RBA to get bombs, beat child temples (maybe not deku tree) as adult?
Jabu Jabu wouldn't be possible because he's banished by Ganondorf. Dodongo's Cavern could be done though
Wait, so that's the reason he's gone as adult link? How did you find out, or is it just common sense? And it's best to make up the route before you start, not while you're doing the run.
If you are talking about me, I already have had my route planned since before i started. Spider-waffle: I think doing all that RBA AND all temples would just take more time in the longrun due to all the switching back and forth between areas and from child/adult link
I don't know if there'd be that much switching opposed to your route, I mean you be child, do 2 temples, become adult, do rest, so only 1 switch there, then if you could RBA the songs you could get to all the places quickly. Then there's always doing forest temple as child cause it only takes 20 seconds, and you can RBA for qwiver.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Going to adult link is so you can get bombs quickly with RBA. What if you did deku tree and jabu jabu as child without chus or bombs. Then become adult and RBA bombs, maybe songs too and do the rest of the temples.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What about RBA to get bombs, beat child temples (maybe not deku tree) as adult?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya, no one really knows what makes that address change and he fires. Maybe if you could find some memory address that's iterating you could monitor it and find a way to keep it from integrating. Like maybe shooting at different frames. Currently do we shoot every other frame? Maybe some of time samus doesn't actually shoot and you might have to fire in some irregular way, like B_B__B_B_B__B_B__B. But kind of seems unlikely since we don't know of any reason why you couldn't fire every other frame. Probably wouldn't be too hard to find the address that flags when you can't fire. Could make sure that never flags during the kraid fight.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
The improvements I know about: 1. When first warping down into the kraid elevator column you can fall out of the wall before you actually see your sprite, meaning you have actually warped from top to bottom before you see your sprite on the bottom. I think this means falling out of the wall before a platform that sticks out of the wall, saving a lot of time. 2. After shooting the bottom right door open before kraid elevator you can scroll the screen down a little with a quick morph and unmorph, this makes the auto-center not take as long and saves a couple frames. 3. After the WWDJ, before the long scroll screen down phase, when you first shoot the door open and start to climb up, climb until your off the screen but stop before you actually warp to the bottom, there's one special position there. Fall out of the wall at this special position and the screen will down scroll as you fall, keeping you off the screen, then shoot the door open again and resume normal screen scrolling. Saves like 2 seconds. 4. Use morph vertical screen scroll trick at middle brinstar row, two separate doors. 5. After warping around to fall into ice beam column, don't unmorph until you can shoot the door if not necessary. 6. Use morph vertical screen scroll trick at ice beam door. 7. Use morph vertical screen scroll trick at top brinstar door. 8. When entering the final column after MB, enter door so your on the floor when you come out. You move faster while on the ground so it saves 1-2 frames. Some ideas for possible improvements: 1. Manipulate enemies at first Kraid column so you can move more to the left at the end not have to unmorph until your able to shoot the door. 2. If you have to jump over Kraid's missiles, don't stun him until after your about to land. Reasoning, the first stun will delay missiles and make you have to jump higher, which could be more of a delay than the extra hit saves. 3. Manipulate more enemies to reduce lag, even if it's just shooting to stun them it can reduce lag and save frames.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Spider-Waffle wrote:
Has anyone really tried to jump slash through that door in ToT as child so you can skip all 3 stones? You can jump slash through other cracks like it, seems like it's worth some serious testing.
Comicalflop wrote:
I am pretty sure that people have already REALLY tried that already. What *you* need to do is REALLY think of a new suggestion that people haven't tried yet that might be helpful, rather than suggesting something people have already tried before numerous times with no legit success.
So are you still upset I suggested this?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Couldn't you use that MB zap trick do save a little time in a 100% run by doing some damage before getting hyper beam?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I never said someone didn't know that stuff, in fact I thought I was implying that they did by hoping that all the information be keep somewhere for easy reference. What I meant by best order to do tricks in was for least frames used. For example I recall it being better to do Tt before T, In fact I think Tt was almost always the first trick you should try to do. Then for amount you need to hold and when to hold: I think to do table tops you had hold X for 2 frames, then wait like 8, then 2 frames X, and the soonest you could start to press X was something like 3 frames after you jumped. To do a Z you had to hold X for more than 2 frames, maybe like 6 I can't remember. Then for R or F there must a minimum amount of frames required in the ideal situation. Then to do stuff like TtR afap, it's some specific combination. Also you could have the number of frames you want to hold B for to get the minimum jump height on flat ground for each trick. Furthermore we could have a table which shows the minimum number of frames required to be the air to do all the tricks you would ever conceivably want to do. For example (making these up) T - 7, Tt - 8, R - 13, RT- 13, F - 17, FT - 17, TtR - 14, TtFT - 20, ect... So Whatever parts of this is known maybe we could start adding it to the tricks page on this site, and prolly some isn't exactly known right now.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Apology accepted, I'll work at this after dinner. I'm hoping we could make a database of useful information for this game. Like a boost chart for tricks including head bounce, points chart, number of frames to hold each button and wait for each trick (jump, X, R/L), ideal order to do tricks in. Some techniques I used were delaying boosts by not holding forward direction, and slowing down after a big boost to get an extra jump/bigger jump in after. I think the TtFT will be one of the most common tricks, should try to find a way to use whenever possible on the short jumps, often this means delaying boosts and slowing down to help the future boostage opportunities. I have a theory about telling weather or not a section is strictly faster; it is if the boost has worn off and you are traveling the same speed and one method puts you further ahead after this, it is strictly faster. There might be some rare exception to this, like sub-frame positioning being off causing a missed opportunity to gain time. "Further ahead" can be vague but it most cases it will be traveling up a hill which is pretty straight forward.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Comicalflop wrote:
YOU have a really bad attitude. He just politely asked you to PM him your .smv so he can take your supposed improvements and see if he can incorporate them. In response to such a polite request, you're basically threatening to get into an unhealthy competition.
I don't know where your from, but where I'm from libeling someone is not polite, nor displays a good attitude.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Look, I've never tired to say I'm better than you or that I'm so good. I've only posted about improvements, how else would you like me to point out that I have improvements, comical flop came in here and said I'd find it harder to improve your runs, but I went back and looked and found it was your run originally that I improved. When I pointed that out I never said I was good or you were bad. I've only wanted to help with this run, I apologize if you've taken it the wrong way. I never tried to offend you like you have obviously tried to do to me. My attitude has been foremost to help improve this run, not concerned with how "good" people are. When I find I out your new run is just like the old run I improved at the halfloops I came in here to tell you that since I figured you'd want to know about improvements. Then you misquote me in a form of libel and say we could work out some contact details, I didn't know whether to take you seriously or not. If you want my help please apologize, I apologize for anything I may have said which you didn't like.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
You have a really bad attitude; I'm trying to help you and all you can think to do is say this. Fine, if you want it like that, I'll just make my own run parallel to yours.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."