Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
*EDIT* tested, and this works if you go wide enough, I hade to do a skip off the water but made it across fine. Here's a wip: http://students.washington.edu/blakep/other/KBsc.smv Anyone know why when I try to set 7E0D71 to C0 it always sets it to 0 instead?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What about the zoomers? the guys that crawl on walls?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm pretty sure there are no more applications of the WWDG that could save time in any type of run. I did a lot of testing and looking at maps and it just doesn't seem to be there. There are three shortcuts I've found that haven't been used yet. The two in Norfair could save time in a 100% run, the one in Brinstar has potential but unfortunately I don’t think could work into the route correctly. Other than that I think every time saver has been found for this game. I would love to be proven wrong though, and I challenge anyone to do so.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Sorry, it was a net error.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Could it be faster to get bombchus or bombs with reverse BA instead of going to spirit temple?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Could it be faster to get bombchus with reverse BA instead of going to spirit temple?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So what do you think about my KB ideas? Wow, 45 frames, that's a big delay, what crappy luck. So is the item just dependent on the frame count/race time? I wonder if through some small optimizations you could get to the feather sooner and save over 1.5 seconds. There could be big time to save with this sort of scenario.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
In metroid you can stay in the blocks if there's something next to them to bump against. It takes two frozen enemies in the right position to get stuck into an out cropping wall. I've done this in metroid.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
It isn't a matter of class, it is a personal choice of the author for who he wants to thank (if anyone at all). I will add your name to the submission text. Please end the discussion here.
It is a personal choice, but if one doesn’t credit the people that helped make his run possible it shows lack of class. By crediting me in your submission text it shows a good deal of class on your part, as I could see why you wouldn’t be so fond of me and I am largely to blame for that, I am sorry.
I think that this run will get obsolete fast if there's a competition running around to get the fastest time :) That will boost the progress of this game a lot :) That sure would be nice :)
I wouldn’t mind seeing something like this either, or perhaps a collaborative effort. I would gladly help anyone working on this with the optimization.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What about blocks that can apear around you, or can you freeze enemies?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Does the door glitch work for this game?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
If your going to do a rerun, here's some things I was thinking about. For KB, you use a shroom by itself, no long boost to do a huge corner cut over a large section of water. Then the next lap you do a long boost and it ends a bit after that huge corner cut. I was wondering if you could use the long boost a bit later to include that corner cut a second time? That would be really neat if you could. Then at the very end of KB you don't do the final corner cut over the little part of deep water, I know this corner cut saves lots of time, I'm suprised it wasn't used here. I was thinking the angles might have been too weird, but then if you redid the section before, perhaps with the long boosts idea above, to plan for that corner cut you could have a better angle. In BC3 I’m sure everyone noticed you jump into the stone wall after making the big shortcut, twice. It seems very avoidable, so I think it must have been done for the feather. But then I wonder if you could do a smaller delay than that as there’s so many ways you could delay the progress up to that point. Such as, taking a slightly wider turn, or letting go of gas for a frame or two at some point before, perhaps well before so you’ll still be at top speed when you hit the question mark.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
The trick page only explains how the morph jump works, it was already being used in the TASes. I simply found an application for it that nobody else noticed.
If you, CAD, found that particular application of the trick then you should probably get credit. I didn’t realize that’s what happened, sorry.
The bug trick was something incredibly obvious. You just happened to be one person who mentioned it *here*. I remember someone else talking about it on the M2K2 forum or it may have been the GameFaqs forum. By no means did you discover the glitch. I justed quoted you because you were the one who mentioned the trick on this forum.
For the trick into Kraid’s room, I certainly did discover the trick, by myself, over a year ago and documented it about a year ago, if someone came out with before then, then by all means credit them, otherwise I should probably get credit.
You seem to think this run should be done for you and only the way you want it.
I can assure you this not what I think, your doing it, you can do the run however you want. I in no way feel you have to do the way the authors who make well optimized runs do theirs. I was just disappointed you weren’t.
You got upset when I said I would not be using the trick to appear under the ledge.
I can assure you I never get upset over what people decide to do in their speedrun, only disappointed. If you disappoint me please don’t take it personally.
Do you have any idea how much work goes into a TAS?
I know Zoizite did a metroid speedrun in two very long days he said, so about 24 hours and it was about as optimized as yours. You finished most of your run in about a week. So I have a pretty good idea. This does not seem like a lot of time to me. When you start to spend a year or more is when I start to get impressed with the time involved.
Never once did you say a positive thing to me,
I said your run wasn’t bad, which coming from me is most certainly a complement as I think most speedruns and TASes are bad. Also, I don't see why I should even have to say anything positive, how is that relevant to anything?
why exactly should I be thanking you?
You should be thanking me for finding, documenting, and telling you about a trick which let’s you get into Kraid early. Without this trick you would have no run. Now if you don’t like me, fine, but if you have any class you give credit were credit is due. If someone found it before me, then credit them.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
The idea of getting inside of the red door and getting hit by the bug to go into Kraid’s lair was one I discovered over a year ago, and mentioned again on the metroid forum when you guys were stuck trying to find a way into Kraid’s Lair. Also, CAD did not find the statue trick; someone else found that, you should probably thank them. CAD referenced it from the trick page. I got the over two second figure from my own estimation. I did say something positive and I didn’t complain about it. Do you seek my approval or something, or what are you so touchy about?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Wow I don't even get mentioned for contributing the trick into Kraid's liar. This run wouldn't exist without that trick. Not bad, but I’m looking forward to a more optimized run in the future, which will include my trick I mentioned in the metroid forum which saves over two seconds. About the escape being slower, it's because you were in the air, and fairly high, when you entered the door. As we all know you move slower in the air.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I was thinking princess or yoshi because they have better accell and better top speed than toad and koopa. They do turn slower though, but there aren't very demanding turns in mushroom cup. The acceleration would be great for MC2 after the grass lap skip.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well I think the only part where this comes up is when you've got the three chukos near the beggining and the other five have been delivered. Here you can hit the chuko you droped near the ramp, and hit the one in the box, and then superslide to the one far back by the tree. Then maybe the other two will run up the ramp while your getting the one by the tree.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Another thing to investigate would be the chuko gathering to get the bottle. People were saying you could hit them to make them run to where you want them or make them stay put or something. It seemed like there was at least one that ran way far away. Might want to do some super slides for this too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I never figured this out, why couldn't we skip seeing zelda in the earlier versions, but now we can? Seems like the macro planing is mostly taken care of. Is the graveyard warp to fairy the fastest way to get magic meter, not din's fire or anything like that? This time around we should do the micro planning before the actual run is started. This is exactly where, when, and how many of each item should be picked up. Most noteably, bombs, for supersliding. If a super slide will save fraction of second it needs to be considered into the route. This is because you can pick up 5 bombs in less than 5 seconds. So figure out how many bombs you can get along the way and how many superslides will save time. Then we might have to weigh the cost of getting some bombs to the time saved from super sliding.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What I mean is what is the way into to dondago's that the game makers intended you to use, and how long does that take? Do you get some item that lets you pull the bomb plants, I can't remember?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Would it be faster to death warp to ToT, instead of song warp? How are you supposed to get into dondago's normally anyway? So you need a sword to do any type of bomb hovers? So I guess the reason you don't want to bomb hover to cross broken bridge is that after you get BGS you wouldn't be able to warp to anywhere good like the graveyard.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Anyone care to comment on my proposal to skip the hover boots? If you can do the quick trials skip it seems like it'd have to be faster. No travelling to graveyard, no travelling to hover boots, no killing arm guy, no open chest cut scene, no extra death warp. Only thing extra is the four or so more bomb hovers, plus a little slower trails skip.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
AHH I get it now, reverse BA doesn't mean you got back in time, that name is confusing. So the main feature of this route is that you get forest medallion with the BGS and the equivalent of a bow with letter in a bottle. So then this saves time by not having to get hook shot, fairy bow, forest medallion and do ganon early. But you have to get BGS, letter in a bottle, watch light arrow and bridge cut scene, and do more reverse BA. If you’re getting din's fire, why do you need to do “9. Use Nocturne of Shadow to warp to Graveyard + Go to Magic Fairy Fountain” The only reason your getting hover boots if for the broken bridge, yes? Getting hover boots takes traveling to graveyard, four bomb hovers, and going to and killing that arm guy. Wouldn’t bomb hovers plus side hop to cross broken bridge be much faster than this? Could you use bombchus or sling shot/ bow to speed it up? How many would it take, like 8-10? Remember you’re already doing four the other way plus all that other stuff. Oh, maybe you want hover boots for the ganon castle trick? Is the jump slash trick the only other way? Once you have the one arrow shot ready can you equip sword?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think most people are pretty confused too. I’m banking on Acryte to lay something down we can understand pretty soon. From what I gather you need to, as kid, get the broken goron sword (BGS), a bottle with a fish in it, do fishing pond trick, put BGS on B, and then become adult and you get the forest, shadow and spirit medallions. The letter in a bottle can be used to get one light arrow shot every time you bottle a fish with B, needs no bow or quiver. You only need one shot though; so can you just get an arrow another way? I have no idea what the odd mushroom is for. A bottled poe works just like letter in a bottle but for 25 bombchus I think a bottle of milk gives 25 bombs one time when you reverse BA. Is this correct Acryte?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."