Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
intially he was going for real time, but changed after playing the first level for awhile. Last I heard he had finished the first level for mission time and was asking how long he should wait out the cinema of the second level.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
All the TASes of individual levels so far have waited out cinemas when it would shorten the mission time. I'm pretty sure rising tempest made it quite clear he was going for mission times. If he cared at all about real time he wouldn't have quit out. Sorry to say this but I think the vast majority of the comunity cares about mission time more than anything else. That's the way it's always been. Even the perfect dark TASer decided going for real was a bad idea and went in favor of mission time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
the point is to get to the end credits as fast as possible.
That is completely false, this run is going for mission time only. Real time can't be an objective on this run or he wouldn't have quit out of the first level. Also he is going to wait out cinemas for up to 20 seconds in order to save a few seconds on mission time. Mission time is all that matters. This is how speedruns are timed at SDA too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
but if your watching a video of it you have basically no chance of ever seeing it unless there happens to be 1 frame with the time. The point is that real time doesn't matter, only mission time, so not even showing the mission time seems really weird to say the least.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
This run is going for mission time so why not let us see the mission times after they are completed, that would make a lot of sense? Also this is a TAS, it needs to bust out every trick it can. You simply must use control style 2.3 for the levels it helps on. Henrick uses it for all his TASes, I don't see what the problem should be.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
This is on the way to becoming my favorite TAS. I've watched the LR run so many times and showed a bunch of friends, they like too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think all TASes now a days do a good job saying it's tool-assisted in the video. So there should be no fear of people thinking it's real, which would be a bad thing, but that's why we strive to prevent that. TASes if anything help the real speedrunning comunity by simply showing what's possible. Finding out what the truely maxed out times are is very impowering to real speedrunner.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I used a login from bug me not. I won't register to sites like that, they probably sell your email adress to every spam agency they can.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What about just doing everything in speedometer, then hex edit in two different versions, one for each display type. Or you could just do more hex editing to take out the mid-level view changes.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
yousendit? can anyone host this under something you dont' have to register to?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
DeHackEd wrote:
Spider-Waffle wrote:
Great run so far, that was wario's first lap right? I was thinking if you don't need the speedometer all the time it'd be nice to switch to the map where you can see where the other carts are. This lets people see where you are on the race track and gives them an idea as to what the shortcuts did, aslo can see where the other karts are so you know what your waiting on to boost into or when your going to lap them. It just really helps to understand what's going on.
Ask, and ye shall receive. In related news, my modem is in danger of melting from overuse.
Oh nice, so were able to simply hex edit that in at the start? Too bad you used the full screen loop display, I think the map is much perfered. So maybe we could hex edit in the map view after this is all done and make another version. One which show speedometer most of the time, and another which shows the map most of the time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Great run so far, that was wario's first lap right? I was thinking if you don't need the speedometer all the time it'd be nice to switch to the map where you can see where the other carts are. This lets people see where you are on the race track and gives them an idea as to what the shortcuts did, aslo can see where the other karts are so you know what your waiting on to boost into or when your going to lap them. It just really helps to understand what's going on.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
wow no response still. Well here's a simulation my friend made, this for scrolling the screen 1 pixel every frame. He used mod's congruence relation with xor. http://spreadsheets.google.com/ccc?key=p4reC9ZXgslCBM2E6P_6XBQ "the white numbers are the values the switch operation evaluates to on the respective frame. don't worry about the mod columns, they are there because gogle spreadsheet doesn't give me a bitwise Xor, and I am too out of practice to find a concise form. there are 4 sets of initial seeds, that is just 1 of them; each sheet of the spreadsheet has one of the 4 sets of initial values. if you want to add columns, copy the preceding mod and frame column and change the number in the orange box of the mod column: if the preceding frame column had a 4 in it ---> 3 if the preceding frame column had a 3 in it ---> -3 if the preceding frame column had a 1 in it ---> 1 if the preceding frame column had a 2 in it ---> -1" This close friend of mine is leaving for iraq tomorow, please wish him well.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
How do you make movies and where do the files go when you make them? That thing in Kraid's lair is frustrating because if would just let you pass to the right like it does in every other place like it then you could get the missles and proceed to kraid faster, or up+A and go to kraid the normal which I think would be faster for an up+A route too. When you go from a verticle column to a row and there's a blue door on just one side you can pass through the other side and it will act like a door and the screen will scroll the correct way and the level will be normal. Going through the blue door will make everything act like a row, even when you go to a column. The only place where I've found the screen will always scroll towrds the door in this place in Kraid's lair, this door happens to be red but I don't see why that should decide which way the screen scrolls. I'm trying to figure why this place is different from the others.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What's the status? Is there anyone that can play back the whole movie with no desyncs?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I've found a way to do the WWDG without cheats, but it's very limited. You have to glitch to the horizontal column with one door on one side. Then you can go to the other side of the screen and jump into the edge of the screen from below. It will move you through the door on the other side. I did this in Kraid's Lair- Fall all the way down the first column and go left untill you reach the next column, then you can glitch down into the row below. I was then able to pass through the red door on the left this way. However things were kinda messed up when I did this. The room behind that red door is supposed scroll down, but when I tried to glitch down it wouldn't work and there was lava in the blocks at the bottom of the screen, it wasn't acting like the normal level.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
oh I understand now, well that might be possible. I discovered you can warp 2 units up at a time when in walls by pressing up and jump at the same time after you roll into a ball. This is how the warp through floor glitch works since you are able to pass through two units. You could get stuck in a wall using only 2 enemies this way.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I get an error when I try to start with game genie on. Can you explain what happens in the Wrong-Way-Door-Glitch? Or how you plan to get to Kraid?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Are those using a save state? They don't play back from the beginning correctly. Just what is this other way to kraid you are proposing?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What is the wrong-way-door-glitch? missile hatch, what are you talking about?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Bisqwit wrote:
Spider-Waffle wrote:
What are your choices of how to act for this case?
Basically, anything that can happen in playing, while noting that you can't arbitrarily select which frame an enemy dies under given randomness; enemies do move, and you have to fire shots, and those shots do travel.
What can't you make happen while playing in terms of sprites and scrolling the screen 1 pixel? for example, can you scroll the screen 1 pixel every frame? Can you make 11 sprites apear on one frame, then go to 0 sprites on the next? Also, can you guarentee an enemy will die in a certain frame range?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Like I said it's good for non-up+A. With up+A though I don't know if it's faster. After getting the ice beam it's faster to up+A then go to tourian. So basically your comparing the time taken to drop down the gold column, get missiles and come back vs the time lost from doing the slower route to Kraid. It really is a lot slower; you have to do three aditional door glitches, as well as lots of downard screen scrolling which is much slower than climbing the wall. I'm pretty sure it's slower.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I managed to get that tourian in wall trick to work, requires 3 metroids you have to freeze them almost pixel perfect. Unfortunely the column does not scroll down further. I did climb to the top though. This is the first use of enemies to get into a wall, add that to the trick list.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
moozooh wrote:
Spider-Waffle wrote:
It's hard to say where samus is when you can't see her.
You can monitor her X/Y coordinates in the game's RAM.
X/Y coordinates would be nice, but you also don't know what part of what room she is interacting with, and often strange rooms just get made up by the game. So sometimes your interacting with a room you have no idea what it looks like. How do you monitor the X/Y coordinates, is there a plugin that could let you see them while you play?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well I've done a lot of intresting stuff with this glitch- At the far right column in brinstar I've gone down into the elevator room that leads to norfair. The best I could do was get stuck in wall with one unit of cieling preventing me from droping out to the right, or jump out into the area below the elevator. I've gone to un chartered areas in Riddley's lair and then come back into the real riddley's lair in another spot. Unfortunetly it was just a very slow way to get from one place to another. I've gone down from the top left column in Norfair into the the column two screens below. Also at this same spot I've gone down one screen exactly, then was able to move to the right into the secret tunnel under the screw attack power up and get into the screw attack room all while the visible screen was scrolled one screen to the left of the area I was getting colision detection with. I could could shoot the red door open and go through it, which seemed to bring me into the next room correctly, the screen continued to scroll right but always stayed behind one screen to the left. I could shoot the screw attack ball open, but I never managed to pick it up, I knew I shot it open because when I went throught the red door and the screen scrolled I could see it screw attack item or if I hadn't shot it, the red ball. I never managed to get through the row which leads to the screw attack safely. I'm not sure what would happen if I went through another door or did some door glitching again. If you go to the left most column in Kraid's lair, then fall all the way down, there's the two small rooms to the right, in the second room there's a little passage you can bomb through to go into the room below. I've glitched down there, scrolled screen about half way down and gone through the blue door (without seeing samus) down there and had it take me to place with the fake Kraid where I could see samaus again. But perhapes more intresting is if the screen was scrolled any higher when I went through the blue door the screen insteading of scrolling down to the row with the fake kraid would scroll up and into the row above with the missile carrier I could move through some unknown area wihtout seeing samus yet the screen would scroll right, then I could shoot open a blue door and go through and it would take me one row higher where I could see samus again.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."