Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
What is even the point of the trick in that video. He levitates so high up that column it would take a lot of bomb hovers. Then the game does level restart thing at the end when he falls down, what can you do after that? Could you just wonder off to some place better, like the boss room?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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How many bombs does it take to hover into the boss room? Or why can't you use the acute angle glitch to travel into the boss room? If you could get the vine glitch to work would it be fast to get the bow then vine glitch to finish?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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I thought the plan was to get the lon lon ranch bottle when going to lake hylia, why is that slower?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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I don't even think he's that good at speedruns. There's easiliy 5 OoT players better than him and they've all contributed more to OoT than him in terms of tricks and runs. He's never held any records that lasted more than a short while before they were beat because they weren't that good. There's mulitple people better than him at every zelda game and they've contributed more.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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DK64_MASTER wrote:
I guess TSA will never post his race video that he promised ages ago. What a sellout.
not to mention the LoZ sub 30 run he promised. If you ask me he's the most overrated speedrunner the world will ever see.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Can someone please post what the route is?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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I'd be intrested, I'm really curious as to how much time you saved doing this.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya, I forgot to mention that missed door warp, Also, brandon and I were talking about it we think you got a slow nat (19 seconds after her last message) he says 17.x is possible. Now on an emulator there's no lag from spirte overflow so if anything you'd think it'd make this go by faster in real time and you could get a 17.x no problem. There is one counter to this however; if reduced VI/s (lag) can somehow caused nat to complete faster then your out of luck on an emulator. It is commonly believed that lag causes NPC to warp in perfect dark and thus move faster, and changing your weapon can let you warp through small gaps. I would try changing your weapon repeatidly to see if nat completes faster.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Joined: 5/11/2004
Posts: 1049
Since this is a TAS and not single controller rankings, I full heartedily believe you should use 2.3 and open the elevador door early. You can save at least one of the last scietist as shown in wouter's 1:42 so I think this means you can kill 1 of the objective A scietists, the first one. So this would make doing the "don't go down the stairs strat much faster" as you'd could just toss a mine straight down in full strafe to get the first obj A computers. Then in right strafe shoot some shoots at the other two scietists and throw the second mine straight down while leaving. This could save easily 3 seconds on this section alone. Just in case you forget, be sure to pass the spiral guards on the left side, warp if you have to. If you really want to be leet you should toss a timed mine and shoot it as you go by, the best places for this are: 1. After leaving the obj A room, toss it up ahead ont he spiral, if you do the spiral in left strafe you could land it on the wall and shoot it off there otherwise you'd have to land it on the floor and shoot it while running backwards. 2. At the top of the spiral toss it inside the double doors on the left wall and shoot it as you run by in right strafe, prolly have to jerk and shoot it while in right strafe and backwards to save damage. 3. On the catwalk, toss it behind the AR33 guard with the blue hat into the corner against the wall, shoot it as you run by in left strafe. 2 is good as you could do the spiral in right strafe. You could stay in right strafe doing the box boost you do in the agent run. 3 might work if you jerk toss it right right strafe, then either switch to left strafe during the toss or as you round the corner and shoot it. You'll have to switch to left strafe before the objective B room as you'll want to do the SA mine toss. The best place to get a timed mine boost is after opening the slow door, toss the mine by the door (ground prolly best) at the right time so it explodes when door the opens and if timed right it will give a good, straight boost with very little damage to you. The Objective B part is tricky. I think you'll want to do the SA mine toss, switch to AR33, fire 6 consecutive shots, 3 into the left computer as your running down the stairs, then 3 into the right computer while hitting the keyguard's head on one or two of them. Get the key from behind the boxes (luck manipulate the toss). Then run up the stairs head shoting the guards that will be firing at you. One more thing, get a guard boost while leaving the room after the spiral, another 1-3 while heading to the slow door, possibly one after contacting jack wade, and of course at least 1-2 while running under the final 2 drone guns and through final doorway. So that's 3 mine boosts, 1 box boost, and 3-7 guard boosts for a total of 7-11 boosts. On second thought if you could just get 7 guard boosts that'd be better than doing the two 'shot the timed mine boosts' unless you can do them with taking less than a bar of health. The slow door mine boost should still be done though, as it can take less than a bar, and you don't have to turn around backwards to shoot it. 11 boosts on 00 would beautiful to watch if you could somehow get the mine boosts to do next to no damage.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
That was great, 4:06, I thought you'd be doing the break through glass shortcut with getting boosted by a guard so you only take damage from the guard. Also if you could manipulate 6 grenades you could skip getting the mines, but if you are getting the mines I think you should do some remote min boosting.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I belive a certain 'Rising Tempest' is working a full 00 TAS; however, he's been on facility for the last year almost.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So I'm guessing by now we've figured out what makes the castle guards go away, so what is it? Or have we all been getting way ahead of ourselves?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Where's the dark ltk cradle avi?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Sounds like a plan, I think people would like to donate to this.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Did anyone figure out those gaurds yet? I think the leading theory is that you need night to turn to day to make them go away. So if this is true when would be the best time to go to the castle?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya, I thought you could just do a super slide + hover boots right to the door you want to go through. What are the other two ways?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Could anyone figure out a way to hack this game so you always have special? There's an always special code for the playstation but it's only for playstation version, that's why I liked this version the best. Doing combos is much better with always special since you can still do specials late into the combo. That's how we've always done them. So either once someone figures out how to hack it or writes a PS emu I'll start making just ridiculous combos right away.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya, I just did a 130 so I guess it's possible. Whatever Randy posts I'll make sure either Elindil, wannabe ska, or myself beats it. We can't let someone not from the THPS scene just take a record like that. He hasn't contributed one combo, he'll have to pay his dues first. That planter to get up to building trick is so easy, how could you mess it up twice.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I tried the planter method years ago; you can certainly get on the pagoda edges, but the tape is high in the center and unreachable. There's two other ways to get up on the building with the secret ramp but it still takes a decent 15 seconds to ride up to the ramp from there. I have a 3rd idea to get up on the secret ramp building which is quite crazy, it would be a little faster but if your coming from china town it wouldn't be worth it. I still don't believe the SF time, not if he messed up twice costing 18 seconds.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Joined: 5/11/2004
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cyberwrath wrote:
FYI, my friend Discombobulator was working on a 100% THPS 1 run for the SDA, but he never sent it in, in hopes of achieving a better time (which isnt likely at this point, so hopefully he'll send it in soon). His time was around 8 minutes, I believe, with a TON of route optimization and tricks executed flawlessly. If someone does try to do a TAS of THPS 1, this should be roughly the worst time you should hope for.
Is this disco Randy Buikema? If so that would be really cool.
warehouse 0:25 school 1:05 mall 0:53 minneapolis 0:55 DHJ hard to remember, but I think around 1:20 to be safe San Fran 1:30
I highly doubt those times, I simply just don't believe any of them. I think you don't know the actual times and you have exagerated by 20% or so. Minneapolis and San Fran are espically BS. You say you know a lot about this game, have you seen jedsvideos? You'd prolly like the combos there, there's also a link to the world record warehouse run, just short of 2 mill.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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% left or right? You mean with like an analog stick? Does the analog stick even work like that when grinding? How long were you able to grind before you couldn't see the balance meter anymore?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I didn't have any plans to do an actual speed run, just ridiculous combos, as I think this game doesn't make for a very good speedrun. I'm pretty sure the mall can done one run without a great problem. The Only level which might require two runs is san fran. The level is big and the SKATE letter make you cover all the ground, and also the secret tape takes you a great deal out of your way; however, I have one theory to get the tape much less time which would make beating the whole level in one run plausible. I remember trying this before and just getting SKATE (and I think the cop cars too) left you with about 10 seconds left. If my idea to get the tape does work and I can beat san fran in one go then I think doing a full speedrun might be worth it.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Fractional movements? And what emu/plugins would be best to use? Also what's the best way to get roms? bit torrent sites?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Post subject: Tony Hawk's Pro Skater
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Well I'd like to use the PS version becuase that's what I've played on most, and I think it's the best, but there's no good emulators for PS as far as I know, so N64 will have to do. Speaking of which, what N64 emu and plugins would be best for this? I don't think the strength of this game lies in its potential for speedruns but in the entertainment, creativeness, and showmanship of its combos. Check this site out to see what's already been done on a real PS. http://jedsvideos.planettonyhawk.gamespy.com/ All the videos done by Blake are mine. Going beyond the human limit like for many games would allow totally new things to be done which were once impossible and only theory. There's lots of a theoritical, humanly impossible combos which I would love see if they actually are possible or not. For many combos things I'm pretty sure it would possible with frame by frame control such as the balance being the only problem. I want to see if there's a point where you simply cannot balance anymore and you bail between frames. I suspect there is a point where frame by frame precession isn't enough, but the more intresting question is what can be done before reaching that point.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I agree, unless your a GE noob look down shouldn't bother you, in fact seeing looking ahead is painfull to watch cause you know how much slower they're going and much time they're losing. Basically how much look down you'd use in a TAS would be a function of how much you want to appease noobs and how much you want to get the best time possible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."