Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
On levels like dam surface and streets where you can see a lot, you damn well better use look down hella because you get constant lag just from looking at the level.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Have you seen the previous TASes, they do an upward attack at that spot in level 1 instead of jumping and hitting the platform above causing slow down. Do you get what I'm saying about the clip over after the second bomb, it's pretty simple and should be easy to see why it'd save time? I don't get what your saying about how you can't end stage 2 with raph. If you ended stage 2 with raph he could be at least 3 bars health, more if you take more damage with don, he would get to the missiles just fine, then you switch and die as leo or mike, I think leo would be better though. Like I said the first fire guy in the last building won't cause any slow down if raph reaches him, it looks very close to his range, I wouldn't expect it to be more than 40 frames. Raph would still be at enough health to take damage before ropes even without the pizza. Also, in the previous TAS, he didn't do that pause to make the mech knight go away, he ran up to it, attacked the flame to avoid being hit, and jumped over with what appeared to be no slow down. Avoiding the second bulldozer could save raph damage which might mater if your skipping the pizza.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I like to see look down, then I know your going fast, when you know the levels well enough look down does not detract from the viewing enjoyment. When you pause you could switch between 2.3 and 1.2.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Alright, this is looking a lot faster. Well I still question the jumping attack in level 1, as it slows you down since you hit your head. You still didn't do the clip over after getting the second bomb, I think you did the clip over on all the other parts of the water level where it would help except for after the second bomb. You should end the water level with raph, not mike, then you won't have to pause again for raph later. And then I wonder if you should die as mike or leo. If you die as leo you'll be raph who you'll need to change to in level 4. The question is if being raph instead of don will lose more time than a pause. Raph can kill the flying enemies in one hit reguardless of health and can kill fire guys with suriken + normal hit, and you can get surkin right away. The only place I see where raph might slow you down is right after getting the suriken, you won't be able kill the fire sock while jumping over the fire guy, and maybe the first fire guy after the sewer if raph's reach isn't long enough, other than that though I think raph will be fine with the suriken. The second bulldozer that you face can be avoided if you move below it at the right time, it will just pass above you. Did you ever find out if facing the opposite way when falling down ladders helps? There's one ladder where that could have been used in the building after the sewer.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think you hit your head on the platform above when do that jumping attack and it slows you down. In the previous TASes they were able to do an upward attack for the kill.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Looks pretty good. After beating the chain saw guy in the second sewer could you do an upward attack to kill the jumping thing instead of a jumping downward attack? Did you ever find out if attacking while landing saves frames? There's a lot of places where you could have attacked sooner later to kill an enemy to make so you were still swinging when you hit the ground. And when you hit the ground before jump across gap at end of stage 2, there's only the arch attack from an enemy on the screen.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I had the same idea but it's really not possible to get conclusion results without frame advance. How do you use frame advance on this emu?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
"seems like some sort of warp though should be possible with it since it lets you go higher to get items above you." Well right after I wrote this I had an idea for a place to try this, and well, ureka, it worked! the missiles in level 3, well you can warp through the platform to grab them as raph, I could get to work with don but well try some more. #EDIT* seems only raph can do this, this also works for getting the ropes. You can get some pizzas in stage 4 too this way but only works with raph.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I tried doing the glitch at the end of room 2, got an item drop and had max enemies plus the two laser on screen, item would never go away. Tried in another room with a pizza, got 5 robots in there, the pizza flickered but wouldn't go away. I guess you need a magnet too. I have you got it work in a different place? Tried some stuff with the up+down air attack glitch. I found it can make go up higher to get items if your don or raph, but I couldn't get to let me jump up to higher ledges, seems like some sort of warp though should be possible with it since it lets you go higher to get items above you.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I can't get that magnet trick to work, I want to try it on all the magnets.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Rising Tempest wrote:
I finished the TAS I was working on, I'll probably start this up again. Since I'm making for this site, I'm just going to play fastest 00 Agent mode. Unlocking the ending, while aiming for fastest in game time. Because I'm lazy, I think it's more likely I'll just finish my one controller TAS than start a new one with two controllers. While it would save a second or two on a small handful of levels, I don't feel like doing the first level over again for the millionth time. Thusly, I played that WIP a bit today and got the Doak placement for facility. I'll play through the level over the next little while whenever I have time (I'm working two jobs as of monday). So,,, keep an eye on this topic, there'll be stuff.
Good to hear your starting this again. I thought you could shoot the furthest camera on S2, this would save 20-30 seconds, I was really looking forward to that.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
wow, how does that magnet trick work? I'm don't think you understood what I was saying about the second level, before second ladder. There's a chainsaw guy on the ladder platform you have to kill, there's a platform just right of the platform the chainsaw guy is on. You didn't jump to this platform, but fell below it. I think it'd be faster to jump to it, then you could get the chainsaw guy with a suriken right away. Also fall down sooner and throw suriken while falling to get second hit on him. For the water level clipping idea you said you'd hit the wall in the next screen, but the idea is you'll be in wall party on the next screen and thus further to the right, this well let you advance to the right faster. Also I forget to mention about the current before the tunnel of seaweed. I think you swam up high to avoid the current from spawning. If you have the current in the next screen you can advance to the right much faster. Did you try getting the current spawn?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
That was a pretty good run there. Glad to see the use of jumping to build verticle speed for falling faster and I was excited that used the mech knight's head for boosting like I mentioned. Could you get suriken for the first level boss fights? Could taking damage in the first sewer let you kill bebop with 1 less hit? I thought there were some places you could swung a weapon after landing to save frames when there were only 1 or 2 enemies on the screen. On the second floor of the second level, before the ladder, I think it's faster to jump to the platform instead of falling under it, then you can hit the top chainsaw guy with a suriken faster and also fall down sooner and throw a suriken at him while falling so you get to the next chainsaw guy sooner. For the water part you should switch to leo first and mike last, this way when mike dies after getting missiles it will switch to don without having to do it yourself. When going up or comin down next to a wall you can move over the wall a little bit when you first come to it and you'll be partly in the wall so can you be a little farther forward when you come out of it. For example this should be done after getting the second bomb and coming down. This same concept works on the normal levels of the game and overheard view. End the water with mike at the correct health. When you enter the first building of level 3 I think you should kill the first enemies instead of getting hit. If you could get tripple or single suriken in the first building it would save time where hit the mech knight. In the next building I wonder if actually killing the fire guy (first hit use suriken) before the ladder would be faster so that you can jump before the fall to the ladder. In the 3rd building I think it would be faster to kill the second fire guy with suriken first hit instead of running into him. If you suriken the mech knight you could hit it sooner and not have to wait on the head as long. In room 2, at the first ladder down, if you face right when the screen scrolling down then hold left you will clear the platform below and land all the way on the bottom floor first. Then when climbing the ladder up you want to be all the way to the right on the ladder. In room 3 you can jump up the ladder with a mid hight jump if you clip over on the edge, same concept as the jump to get missiles early. For room 6 if you could get the health I would take the spike route. Also in room 6 when you kill the boomerage guy with the downward attack while he was above you, if you start that attack in the air you can slide forward on the ground while doing it. In room 8 you could the mid height jump plus clip to get onto the conveyer built that's moving right towrds the ladder quicker. In the spikey wall room you do the middle level differently than the other two, I would think one way would be faster. In the last level after doing the warp glitch, on the next doorway you should have jumped before falling. Because of the way bisqwit times these this doesn't save any time but if you kill shredder while he falling he will die much faster and you see the credits sooner.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
so... about those guards... has anyone tried letting night turn to day to see if that's it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Come on Rising tempest, I want to see more videos please! That was some really great stuff you did. This game is so intresting when TAS because it's speedruns are more exhaustive than any other game. So so much is known about the game and people have already gotten such great times in real time, to see them actually get beaten is really cool. The things you could do on dark LTK would be really amazing to see.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Cool, someone is doing a new TAS. First off you need to make sure you get a value of 2 in address 0055 after pressing start on the press start screen. This is the value that gives the shortest technodrome spawn and saves lots of time over the other 2 spawns. Approximently 1/4 of the frames should yield the desired value. Going under half health is good, glad to see you did that, finding the places to take damage without losing much time is the trick. But another thing that can speed up boss fights is using the single suriken, it kills bosses in 1-3 less hit compared to bo hits I believe. I don't think being under half health increases the single suriken damage much if any but I still think it's faster than bo under half health. Could you post a link to the emulator your using, I get a desync in the room before the first boss.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well if anyone's seen the new speedrun up at SDA you see that night time came passed back into day time while he was at the castle grounds then the guards weren't there. This, transistion from night to day was suggested as the trigger which makes the guards go away but was never confirmed, this seems like the most plausible answer, perhapes someone could confirm this?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well this is my research, what's the nature of the glitch?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So for this run you need to beat 1 and only 1 temple to get a madalion or something? Is that right? Why do you need to beat a temple or get the madalion? Or do you actually have to beat the boss? Can it be any temple? Could it now be faster to beat shadow instead of forest? If you could get vine skip to work for adult or get the game not to stall after beating forest as child would this work out for the route, or did I hear something like you actually need to beat the boss doing the vine skip doesn't let you do that, though AKA thinks you could still walk to the boss room (this would need to be confirmed). Could getting the bow in forest and doing the vine skip be faster than doing it the regular way? I don't think we ever got to the bottom of when the guards are at the castle or when they're not. I think we discovered that something triggered them to go away but never found out what it was. Can anyone look at the code or find the memory adress which determines if the guards are there? Or I guess just keep trying logical things and see if they're there.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'd rather see an any% run. I don't think getting the fire uppercut is faster at all, can't you kill all those bosses fairly quick if not very quick anyway like all MM games espically when TASed.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So I had idea for a time saver in the 4th level. I bet people have tried for the same idea here so maybe I bring nothing new. It has to do with the part where your boosted up onto the red cave stuff with the moving platforms below, when you get to the end you can't quite jump to the last moving platform as it's moving away from you and you have to wait for it to move back. I was wondering if anyone's tried using a boost from a bat to reach it. You'd want to do some manipulation so that a bat came at the right time. I'm not sure at point you start the moving sequence for the last platform, but even it took some delay to set up it could still end up saving time. Also this probably doesn't work but maybe moving the platform off the screen then back on again could change it's position or direction like it can be done in Ghosts N Goblins. You'd probablly need to do this starting around the first platforms as I guess all the platform are in phase but there should be a point where game starts to move the platforms and point where it doesn't.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Happy B-day Gbowl! Hurray no wasting time for turning the camera. I think this is a good decision by Gbowl. Every frame counts, you work so hard to save 1 frame all the time, it would be such a shame to let some slip away for cosmetics. I do not think any of the non-newbie OoT speedrunning enthusiasts well mind much if the camera is not facing forward for some stretches. I think it looks fine. I am exicted that this run can start off fresh without desynching problems. Now could someone PLEASE test when guards appear so we'll know if it just a matter of making it there a second earlier or if we're dealing with something else all together and whole new route will have to be used. THIS IS VERY IMPORTANT.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
You should wait out most of the intro, a guard will open the door for you, saving lots of time, and the computer guy should get there sooner saying even more time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
How's the progress on this?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Make sure the desnycing problem is fixed this time. I think there should be some more testing on the guards appearing. Like get sun's song and make it day time to see if they're not there just to check. Then try going in close to night time to see when they actually appear so you'll know for sure if you just need to make it faster and also you could tell exactly what time you have to make it in by. There still needs to be more testing if you can do forest as child without the game getting stuck. If you could do this, would that make a different optimal route where you don't have to race from dondigo's to the castle?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."