Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
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I too am for redoing starting from deku tree to include to the faster skulita everyone talked about and the web skip.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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GuanoBowl wrote:
I did a superslide everywhere I could. I did 1 in DMT, 1 at the Town, 2 in the Field (1 for skipping owl) and 3 in the Caslte area. This run is getting hopeless again.
Can you make a video of this, it would be fun to watch and maybe we can find some mistakes. Also, what about the previous areas where day time was ticking away, are we sure they were all optimized too? If you cannot make it before the guards get there, what would be the optimal route to use starting from the beggining?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
you sure it's still considered daylight, maybe it changed for the guards trigger a little sooner. I wouldn't be supprised if you just need to get there a few seconds earilier.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Maybe if you could jump slash or somehow fall into the rooms below. Where are all the places that daylight time is counting down against you in this run, could you do any them any faster, or not have the time count against you? If you can't make it before night cycles what's the plan, and how much extra time will it take compared to if you could make it just in time? Is anything getting redone, like the deku tree (skellita and web skip), and dondegos cavern.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
If you use a bombchu on the bomb flower to ground jump, and use 4 bombchus to do bomb bag early, will you have enough bombchus. Also there's been a new time saver found in the deku tree, you can fall through the second web without having to put it on fire. Sounded like the skulita skip needed to be redone as well so you could do these both.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Joined: 5/11/2004
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Your sure you can hit that camera on S2? I heard it wasn't possibe cause it wasn't in the middle verticle line. Hearing about the grenade on control (when you meant cradle) reminded me this strat that's been brought up before. Don't get the remote mines and instead get 6 grenades from gaurds. If you really can shoot the camera on S2 then I think you could follow a strat very similar to the secret agent (and agent) one. You'd need to get 2 grenades from the guards in the beginning, left strafe on the same route in agent and SA, shoot the first camera, shoot the camera behind the hut well before coms building, prime first grenade and throw a high lob to get the camera in the coms building, prime second grenade as soon as you throw first, throw grenade like the agent mine toss. finish. Could prolly get close to the agent record.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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With that extra bombchu used will there be enough? I was wondering how far back you could store a ground jump up for this place, maybe there is a less out of the way thing you store it on. Or do you lose the ground jump when you jump off a ledge?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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>>>8 - for and getting to Dondongo<<< Does that include doing bomb bag early with just 3 bombchus? Acrtye said this was possible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So is the plan now to use controller setting 2.3 (domino) the whole time? Other than depot it may be able to save time on bunker1 by alerting the key guard having him open the first two doors that are behind you when you start. Also you can open the first door on caverns. In all I don't think it could save more than 5 seconds.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Ah I suppose that is very unfeasible, kind of interesting that today's most advanced super computer can't handle 1 second of an NES. Roughly how many floating-point operations are there per frame?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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How fast can you test, like frames/time, or whatever units you want to give it to me in? Is the emulator limiting you? I supose you'd have something like a google or more possible sequences for a 100 frame segment, which would mean you'd need like 1e95 segments completed per second to do it in a day, that's quite fast =). Maybe you could limit it to a very small fraction of every possible sequence and specify that fraction to one which seems more favorable.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
hmm, so you can give it certain requirements, like fire at the 10th frame from the start, then it will pseudo-randomly do stuff within it's range of freedom? Then does it save sequences for you that generate results you were interested in, or how do you that it did something you wanted and how it did it? Do you think instead of it randomly doing things you could have it systematically do everything that is possible?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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what does BisqBot do? How does it work?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
For the end of wily4, don't the first three methods cost 4,4,and 3 item1s, if the last method is 0 item1s?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I you might be able to just paste levels together like that, the randomness might be affected though by what you did on previous levels like it is for megaman.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
hmm, that wip 0.9 desyncs for me during pyslocks boss fight, what version are you using? I think beast may be the fastest for the last level. The magneto fight takes up most of that time. With beast it's possible to hit magneto with jumping punch, normal punch, then both hits of his special move. I've always reguarded beast as the fastest damage dealer, mostly because of his two hit headbutt is the best finishing move, his normal punches also do good damage. Things you might be able to improve on: BEAST: For the beast miniboss, it's faster to do down+y move near the middle of him. Then do mid air punch above him just barely hitting him, then down+y, mid air punch, and so on. Also you might to stick to the lower pipe right after doing down+y and you can immediately do the hanging punch, so you could alternate between down+y and hanging punch. Then you may want finish him off with mid air punch, normal punch, special attack. Basically when doing the down+y for damage, you don’t want to go too high in the air, it wastes time, it’s better to start at the bottom then do them series of three. When jumping over the brass knuckle guy, try to do it with the up+y move instead of having to wait for that explosive thing on the platform. For the sentinel bosses, try doing this combo: jumping punch x3, normal punch x 2, special attack. You’d probably need to be behind them and have them not attack. If that doesn’t kill them, you could try throwing in either normal punch in the beginning, or down+y. GAMBIT: Near the begining, you can jump and get hit in the air from a gernade and be boost up to the platform your going to, or you can kill the first brown guy, then there will be a brown guy up there who can boost you up, sometimes there's a green guy on the boxes instead, I think he needs to do the jump attack to boost you up. That barrel in the elevator chamber will kill everything after it explodes, save it for the last set of elevator guys. When fighting the brass knuckle guy I think it's faster to not knock him down. Do your set of staff attacks, then either pause long enough, or do a duck attack or card toss to the opposite side, or do two jump attacks on him, then do another series of staff attacks. I think doing the jump attacks is faster. Was doing up+y three times on the final boss faster than doing staff attack combos?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ah I am glad to see someone is doing this game, I want to help critique, which wips should I watch?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well are you sure your doing the best route? I know of a door glitch that hasn't been seen before which would make a better route for nofair.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Well I confirmed that it is possible to boost through doors using your own bomb. I just needed to slow the game down; it's very hard at 50% very easy at 25%. This also requires you to get in the wall underneath the door. I think the most applicable place for this technique would be for going straight to kraid asap using getting no missiles, certainly the desired route for any% and low%, no up+A, and maybe with up+A as well.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What program did you use to put the two videos together? So you can't combine the all ready made files for the other level to the new heatman level?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Do you know the function for the psedu-random number? Seems like there should be places with a high density (like 4 frames in a row or 6 of 10 frames) of the desired value if it's psedu-random. Thank you. I'll give mention of you in the credits if you figure this out ;)
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I love it. Does your X-cordinate matter for teleport out times?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Looking awsome, good job guys.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Can anyone answer my questions? Luke? I don't know how to look at the code. I'm trying to improve my speedrun to cut off around 10 seconds and make it very optimised for a real speedrun. I've had so many stellar runs going into technodrome only to see it not be there :( I think there might be a sweet spot of good frames to start on and I could use some timing mechanism to try and start there.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
How's this run going? I really want to see something!
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."