Posts for Spider-Waffle

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"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I could use a fraps-like program in a sec. Didn't find any places for it in stages 1-4. It might be possible to do something similar but in the middle of the screen to go through some blocks
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I found a whole new glitch! I think it should work on any version. The glitch seems to require a open gap in the top edge (ladder will do) with at least 2 verticle blocks to the imeadiate left or right. The only places I've found where it can be used is in the caverns of stage 5. Position yourself halfway under the gap and the blocks like you would to make the jump to missiles, then hold forward sometime before your reach the top, then attack right before you reach the top, the timing is crucial. The game will wrap you to the bottom edge of the screen and then scroll it down as though you walked down a ladder. If the top edge is open on the next screen you will fall down normallly. If it's closed you be in the ceiling and you'll do the same wrap again if you don't hold left or right. If it's half way you or the correct direction to walk out or stay and your wrap. When holding left or right in a closed ceiling you won't move or wrap, you can let go or jump and you'll wrap. If there isn't a ladder below when doing the glitch the game will take to other regonizable areas or glitched out areas. Only time saver I've found would be using the best cavern, on the second screen, warp one time, saves about a second. If you could find a place to use it on in others level it could warp you to where you want to go. IE go in some random building in level 3 or 4 and warp to the end. *EDIT* Works in stage 6 as well. I found a big time saver at left side of the room with two very long hallways; you warp 3 times then have the option of coming out on the ladder at the start of the room where you can save a turtle, do so, then go up the lader right away and your halfway through the level, right after the spikes, saves over 20 seconds I think. The map layout acts very 2D unlike rockman. Also a short cut in level 6 by full pizza in it's own little room, but this only saves about 5 seconds and is on the slower route. However, when do this one it appear you'll be stuck in the ceiling below, but then the game put right down on the floor ready to move. This is the only place where I've seen this.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Joined: 5/11/2004
Posts: 1049
Yeah, that's what I thought, someone just needs to find the right rom now... Can you confirm my level1 sewer 2 exit glitch where it puts you on the left side of the sewer after entering and exiting, I think this was fixed in later versions as well.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Joined: 5/11/2004
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I have a stratigy that works 100% where there's only a about 1-2 seconds in the begginning where shredder isn't being hit.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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How would getting shredder stuck save time? He's already hitting him at the fastest posible rate. For the dam bomb part there's at least one place where you could get a could a current going that would help I think: right before entering the tunnel of seaweed you can get a current going to the right which will last through all 4 lasers. I think you need to activate the current right before the bomb behind 2 lasers, then not deactivate it while entering the seaweed tunnel. Also you can make the first-boss in stage 2 be a footclan ninja which dies to 1 bo hit instead of something that takes 2 or 3.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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On all the bosses I've tried so far I've found that items can do slightly more damage than bo hits with I think single suriken>boomerang>tripple suriken. You can go from 11 bo hits to 9 suriken. Sometimes the technodromes guns take 4 bo hits, sometimes 6. Don's bo seems to do slightly more damage to bosses when he's under half health. On the mouser I found it takes 9-11 tripple suriken, 9-10 bo hits, 9 boomerang, and 8 single suriken. being under half-health varies the damage but not enough to make a difference with boomerang and single suriken for this boss.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Word is that there's 5 enlgish versions. I'm wagering that the secret is using an earlier version.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Well there's someone on the SDA forums saying he did it once a long time ago.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I think he said staying back a bit prevents lags which ultimately slows you down.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I'd really like to see it done.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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All attempts at swinging weapon didn't seem to make any difference. You diffinitely have to do something different than the other jumps which can barely make if done right. I wasn't able to get up with taking damage. Maybe your thinking of the part below this part? They're fairly similar.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Maybe it was on a different version? Cause you can't make that jump the same way you can make the jump up to the missiles in level 3.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Another time saver: On the part where you use the ropes to cross over 3 gaps you can jump over the pipes where the rope is throw then back into the pipes and you'll throw the rope from there. This saves time because it allows you to move forward while scrolling the screen forward for an extra two blocks instead of staning still while you wait for the screen to scroll. In order to throw the rope the screen must be scrolled forward to a certain point. This shouldn't work on the last gap because the edge of the screen will move you forward when it scrolls. You can actually jump across the first gap by having dragon fly hit you forward on the way down. Getting the dragon fly into this position waste more time than what you gain I'm affriad. If you could somehow get the boomerage guy right before the gap to be one of the robots with the head that detaches I think you'd be in business for jumping the first two gaps to save time, unfortunately the thrid is much too large, or else you could skip getting the ropes.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Can anyone look at the coding of this game to figure out how the technodrome spawn is determined for me, pretty please?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I supose that's most conventional route then; though didn't I suggest one awhile back where you up+A in the heart of norfair twice, once after returning from ridley? But alas both are obsoleeted with this new use for the door glitch I found: You can go from the top portion of the left-most column to the lower portion.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I believe that's the stage order I posted a long time ago when I first suggested doing bubble last. Another reason he didn't zip on the airman gates it is that he didn't have any item1 left.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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You can get ice beam three times, how?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I wish final fighter would try his stuff with the metroid door glitch, maybe he can find something I didn't.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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That's what I was thinking but it might be worth it to get both ice first. I just don't know how much time it would cost by not having ice beam for the rest of the game. Norfair is most complicated part, there's so many ways to do it which all seem pretty similar for time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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You sure you want to get both Ice Beams first and then be stuck with wave attack?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Sounds like you want to use up+A. I believe Z's route up to when he enters norfair is ideal. Another option I investegated was up+A after varia, do kraid's, then go to norfair. I believe it's about 4 seconds slower though. After getting ice beam and going up, you can jump out from the fake quicksand by morphing to ball, unmorphing right away (this bring samus up litte bit) then jump out instead of waiting on the block to boost you out. Also, you may very well be able to door glitch down after varia faster than bombing your way down.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Ya there's quite a bit of categories, but the way I see there should be up+A and continuous for each. up+A isn't allowed at SDA and don't think twingalaxies either so it's a big difference.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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AngerFist wrote:
If its faster then shouldnt he use it?
It puts the run in a different category, the current 100% doesn't use up+A. It depends on what kind of run you want to make. Many people think the up+A is cheating and makes the run unwantingly discountinuous, others don't.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Apon realizing you have to come back down to get the energy tank in brinstar I highly doubt doing Kraid first is worth it.
So I should use the same route as Zoizite?
I don't think so, I know a few door glitches that can improve apon it. Brinstar however I think should be the same. It's important to know if your doing this with up+A or not though.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."