Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
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I'm considering doing a speedrun for this game, my biggest concern is stage 5. I was wondering when it gets decided which of the three sewers the technodrone will be in and if there's anyway to conroll this or if one has a higher probabillity. For the TAS you should use the top right sewer it seems to be a bit faster to go to and the sewer section seem considerably faster. The bottom right looks to be second fastest for both and bottom left is just terrible for both.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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Well there's a lot of options, I'm not sure exactly what's fastest. First and foremost is this going to be up+A or not? If not you may be best off going straight into Kraid's lair.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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You should be able to input the password faster if you use back (I think it's A) to go the spots where you need to put the 2s instead putting zeros in. This is what I did in my speedrun.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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What about that turret you kill you level6, can't barrel through it? *EDIT* yes you can with 2-3 hits, this diffinitely seems faster than hitting 4 times. Can you tri-suriken it from above and have it remember it's damage when you get back? *EDIT* doesn't remember it's damage What about the guy in level2 that's in the way right after going up the ladder, the two boomerange hits on him seem to take awhile. Seems like jumping before falling could save time on some places, most notable right after entering the sewer in level3 I was wondering, what happens if you don't pickup the car in level 3 then die in the building, is the car waiting outside the building for you? *EDIT* yes it is :)
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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In the second the sewer of the 1st level, you can go down then come right back up and be on the other side of it so you bypass that whole part. There were just lots of places where damage was avoided costing time, the two kangaros in level 6 stands out, quite a few little jumps and slight back cut to avoid damage could have alternative methods that are faster. I think using the surikens/boomeranges might be helpfull for someparts so you don't have to slow down. I think some of the boss fights weren't done as fast as they could be with there being moments were the boss wasn't taking damage, like the mouser. *EDIT* I didn't see the new version; looks like you did most of the things I was thinking, nice use of the random item pickups to save time, this version is much better than the one I saw, hince the 38 some seconds. I supose there's just the level 1 glitch, maybe clearing out some of the enemies more in level6 to reduce lag, maybe leaving the flying head from one of the two robots in the missle pickup level so you can killed by it and die faster, the items could help with the timing.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Anyone up to doing a remake of this? I think it could be improved by a lot with taking more damage in certain places, doing some new glitches, and jumping before falling.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Wow, the crash bomb has an effective width greater than one block, or so it seems, maybe there's a position where it can get through I can't tell if I've tried 2 positions that are exactly adjacent. I'm pretty sure this 4 bomb method would work and be faster: Do everything the same as FF but get the middle gun along with the first bomb and then shoot across to the left gun. If you think about it the second crash bomb should diffinitely land faster.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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oh I see why you can't make that jump now, edited my post, I don't see why the crash bomb accross the screen from right to left would be impossible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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You can't make that jump but it should be faster than the method used in Final Fighter's vid as you would have middle gun and the 2 barriers in the bottom right cleared out after just 2 crash bombs instead of 3, the second one would get fire slower but than the second one on final figher's vid but faster than the 3rd one in his vid. I think there's an even faster way though that is actually possible: Shoot the first bomb just like FF did, but then go to the middle gun and kill it while the first bomb is going off asap. Then drop down to the bottom right shoot the bomb to get both those barriers, after they get destroyed run immeadiatly to the right middle gun to kill it with the 2 barriers. Then shoot a bomb across the screen to the left gun (edit* can't shoot bomb through 1 block gap) and of course run into the bottom right gun to kill it with the left gun.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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Yes, I think it drops you down to half a heart put you keep the 3 max
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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that should work where ever you use item1 pretty much as long as you have enough item1 to spare.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Well that's the idea ;) If you've got myspace you can contact him here: http://www.myspace.com/zoizite
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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not unless Z comes back
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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mmmmm.. nope, TAS aren't my cup of tea. I do speedruns.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I've figured out a lot of new stuff about the wall glitch how it works more precisely,where and how it can be used. There's a few more places where it can be used to save time, including a way to get to kraid's room with only the maru muri. I also found some new small tricks that can save a fair ammount of time as well.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What's going on with the new run? Final Fighter's new tricks will save over a minute right?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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Where's Zoizite been? I found a new wall glitch that saves tons for a 100% run.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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Can you zip on the 1 block thick wall on flashman's stag? I think no but I can't remember. I don't supose doing heat air flash would help much for flash? Also, did you try doing the new little item3 trick on heatman my way? You jump across to the ground then turn around jump back and toss the item3 and land on it where it's sticking out of the little block in the air.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
That's a very intresting idea. I'm all for this. Who knows, maybe you'll uncover the mystery to the minus world.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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As far as the best trick is concerned I believe you can do twister-city, roll-city, flip-city, z-flip-city, and tabble top in the same trick. Not sure if I ever did it but I know I was close. This is on the last jump of the stunt course for the 4th curciut, which is by far the largest jump unless there is some crazy glitch I'm not aware of. I know there's a lot of shortcuts and things you can do to save big time in this game. You can rotate your wheel up to jump higher. This allowed for a big shortcut in the hunter curcuit on I think the track was called to and fro'. Then I know there was a nice time saver on I think mega jump, it envoled not shooting high on one of the parts where the track froces you to get launched straight up and you land on a horizontal surface. I think you needed to do something like bail right before that part, and instead of getting launched up you would be put right onto the horizontal track.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
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I think I got 25.05 or something with just playing normally... You should hardly ever press the twist button. To do twists press back then forward. I remember being to do flip+twists which was a bit faster. you could do them with L but I think you had to do some slowing down or something right before you jumped; however, if I remember right you could do a roll + twist using the method for twisting I described above and if you landed the roll in exactly the right posistion it would credit you with a flip instead of a roll. I'm also pretty sure you can do z-flips, not sure if you can adds twists to them, or if they're faster.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Bisqwit wrote:
However, in the Iceman level, the resource management is still a problem, and because your idea requires 7 beams and I only have 5 allocated for that region of game, I can't use that trick there (yet).
A 5 beam version still might be good. I don't know the actual length of that part of the map; was my guess of 4 max length beams correct?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Post subject: Metroid questions for Zoizite, Arc or others
Banned User
Joined: 5/11/2004
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So I’m going to do a speedrun of this game soon and I was wondering a few things you guys might have some knowledge about. 1. Is there any way to make Kraid consistently not move forward a lot when you enter his room? It seems to me he pretty much set to do this at some point in the game and I’m not sure if that’s very controllable at all. Changing what I do right before Kraid seems to make no difference, if he’s set to move forward he will do so always even if you exit and reenter. 2. Are there anyways to make enemies drop missiles at a higher percentage, or enemies which are more likely to drop missiles. Also sometimes I encounter a tube bug that will drop a missile once or twice, then never drop again until I exit the room and reenter, is there anyway to avoid this? 3. Lastly, I was wondering about the zoomers in the first the long vertical passage. I want to make them such that they don’t get in your way while climbing it. I’ve developed a consistent way to do this for first time climbing the passage, but have yet to do so for the second time after killing Kraid. What is it that effects how these zoomers spawn. I’m guessing it’s the state of the enemies right before the passage, but what exactly are all the parameters?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
2 seconds of lag doesn't suprise me. The game really wasn't made to handle those 3 tiny frogs and it shows.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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I know using item2 for the whole part only saves about 1 second. I diffinitely think doing the item1 zip is worth it. I think just doing one switch to item1 is probably going to be the way to go, then maybe using item2 for the crab part.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."