Posts for Spider-Waffle

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lol, yea, I was thinking the same thing. ;\
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Hey, wonderfull gifs, this has to be the prettiest timeattack topic ever! Off by one pixel :\ I don't supose you can use the jump at a different walking animation frame technique to change this, or chain together the temporarily lower technique, that is, through some combination of jumping become temporarily lower then temporarily lower from the already temporarily lower posistion?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Had an idea for a new zipping technique, I don't think I've seen it before: First you construct the longest MB you can and heigh enough that you will be jump off of it and place another MB to zip on. Then you place the next MB asap and make it's length slightly smaller than the longest possible such that after your done zipping on you'll land on the first one, the long one, again. From here you make the another MB of maximum length and place it as low as you can (hand height) and repeat. Placing it low allows for more MB chained like this, I don't know how many you could do. But you'd want to start as close the ceiling as you can such that you'll be able to fit how ever many you want in to minimize jumping time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Are you thinking of the first screen of the last ladder? The last two screens look they are about 1 MB short from constant jumping and no climbing. Trying to use 1 or 2 MBs on the first screen of the last lader and then 1 MB on either/both the 2nd to last and 4th to last laders wouldn't be hard. About how many frames does a jump save opposed to climbing that distance?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I had some ideas for elecman: Here I was thinking jump off that ledge under the MB before you place the first MB, maybe you can change the nature of the pause so you only go the required height to get on the ledge. Then I was wondering if you considered not doing the 3 MB in a row part to zip a short distance, and instead using these MBs elsewhere. I was thinking you could use 1 or 2 on the first screen of the last ladder, maybe an aditional one on either/both of the last 2 screens. Then there's coming up the 2nd to last and 4th to last ladders. [EDIT by Bisqwit: URL refused to work. Changed to something that works. (Using some other route to download the file.)]
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I just realized, for question of not zipping on clashman's final tunel, it's because there is no more item1 juice. For not doing it on airman is likely because it's 2 aditional weapon switches, opposed to 1.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Bisqwit wrote:
Spider-Waffle wrote:
I was wondering, what exactly are all the conditions for getting each of the 3 items?
Item1: Beat Heatman Item2: Beat Airman Item3: Beat Flashman
Here's the core of what the route is based around. As you can see Heatman is very necessary for clash and quickman.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Bisqwit wrote:
That would be strange, because the MPG I linked to was made by Finalfighter, and he was the main route planner in the movie. He also did the last edits to the movie.
Well then... yes, this does seem strange. As far as the clash and metalman tunnels go here's what your looking at- Clash: starts with item3 before tunnel, needs to switch to air for clashman fight Metal: starts with item2 before tunnel, needs to switch to quick for metalman fight I had another idea but I doubt it's faster: For the first metalman fight, instead of switching to quick first, switch to a fast full ranged weapon (probably normal shot), hit metalman with this while running towrds him and then switch to quick when in range. It's an extra weaponswitch plus maybe more delay to save one quick (the boomerang) shot.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Great work you guys! My guess is they overlooked the usefullnes of item1 in bubbleman's level. New route(hopefully): flash,heat,air,clash,quick,metal,bubble,wood (wood could go anywhere after air, but I think clash might be of use on wood, and wood doesn't look like it's of use anywhere)
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I'm questioning wether doing bubbleman first/second is better than last. That is, wether having bubble for the heatman fight is better than having everything for the bubbleman level, namely metal gears for the bubbleman fight; they might also help in the level with reducing lag, and the items maybe be of some use.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I was thinking of doing something similar at end of the bombman's level after passing through that second wall, could you use the jump in a wall and be temporarily lower technique to pull this off?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I don't supose you can jump out of the right side of a wall and land on a MB, maybe a short one?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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That's a totally sweet idea, but that last bit doesn't seem like it's worth it, falling is awfully fast as is. Have you considered not doing route P, the very first zip, since it's 4 beams for only 1/3-1/2 full length zip, I was thinking maybe stay with your weapon at that part and shoot the red junky things to reduce lag and then do the large zip off the pillar. Also is it possible to get a refill off of the black rocket things that travel in sin waves?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Is it too low? Otherwise I don't see how it's different.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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At the end of the bombman level there's a room with an extra life and a small tunel underneath, could you zip through this small tunel, if so that seems like the best option to me.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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jxq2000 wrote:
Can you pause and switch to Item-1 while an Item-2 is on screen? I don't think you can, but I'm not sure and am currently to lazy to test :-P
Nope, but wouldn't that be nice. I have a sugestion for gorilla part of woodman's level: Ride the first item2 under the 3rd gorilla, then jump up onto the platform with 3rd gorilla to the right of the gorilla, as far right on the platform as possible, maybe run left on the item2 for a bit to get the gorilla to be further left when you jump up so you don't have to take a hit. Then use a new item2 to jump over the last gorilla, using it as far to the right as posible to conserve it's juice for the last part of the level, or switch to a weapon (like clash), and kill the last gorila and switch back to item2 so you'll be able to ride item2 in last part all the way. Another thing: I checked the parts for the tunnels before metalman and clashman again and noticed zipping for both requires 1 aditional weapon switch and they're the same total zipping distance. The only thing I could come up with is the hopping helicopter guys would interfer with the zipping on clash's tunnel.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I was just thinking using an item1 like normally, but I see now that it's too small of a gap vertically
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I'm guessing you can't zip on the last thin platform in woodman's level, where the gorilas/large moneys are, why is that?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Ok, I like the route used then. I was wondering, why is clash not used against quickman the second time around?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I was wondering, what exactly are all the conditions for getting each of the 3 items?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I'm not that advanced :\
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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The looks like about the same horizontal back tracking, there's a slight wait in the verticle direction for Blublu's (I think this could be reduced by pausing to switch right before you toss it so you don't go as high afterwards) there might also be for mine. It would be very close.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Vatchern wrote:
Maybe if you jumped out right, then turned left for 1 frame to shoot the item, then right again to just barely land on it by like.. 1 pixel (to make it fancy) then bounce jump over to the ledge. Try that out.
I don't think that's possible because the item3 is tossed with a high arc, you'd have to jump really far right before you turned around and chucked it or else it'd go over the block. Maybe if you up agianst the block when chuck it would start below you, you could pause to stop your verticle velocity right before if that'd help. Even if you have to jump to the right ledge first I'm very confident it's faster because it's about half the horizontal back tracking distance, there's some other small factors but I think they about cancle.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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You can make this jump. I placed the item3 by jumping to the right ledge, then jumping back left and tossing it, then I landed on it. This might be faster than the orginal route. If you could place the item3 without having to jump across right first it would be quite a bit faster.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Item 3 would already be out for Heatman and Clashman, is using item 3 for this much different than item 1? *edit* nevermind So I guess the added time it takes to switch to item1 and back to a weapon makes the zip not worthwhile. :\
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."