Posts for Spider-Waffle

Banned User
Joined: 5/11/2004
Posts: 1049
Maybe the guy that did the dragon warrior speedrun can decode how the random variable is determined?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
It would make sense if the ball was faster for that part of tourian. This is because you can change direction sooner after falling since you only have half of the modle size to wait untill it falls past the platform. Might also want to try moving away from the platform as you fall and then back towrds at just the right time so as to utilize horizontal mometum. (not sure if this exits when in the air for metriod) This is just an idea, but maybe the low jumping lava guys is from entering the 3 MP row when the screen is scrolled down most of the way? if not this then I would suspect it would have to do with were enemies are/exist before you enter the room with the lava hopers.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
-ziplock- wrote:
All you really need to do is jump to the platform above the door to the three tanks, ball up, roll off, and morph jump to the top level.
Ah, yes indeed. Doing it with the ripper might be faster though. I think what makes the glitch work in the lower left corner of Kraid's lair is that there is a closed red door. I don't see any other red doors that could be used praticaly this way.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Zoizite wrote:
To get the top 2 missle tanks, you can bomb boost jump or door glitch. It may be possible to get a ripper to spawn so you can get up there with the ice beam. I do a bomb boost jump to get up there in my new run. You also need to do the same just to get to the 3 missle tank room.
I was able to get a riper to spawn up top simply by killing the last verticle lava hoper before exiting the 3 MP row. You can boost off him without ice beam to get up to the top row. This saves a big glitch up. The glitch up from the ice beam row to the 3 MP row is really small, I think you could do it with only jumping 5-10 times total, you would want to roll out in ball form and jump up the platform. I think this would be a pretty neat run and fairly fast too. I've been trying to get the same type of glitch you can do in the lower left corner of kraid's lair to work somewhere else. This could be really usefull for a 100% run.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think any 9 route would be slower than a 6 route with reloading twice. I only see 3 missile pickups as another plosible solution, but this would require 7 reloads. If using up+A you could get 3 MPs in kraid's liar fairly quickly, might save enough time to be worth 5 reloads but I don't it. Aren't the nearest metroids still a ways after you get out of the Z room? Here's the routes I think would be best: using up+A: 1. roll :P 2. lower brinstar MP 3. 5 MP cluster in norfair (first boost up the white wall climber in the middle, then glitch up to the row with 3, not sure if you can jump up to the top row, but you could glitch up, might be able to manipulate things to get enemies to spawn up higher and use them to boost) 4. up+A 5. brinstar ice beam 6. up+A 7. Tourian I'm pretty sure this^ was the route I wanted arc to try a long time ago. Not using up+A: 1. roll 2. top left Kraid MP 3. botom Kraid MP 4. Glitch to middle left column (it can be done in secret passage room to the left and up 1 from fake kraid) 5. top right Kraid MP 6. brinstar ice beam 7. tourian I think this^ route is the coolest ;) Not using up+A (orthodox way) 1. roll 2. lower brinstar MP 3. norfair 5 MPs 4. glitch down 5. brinstar ice beam 6. tourian up+A, 9 MP: 1. roll 2. lower brinstar MP 3. top left norfair MP, up+A 4. 5 MPs, up+A 5. brinstar ice beam, up+A 6. top left kraid MP, up+A 7. top right kraid MP, up +A 8. tourian NO up+A 9MP 1. roll 2. top Left kraid MP 3. top right kraid MP 4. brinstar ice beam 5. lower brinstar MP 6. top left norfair MP 7. 5 MPs (then glitch down) 8. tourian
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
It would be nice if you could glitch down to the middle MP. I tried for a bit on the left 2 doors down there but no success. You could still bomb boost up that the little thing at the bottom of the center column and go around to the right, but I suspect going from the left MP would be faster ultimately.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
There's a number of ways you could do Kraid's lair and I have no idea which would be the fastest. This is the least obvious one I thought up: Procede to Kraid the normal fastest way as you would on an any% run. Get the MP that's halfway there, kill kraid. Then glitch up 1 level on the first blue door to the right, then glitch up another level the blue door to the left. Get the MP to the left and up+A, then get the 3 remaining items up+A after each one.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I got 2 ideas to modify that route- 1. up+A after 8, do kraid's lair, get 37, procede to 9. Its a question of going to tourian from game start and going from 8 to norfair, or going to tourian from norfair/game start and going from game start to norfair. I bet it'd be slower. 2. Go from 18 to 23, then do Ridley's lair, then do 19,20,21 and 22 then up+A. This could be close, there less horizontal distance but more verticle and you'd have to go through the secrete passage twice.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
If your door glitched down to kraid, glitched up the to missiles, killed kraid, then went abd glitched down to the ice beam, then went to tourian you'd make pretty good use of the door glitch I'd say. I don't see why up+A is required, this would be a big improvement on the current non-(up+A) run.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Are there any plans to do door glitch but no up+A run?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
-ziplock- wrote:
Hmm - I played around with going to Kraid's lair first quite a bit, but it doesn't seem possible to get any missiles without having missiles. How can you get missiles to open Kraid's door in Kraid's Lair without any to begin with? There are only 4 missile tanks there and they are all deep beneath missile doors or bomb walls. I even played with the door glitch to try to get me lower towards the missile tanks, but failed. How is it possible to get missiles from Kraid's Lair without any going in there?
Go up the top left wall. I'm starting to think now that Kraid first could very likely be faster for up+A and non-(up+A). For up+A, when comparing the routes, for the non-kraid one you basically are adding on the extra trip to the brinstar missiles, which is roughly 52 seconds and as far I can tell are basically only saving the time it takes to go around the missiles in Kraid's lair, which would be about 30 seconds of horizontal walking + glitch up the wall, doors and missiles, really close to 52 seconds ;\ Keep in mind you'd want to up+A after getting the ice beam for both routes so they end up being quite similar. Maybe one of you two should try the kraid first and the other the non-kraid first. I think it's close enough that only such a comparison would verify which route is faster.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
For the optimal route using just the door glitch and no up+A I'm pretty sure it's going to kraid first. I remember I tried to work this all out using segments from previosly runs and adding and subtracting them. I think I decided that route Z sugested would be best for the door glitch and up+A, but it would be very close, someone might want to verify my arithmatic.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think it's time for a bumb...
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
If you go off the top of a screen that can scroll up or down you'll go to the bottom of the sceen and then some, how far I'm not sure because your invisible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think I found another door glitch you could use in a 100% run: In Kraid's Lair, after getting the bottom MP you would keep going right, and door glitch down in the next column. I did the glitch going up before, so it should work for going down too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I meant door glitching directly into Kraid's room.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
You might be able to door glitch to Kraid without using missiles. I managed to get down to the fake Kraid once, didn't try much on the real Kraid. I think you can get into tourian with just ice beam by boosting off of the flyer when he unfreezes, in arc's last run he gets up high on the frozen flyer so it's just 1 more block up to get out, which is how high you can get boosted I believe. Also there should be no good reason why you couldn't just do it with bombs alone besides maybe taking too much damage from lava setting up a good sequence. At any rate, I think the only missels from mini-bosses is better.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Are you sure you can avoid all the metroids without using missiles? You only need 15 missiles since you can go back and refill off a metroid, the MB remembers her damage and the Zs only take 7-8. I already explained this way back.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I didn't find anymore door glitches that work in Norfair, so I think that route is optimized, expect for maybe the 5 MP and ice beam part in the top right corner. In Ridley's lair you can do the door glitch to get down after the first secret, I don't know if it's faster though, it would be close. I did manage to door glitch down towrds the bottom MP but it wouldn't let me scroll the screen left or right, it took me to the right side when I ran off the left and vice versa. :(
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm somewhat you suprised you weren't able to door glitch down to get the missle pack after Ridley on 1 of the 3 sets of doors to the right of Ridley. I'm asuming you tried this. I full heartily think the rest your 100% route is optimal, maybe a few door glitches that could save a couple seconds like returning from the first secret in Ridley's lair.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I've been trying to come up with my own 100% routes using some crazy door glitches and other tricks, most of which I'm not sure if they work. Here's what I came up with for Norfair: http://clan-3v.com/spider/Norfair-SW.JPG If some of these glitches do or don't work some variant of this route above may be possible. (Edit: I checked out almost all the door glitches in this route and none of them worked :( still I have faith that there's a least one more door glitch that can be used :)) http://clan-3v.com/spider/Norfair-5MP-Ice-SW.JPG I found all these metroid maps here: http://www.cheat-database.info/display/family.phtml?select=Metroid
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
First off I would like say Zoizite's run was really well made and planed and I enjoyed it greatly, I liked the good use of the door glitch, I was going to see if I couldn't find any other places it might be able to speed up a 100% run. Secondly, Arc, I think I said already that there's 3 door glitches that could improve your run, 2 can be used together. The route I was thinking that would be fastest would involve glitching down into Kraid's lair right away, then going to the first blue door on the left, going to the left verticle shaft and door glitch up the wall so you can get missles up there, then go back and kill kraid as normal. I had a second way to kill kraid that is much less obvoius it involved going to the room in the bottom left with the secrete passage that Zoizite uses in her run, glitching down and exiting from the door to the right in room below. I only managed to get this glitch to work once, usually it takes me through the door above the room where you start the glitch instead of below. From the fake Kraid passage you go right I and think you might be able to glitch down directly into kraid's room just like I mananged to glitch down from the secret passage room, but I have yet to verify this. If the second way to kraid is even possible I'm not sure if it would be faster; they both seem about the same. The other door glitch that could be used in conconjunction with the early kraid is simply glitching down to get the ice beam, skipping the bombs. It is possible to manipulate the enemies before returning up from the icebeam as to get a green flyer in the above passage and use him to boost up, so you don't have to wait on the block to boost you, I don't know if it can in way that saves time though. Then of coarse you won't have bombs to boost up in the miniboss bridge to Tourian, but I see no reason why the flying guy can't boost you up there when he unfreezes.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I would consider not using the door glitch an actual mistake, like not using a stuck in wall glitch in rock man.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'd like to do this, but first I want to make sure Arc will do a door glitch run, assuming it could save time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I just really like to see things completed as fast as posible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."