Posts for Spikestuff

Spikestuff
They/Them
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Joined: 10/12/2011
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Kles wrote:
Anyone got an encode for the new version?
You're funny, it was already switched.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Very Boring: No. And according to Tangent and N?K, poorly executed TAS. julius you need to understand that you should take your time when creating these TASes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Obviously sheela is going to be the publisher for this one. :P Holy molly what the yes vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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samurai goroh wrote:
That "10" one was a brilliant one. Please have that in the TAS.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I didn't compare with the current one on nico, but found this little one: Link to video Sloppy as heck tho.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alternate Answer: lsnes
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feeuzz22, that's a very, very old run. Link to video But if we all notice it "NG+" which isn't allowed. Here's the actual non-NG+ run: http://www.twitch.tv/zorplox/v/15402512
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Axodo wrote:
This run is not optimal. I tried to make a TAS of the first level, mine is 50 frames faster than yours, and in some areas you don't use fastest strats, such as Gargamel fight, where you don't need to jump on the enemy to hit Garagmel, a precise jump and correct timing to throw the present are enough
Can we just get some proof on this please: http://tasvideos.org/userfiles/my#uploadfile
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bye: User movie #25661791897998014 Probably improvable, I don't know, I don't care. Edit: I should point something out in the original file. It says "pocketmonsterv2-Spiked.bkm.bk2" this was from a userfile from the other TAS. I don't know why the Spiked version of 1.6.1 was used considering the fact that Kura planned to restart and got around doing it in the past month. But it seems to be a clean up of all the mistakes with the original input using 1.11.1 and it is basically not "Spiked" as the input was killed way earlier at the final fight.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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About damn time! This TAS was very boring. Yes vote. If you don't get it you should hit yourself. Simple explanation, I'm entertained.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Why aren't you using mGBA? It's a much easier emulator to do link play. As all you have to do is: File > New Multiplayer Window
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh by the way, you can kill your input after knocking out the fans/speakers(?) at the final boss section, and it will basically do all the work for you (if you switch to the dog). Not providing that, 'cause I hate that type of input, and it's a looooooooooong wait for you to win.
WebNations/Sabih wrote:
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Post subject: German, I mean French. (and cutdown)
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Holy mother of blank input: User movie #25539183251594721 I'll look into the ending input properly later. Edit: Now to act more like Ocarina of Time User movie #25590631440967474 This one corrects itself to the end of the final dialogue, I found out that the dialogue is automatic when you reach the ending, so this is gonna be fun! Edit2: More appropriate ending input. User movie #25591723101313611 Also, now that I look at your final fight input, I actually hate the input of this TAS. I will still say it's acceptable but this too can be obsoleted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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A Japanese, bios... how lovely? Anyways, the proper one BizHawk would look for is this: Bios (World) sha1:300C20DF6731A33952DED8C436F7F186D25D3492
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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That ampersand "&" should not exist.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I don't know if I should laugh or not now.
TheRealThingy wrote:
Do not submit unfinished stuff.
gamerretro2 wrote:
Hello i can't submit my WIP progress i have this error
You know. THIS AREA. gamerretro you're forgetting to put .bk2 at the end of the filename when uploading.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I had to grab Mesh's one just to see if he used Game B, he does not. First one, Game Loop: The only two TASes that actually go through all the loops is the two Mario Bros. Tases all other Mario/DK and heck Galaga arcade ports only do the first loop, so I don't have much to comment on there. Single loop would be fine, but for all loops I'd wait for the arcade version just in-case they have any specific traits to them. Secondly difficulty: All the other Donkey Kong TASes, except Mesh's (which is this one) is done on Game B, why is this still not on Game B? I don't know, preferably don't want to know. DK does have to take more hits in the two different Game Modes. Personally, I think using Game A is just scraping fine. I didn't find this entertaining like the last one, so I'll be voting Meh.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Doesn't even thank the user who gave them that. stares evil Link to video
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Spikestuff
They/Them
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arandomgameTASer wrote:
[2391] PSX Crash Bandicoot (Japan) by pirohiko in 36:19.85
When 100% Exists.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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More appropriate ending input: User movie #25449439461793722
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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clanker_iii wrote:
things like X/Z/Y position, X/Y/Z speed are hard to find because, for example, if i exit a loading zone and walk forward, how do i know if i'm increasing or decreasing in X/Y? assuming i'm walking on flat terrain (keeping Z the same) i could be changing my X and the Y, just the X or just the Y. i don't think that banjo's facing direction has to do with the direction of movement, because it's possible to, say, jump, and face forward, but move to the right or left. since that type of "trajectory manipulation" is possible, i don't think his speed is dependent on facing angle (although facing angle would be a good value to have i suppose).
Start with staying in the same zone, get to a level/zone with a tall mountain. Height: Set your value to be Greater than 0 then search. Go up said mountain and check not equal to previous value, stay in same spot and make it equal to same value. just continue that progress to find the height positioning. Position: Bit more difficult. Once more find a flat level/zone or stay in the same one, your choice, greater than zero. then move to another position, not equal to then stay still make it equal to, the issue with 3D games is that it takes a bit longer to find the positioning on ground so take your time finding them. It's just something that will take time, trial and error. Height's easy to do but positioning is not. Best of luck.
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Spikestuff
They/Them
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Metroid does in fact have a difficulty setting in the Prime series but do you use it? Yes, the easiest difficulty due to no difference between the game but boss health increases. Second one on the easiest difficulty trial is from Spyro: The Eternal Night it's chosen as the enemies would take more and dish out more damage on Normal or Dark Spyro (Hard) difficulty. Yet again, just health increases, get damaged for a bit more and boom, hard difficulty. Crash Bandicoot's Titans Series has difficulty settings do you it? Yes, the hardest difficulty is used besides the increase of boss health, it will not matter as the game speed itself increases as you move faster compared to normal or easy difficulty. Why is it so hard to understand the fact that difficulty is chosen for an advantage over a game if there is no difference except the amount of hits you deal or get?
WebNations/Sabih wrote:
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