Posts for Spikestuff

Spikestuff
They/Them
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Fixing page 144 This is still happening huh (page issue. Rhetorical)
WebNations/Sabih wrote:
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Post subject: Well.... Poop.
Spikestuff
They/Them
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superlink wrote:
Here is a movie of the glitch. http://dehacked.2y.net/microstorage.php/info/874472192/Mario%20Bros.%20%28JU%29%20%5B%21%5D.fcm
I forgot to take this glitch into account: Doesn't work on PAL version. There is a high possibility I'm restarting. Huh? Why? Bonus Stages. If it wasn't because of the Bonus Stages I wouldn't care about this, but since there are Bonus Stages in this game it's best to do this glitch.
MUGG wrote:
I think there is a glitch in this game where you can jump through floors by pausing. Try it
When I read this MUGG I was thinking about Skipping Phases because I was calling the Phases as floors, thanks for bringing this up when I was doing this. Just stupid that I ignored your advice along with everything on the first page. Edit: Now I won't take that floor clip as the full reason to why I'm restarting. When I was mucking around with the PAL version, I was doing stuff that I wasn't doing in this TAS. So when I was going to release my next WIP I was going to start again. Edit 2: To my Testing in the Bonus round (Phase 3) I was unable to jump through the ground. Someone please take my input and see if you are able to jump through the ground during the bonus stage and then post your file over.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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For what it's worth here's some stuff I did on the PAL version (Phases 1 to 9): -Video Deleted- You can note that I did stuff the PAL version can only do. Mario and/or Luigi first frame visible at Phase 10: PAL: 9923 = 03:18.43 NTSC: ~12486 = ~03:27.76 ScienenceFX: 11429 = 03:48.55 - Note: Game A and 1 Player The NTSC was converted as if it had the same order as the PAL version but with the restraints it holds. Edit: Should mention, The PAL version is strictly important to get the Bonus Phases done quick. Everything else is clocked outside the Bonus Phases so they can be done "normally".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Finally going to mention one more thing. The PAL version of this game (aka this TAS) the maximum amount of Phases before a loop is 23. Now here's where we have fun. The NTSC version has a total of 13 Phases before it loops. What does this mean? Well, this TAS is 3 Phases too short. Would this game's PAL version be acceptable and also the NTSC version as 2 different branches to one another. With what I just typed I'm also stating this could actually be a total of 3 branches if both 13 and 23 Phases are allowed. So in branching it would be "13 Phases", "23 Phases" and "99 Phases" But that's a concept I have to ask everyone. Anyways the question: Would 3 different branches be acceptable for this game? Edit: Mentioning this now, because of something which happened on IRC. I have checked the NTSC version with Game B and 2 Players. The PAL version was validated with this Game A, 1 player. So yea, if someone wants to check if PAL Game B is the same as what I wrote above (23) go nuts... and I will add an extra point for NTSC's sake, if I'm incorrect about the amount of phases and where it loops it would be up to phase 18 before the loop.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I hate how the PAL version has that little thing where you can move in the air. It's only really helpful in the "Test Your Skill" Stages. You can play the normal phases as if you're running with the "tight" controls... or a 1 player TAS. NTSC - 14.5 NTSC - 14.5 NTSC - Doesn't Exist (Let's say 14.5 because no ice physics) Oh, if anyone is wondering why I'm looking at the PAL version it's because I just want to see what time "23 Phases*" TAS would be. *23 Phases refers to the max stages on PAL before the looping begins. NTSC's max before the loop is 13. Edit: I might be wrong on Max amount of Phases in the PAL version. I'll keep you guys posted about that one too. Edit 2: Top Imaged switched to a faster time because I "forgot" how to play the PAL version. For the curious Mario getting the top coins would have an end time of 13.4 Edit 3: I made a post over where Scienence's TAS is, I like to see feedback, but I think it's better that I put the question over there instead of putting it here. So please have a look at it and put in your own thoughts. Edit 4: Image swa- same time O.o
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Spikestuff
They/Them
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Ehhhhhhhhhhh. Meh Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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I will try and explain with Spyro 2: Ripto's Rage/Gateway to Glimmer. [1523] PSX Spyro 2: Ripto's Rage! "14 talismans" by lapogne36 in 28:11.70 - Heavy glitch abuse [2603] PSX Spyro 2: Ripto's Rage! by lapogne36 & Crash41596 in 07:32.47 - Major skip glitch + Heavy glitch abuse For Spyro 2 What you need is to obtain the Talismans with in level glitches and then you warp in front of the boss' door. For the Major Skip you can just OOB into the boss' fight. Note: I wrote I'll try to explain.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan please, stop doing this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Paused wrote:
Whoops. I could have sworn I had read that phases reset way before 99. Anyway cheers for the update.
To Quote World of Longplays. "This game has no end. From Phase 12 onwards, the levels start repeating. This video shows gameplay upto Phase 12, ending with a Game Over screen." Even though that longplay if it was avoiding loops stop at Phase 13, The "Test Your Skill" Which means the TAS would've ended at frame 18785 (05:12.57). This means that you have to use the PAL version of this game due to the faster starting point of the game. NTSC is only faster for a "99 Phases" TAS.
Spikestuff wrote:
The "Classic" version has a 3 frame wait for Mario it also allows the player to use the B button to skip the cutscenes. The Original NES version you have to wait a total amount of 263 frames and a 176 frame wait after finishing and a stage and 3 frames added for every stage (The 263 frame wait only happens once). The "Classic" version you can hit the opposite direction at any time and Mario flip the other way in an instance. The Original NES version you slide for a set number of frames before next input. But what kills the "Classic" version is that it is a port of the Arcade game and should be an Arcade TAS not a NES TAS. That's just my thoughts, anyone can jump on it and attack my thoughts or expand on it if they like. Edit: Because this is back I should point something out that we said several times. The issue with your TAS right now is that it's 60hz. PAL is 50hz.
What I italicized in my quote I don't think that's the case anymore but I don't know what to think of it. Edit: Just remembered something different between the versions. PAL version would finish at Phase 23 not 13. Edit 2: Oh and for those curious. This is the difference in time for Phase 1 plus the startup (2 Players, Game B). PAL : 568 / 00:11.36 NTSC: 896 / 00:14.91 with their respective timings. I'll do a 23 Phase and give you a time in the future of what a PAL run is. Edit: Correction on amount of Phases on PAL version.
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Spikestuff
They/Them
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What did I vote last time... Oh right. "Meh. Vault Worthy."
WebNations/Sabih wrote:
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Spikestuff
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Samlaptop wrote:
A nice improvement to the published run.
Published run for the uninformed: [1306] GB Oddworld Adventures by applepieman in 09:07.88 I'll give it a Meh. I cannot give this a Yes, because it wasn't entertaining to me but the TAS has technical points to it compared to the previous one. Edit: So feos do not do what you did to Tekken 3
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Spikestuff
They/Them
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A "game end glitch" for this game should be rejected. You only need 48 frames just to finish this game. The branch isn't worthy for this game. Going with based Patashu and also saying it's more of a debug code as you are using the second controller to do this. Also that this is a bootleg which didn't have much thought or time into the development. Oh, Meh vote. I am both entertained and not entertained at the same time.
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Spikestuff
They/Them
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Keep it up Kura!
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Spikestuff
They/Them
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Slower than an RTA which is "glitchless" (There might be faster "glitchless" but this is the one I was looking for). No Vote. Oh and also slower than the one which started it all: [665] NES Super Mario Bros. "warps" by Bisqwit in 05:15.65 Your TAS input overshoots. 8-4's Final "A" Input: 20941 (20916 to 20941 A is held, Mario Bros only needs it for 6 frames according to HappyLee's input.) 8-4's Final Input: 20966 (It's a "B" input) Final Input: 21637 Final Frame: 21694 Also that re-record count. Edit: Was taking time to find the RTA. So I decided to plop the RTA WR there instead for a temporary amount of time. Sorry adelikat.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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everything is negative.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zowayix wrote:
^The third one isn't exactly unique to this run though.
Actually it is... I have not seen a Pokemon TAS that has done this. Also it's possible to have multiple screenshots.
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Spikestuff
They/Them
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Correct? If so, I like the third one.
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Spikestuff
They/Them
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I chose the one with MissingNo for a 3 fold reason: 1. Everyone should at least know that MissingNo is a Pokemon which breaks the game. 2. MissingNo hasn't been used as a screenshot and using the running away one made it seem like they don't want this. 3. Because it was the most simplistic one to choose due to a lot of things going on within this TAS. If you can timestamp your example I will replace it. Why? Because of reason 3. Because past Pokemon TASes has pretty much shown everything now, so it's a bit harder.
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Spikestuff
They/Them
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Kurabupengin wrote:
Wow... you were that far? So sorry bro.
1-1 1-2 1-3 Cannon 5 5-1 That's why he's so far.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Meh. Vault Worthy.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You might wanna return and fix up your starting input. Frame: 9, 88, 254 and 291 is when you should be hitting the start button. Frame 9 Skips Sachen's Logo Frame 88 Is the earliest you can hit start Frame 254 Earliest you can hit start Frame 291 Earliest you can hit start and right. Saves a total of 5 frames (When you can see the character) Since you mash your inputs are derp.
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Spikestuff
They/Them
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Temp Encode: Link to video Sorry CoolKirby. I did know you were creating a temp. but since you said it would take a while and people continued to ask I decided to do one as soon as possible.
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Spikestuff
They/Them
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DiscoRico wrote:
PRAISE HELIX
Suggested Screenshot: 408806 Edit: Okay Actual Screenshots:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This is actually one of my favorite branches so to see it being destroyed like that is amazing. Anyways, Giving it a YES vote.
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