Posts for Spikestuff

Spikestuff
They/Them
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Joined: 10/12/2011
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I'm not going to go far with this but it looks okay* for a single player TAS. I am not checking your starting input this time. Maybe later but... You have 467 maybe more unnecessary frames at the end (~00:07.78 seconds lost). Correct your ending input and post it to the WIP section then post it here to be replaced. I will write this, a 2 player TAS can go along side with this. We have a few arcade style (or arcade to begin with) which uses all players or just the single. Refraining from voting until a replacement is made. *If it isn't okay, I apologize because I'm still up for some reason so at the current time of watching it looks fine.... Night.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ah, so it's a 100% + Max Score TAS. I LOVE IT!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Something N?K and I did a while back. It was a bit unoptimal but it was fun to do. Link to video Time: 2:16 Rerecords: 7909 Tekken 2: 24"61 (Solo: 26"50) Tekken 3: 19"86 (Solo: 19"20) Yes that means something we already knew. Tekken 2 needs an update but that will be done in some other time. The "bit unoptimal" is where we need to complete Tekken 3 a little bit faster.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Cyber_Kun wrote:
My issue is I don't find this run entertaining, and I feel like not putting these into the Vault is getting silly.
Then why don't you go ahead and vote No. Also do not make the reason "It's another "game end glitch" TAS no vote" because that would be the laziest reason on a no vote I have ever seen.
Cyber_Kun wrote:
[2604] SNES Super Mario World "game end glitch" by Masterjun in 00:41.98 [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91
I see that you have Kirby there, oh and Super Mario World. What do those two have in common? They both obsolete the previous one. Also the original branch name for Kirby's Adventure was "glitched". Let me point out what the old branching system called these "game end glitch" TASes. They were all called "glitched". So including especially this it was given the branch "glitched" before we actually ended up replacing the branch entirely and well we had to change the branch's name to compensate with the game. [1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 Sometimes the branching needs to be explained because of the new branch it was given, "box glitch" needed to be explained but the explanation was there to begin with when it was called "glitched". So the problem occurred when a few games carrying the same branch were under the game's branch was not a properly clear one, where each game carrying that "game end glitch" allows us to place the game which contains skipping majority of the game and the final boss. So calling it "game end glitch" for well what used to be known as "glitched" branch clears up the name of the TASes and also saves time explaining these things in the Movie's description. No seriously take everything with the word "glitch" in the branch and remove the entire branch name and switch it with "glitched" How does it make you feel knowing all these TASes all fall along one single branch only that it was expanded and well made it easier for viewers to understand.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just letting you know that the TAS that person created actually was finished. The last part doesn't exist because it was removed.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Masterjun wrote:
>People getting angry about games being completed too fast.
Nah, it's just Cyber_Kun complaining again.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Mexico vs Cameroon And I wasn't shocked that Australia lost 3, 1 to Chile. Well, I hope Greece does better.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Guga wrote:
Kurabupengin wrote:
NES and not N64... Someone should fix that.
Its just the title of the temp encode.
Uh, no. The temp encode has said "N64" since it has been uploaded. The "NES" is incorrect Guga.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
That was a fun watch. According to wikipedia, there's more modes. Would you tackle those as well?
Magical Tetris: Story mode in Magic Mode (Combos/Doubles/Triples/Tetris/Pentris gives the player different pieces) Updown Tetris: Story mode normal Tetris (Combos/Doubles/Triples/Tetris increase height of the opposing player's field) Marathon Mode: You choose Magical or Updown Tetris and see how long you can last. So long story short, most likely not?... Well excluding Marathon Mode: Updown Tetris since they're different.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
What was the reason to use easiest difficulty? In fact, what are the differences between difficulties in this game?
The meter to the left bottom next to the field actually changes in height. This helps with creating a cascade and clearing the field upwards (Only in Magic mode, normal Tetris (titled "Updown Tetris") is different.) Easy - > Normal -> Hard Also AI acts differently too with each difficulty. shudders Hard is annoying.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Very Nice. Providing an encode in a bit. Added to Submission text.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh goodie, oh yeah. Easy Yes. Easily Painful to the ears when all at once (w/ headphones). EASY DEATH TO HUMANS! Previous TAS: [1778] NES Super Mario Bros., 2, The Lost Levels & 3 by agwawaf in 10:39.75
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zeupar wrote:
feos wrote:
What happened to this submission?
Nach is busy in his laboratory devising ways to reject this movie.
With Magic. Looking towards Master Nach DON'T TOUCH MY MAGIC POTIONS MASTER! Okay my muffins with magic traces are fine... but not those potions, still trying to figure out what they do, retrieves a potion like this one. Like what does this one do? drinks it oh legs give way then falls asleep
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nice, loved that little extra on slowing SMB down a bit because of how soon it can end. "Mario! JUST GET IN THE DAMN PIPE ALREADY!"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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First Question (and only one): Which build of PCSX2-rr are you using? (100% Rhetorical) There are 2 versions. Please make sure it's this one (You need to add the files to it). The current issue you're having occurred on the first build of PCSX2-rr not the newer (2010 build) version. For me (when I experimented with PCSX2-rr and Crash Twinsanity a while back) you cannot go mashing past the loading screens as it will cause desync. So if you're going to complain about desync next, there is your answer you have to watch all cutscenes do not skip any less chance of desync. To note with graphics: Anything is fine but there is that rendering bug which I think is still in the latest GPU plugins for the current version.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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*claps* Now I herd it was natt's fault because of Wonderswan so natt any plans to do that with another core, heh, heh, heh.
got4n wrote:
(first to post in 1.7 release :D)
First person to tell you via Skype. Before this post. P:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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SmashManiac wrote:
d) This is the 3rd submission by Kaizoboy in a month that doesn't comply with the movie rules. I believe a warning is in order.
This one I won't agree to out of all your points. Considering it isn't a true* spam type user like this one. I'm considering that Kaizoboy isn't actually trying to set off a bad vibe, but he has done 3 different TASes that aren't optimal judging on Re-record counts and user opinions. But Kaizo is trying to do some TASing in his efforts but doing them incorrectly. Kaizo, please take your TASes a bit more seriously and do runs that are acceptable. Yes, out of the three you have created this one is an acceptable run but you did not take time or effort to do this TAS. *What I mean is saomoore94 had all his TASes completed beforehand and then started flooding his submissions but in comparison Kaizoboy and I'll use Dimon as an example too (in the current users), try and put effort and then try and go through to see what people think.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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billybobfred wrote:
Would it be simple enough to republish this with fixed music, if the bug in question is ever fixed?
billybobfred wrote:
Is it possible to dump the video with no music at all.
(I know this would sound like I'm lazy but I actually thought this out) Given that there is more than 2 tracks *looks at Pepsiman* and having the game audio on loop on all the stages it actually couldn't be done unless I killed Frogger's jumping sounds. So answer to that second one is nope because I would kill Frogger's sound too and there is no possible way to just have Frogger's sounds, unless I slaved myself to remove all game music, risking the possibility I'd destroy all background sounds and then just making a mess of it in the end.
billybobfred wrote:
persnickety nostalgia-watchers...
Given that I also like this game (haven't played it for a long time so it puts me in the "nostalgia watchers" too) I was actually more shocked that there wasn't any proper way to fix this. I'm not a person who is fussy over this but I am one who would like a fix with the emulator itself (see above sentence) Before this TAS even existed or Cane actually starting it. I actually went through more than a dozen methods to try and remove just game audio. To tell you the truth, it's not there. Doing that thing which is painstakingly removing game audio and risking the background audio + Frogger's audio that happens too. As a "nostalgia watcher" I prefer hearing the sounds of Frogger moving than anything else I am able to mute the game music out of my head and switch it with the normal one in my head but I cannot do it because I broke the sound effects of the game itself. Sorry
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
What exactly are you saying? I'm saying that some games have a max score goalset that is still vaultable.
Yes but the game choice chosen was already set for Vault because 2 things. 1) Wasn't all the levels. 2) Was a Time Trail thing.
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Spikestuff
They/Them
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feos wrote:
Why was it mooned even before my reply? This is Vault, because fastest maximum score is the only certain ending point for this game. The submissions tells it well. Also, #3966: Spikestuff's PSX Bishi Bashi Special "Time Trial, maximum score" in 05:13.50
Compare to its brother: #3781: Spikestuff's PSX Bishi Bashi Special "Maximum Score" in 33:53.43 That's why the "Time Trial and Max Score" is in Vault because it does less levels and is in a time trial mode compared to the other one which does all the levels and obtains a Max Score.
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Spikestuff
They/Them
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More of a test with the latest revision of Bizhawk which has Wonderswan (woot!) Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cyber_Kun wrote:
http://tasvideos.org/2406M.html
Woah, woah, woah. Lets not forget it was MESHUGGAH who got that glitch. People say it was Masterjun who broke the game on YouTube. Also, That one was part of the beginning of the "game end glitch" that one is pretty crazy. Which also falls into the same level as this TAS (and the previous Battletoad "geg"). This VVVVVV TAS is obsoleting another VVVVVV TAS which is apparently slower. Oh btw I vote YES, if I discard the previous runs it's still entertaining. "game end glitch" has become more known this year compared to last and year before, because there is more submissions and publishes. It is only because "game end glitch" is more done now which is able to make it more boring in a sense. Since there are more "game end glitch" TASes coming out this year it would have the feeling of being more boring because we don't have any full TASes. Anyways, that's what my theory consists on. TASVideos Tool-assisted game movies When human skills are just not enough
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
What if I just stick them horizontally, won't it be enough?
To the Left/Right: Main Screen To the other side: DS Screen Come-on take it seriously, it's a DS TAS P:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I second getting this version published if we have to wait some time for you to complete the next run. This run was solid and seeing that it could be improved more is surprising but seeing that it would take some time shouldn't make this canceled. There have been TASes which went published even though the Author started the TAS again asking to accept or reject as the amount of time it would take to complete.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.