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Hello Mosaic and welcome to TASVideos.
Unfortunately your TAS has already been bested by an existing publication of this title/version: [4471] NES Solitaire by Jigwally in 00:40.93
Best of luck in your future works.
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Mainly cause it is the original.
They can be published next to one another, after all H.E.R.O. is set like that and probably more unfairly Donkey Kong.
I can also re-breakdown each version again if you want here:
PC - PC version.
DS - Zips (like the PC version, some missing zips but also a redundant one for a zip).
PSX - Broken Zips, you can zip from the start.
Saturn - No Zips.
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LibRetro does have a habit of updating their cores-- every 5 years so the fact that we would not to self host a specific version of the Pokemon Mini instead of doing probably the better option of porting the actual source code to Hawk than having a reliance on something "unstable".
On a TAS related note, the shaking makes it unwatchable for me. >.>
Abstained vote.
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A further 77 frames removed from Blue Chamber. Basically better order of operations.
This means that White Chamber did have to get adjusted as it was hit by this as well, but no major change from White Chamber besides a code change.
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My personal issue with this TAS is that I personally believe this should be an all answers TAS instead.
As the GBC version only has 212 words it should be possible.
You also play with quite a bit of RNG to avoid getting repeat words either by delaying the next round (which isn't entirely beneficial when you get 3 repeated words a gap) or delaying your input starting that round (or both).
This to me is a concept to something more that could be done.
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Fun fact: There used to be an srcom board behind this game, and it ended up becoming those who had touch screen monitors were able to go insanely fast.
Unfortunately I don't remember what the lowest time for this game is anymore though.
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Considering that you didn't even actually check that input yourself 2 years ago, as all you did was hold the Left button instead of actually checking for variances such as mashing Left, or mashing the screen, or both in which you still break a DS screen as the outcome. Yeah there's a difference compared to yours.
This is including going into Options where you didn't disable voices, and then verify if there's a combo with disabling other audio elements and making sure.
It's more than emulation differences, when you actually look at what's being done compared to just holding a single button and only have slight variations.
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Unfortunately the other submission was canned (it was a double submission of the same time/game) and nothing happened to this one, besides a truncation.
To copy and paste what I wrote over, and to keep everyone up to speed.
Hello TrueSnokido and welcome to TASVideos.
There's another submission which was submitted roughly a month ago that uses a harder difficulty (Time Challenge / Director's Cut) and I'll use what I wrote there and provide here my input file of Act 1 being completed at frame 5708 (on Director's Cut).
This is in comparison to your Act 1 being completed at frame 5944 (on Normal).
In comparison of each sequence here a breakdown (left is yours, right is mine):
Act 1-5 is a fight sequence to point out that difference in time where the damage dealt and strategies chosen are different depending on the Difficulty (or my input was actually trash fire. Just like my other works).
I do wish for the best on your continued work on this project, it's a solid start but more can be looked into.
Author's encode can be found here:
Link to videoAnd a Light Spike to author's input here.
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Hello TrueSnokido and welcome to TASVideos.
There's another submission which was submitted roughly a month ago that uses a harder difficulty (Time Challenge / Director's Cut) and I'll use what I wrote there and provide here my input file of Act 1 being completed at frame 5708 (on Director's Cut).
This is in comparison to your Act 1 being completed at frame 5944 (on Normal).
In comparison of each sequence here a breakdown (left is yours, right is mine):
Act 1-5 is a fight sequence to point out that difference in time where the damage dealt and strategies chosen are different depending on the Difficulty (or my input was actually trash fire. Just like my other works).
I do wish for the best on your continued work on this project, it's a solid start but more can be looked into.
Author's encode can be found here:
Link to videoAnd a Light Spike to author's input here.
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