Posts for Spikestuff

Spikestuff
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feos wrote:
(b) Bahemete's run should be unlabeled and Masterun's run should note that it uses the credits glitch "game end glitch". The 13:30 VVVVVV run should be unlabeled and the 0:47 run should note that it uses the text storage glitch "game end glitch".
*Begins the slowest clap of all time*
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Spikestuff
They/Them
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Radiant wrote:
Spikestuff wrote:
Others in Moon and Stars. (Vault removed from list)
This appears to be a list of runs that use a password to access either a higher difficulty level or a different level set; I'm not sure what you're trying to say with that.
Sorry for poor clarification on this part. It was just to notify that there is others that use passwords but I forgot to be specific in which ways. So yea, passwords are used mainly for Hardest Difficulty.
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Spikestuff
They/Them
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Radiant wrote:
Cheat codes are not a normal part of gameplay. If a game contains cheat codes, then a TAS is expected to avoid them even if they save time. A run in the vault can not use cheat codes, regardless of how fast it is. Conversely, a run "using a cheat code" is a special case that has to be labeled as such. The cheat code run needs to prove that it's unique enough for a separate branch, and entertaining enough for moon tier.
This is a boarder line TAS which was accepted. Which used a failed password in it's TAS [2059] SNES Mega Man X "password glitch" by FractalFusion in 16:56.88 Others in Moon and Stars. (Vault removed from list) Edit: I'm more interested on Radiant's POV about this.
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Spikestuff
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My Yes will be as high as it can go... which is apparently 2 meters.
WebNations/Sabih wrote:
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Spikestuff
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Pointing something out in terms of Votes. We have 3 votes to "Something else (post in thread)". But we have only one person who "(post in thread)" Unless I'm poorly misreading then we have 0 people who have infact posted their thoughts when selecting that one. Also to the one who voted "You suck" smart way to waste a vote. Edit: Got told that that Scepheo is one of the others. Sorry Scepheo for not acknowledging your point or missing it completely.
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Spikestuff
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feos wrote:
What is a contradiction?
contradiction: a combination of statements, ideas, or features which are opposed to one another.
WebNations/Sabih wrote:
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Spikestuff
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Well screw you too YouTube. downloads watches I like this one more than the other. I was a bit more entertained but pushing an A2600 TAS to a Moon is hard. I will give this a weak YES Seriously. Dropping the input at the end, nicely played. Also: YOU SO SHOULD'VE DIED! :P
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Spikestuff
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YushiroGowa wrote:
It's not an actual hack, it's a spin-off of Half Life 2 made by one of ValVe's developers, Garry Newman, based on Half Life 2's Source engine. It's a mod basically, but there are standalone versions of the game that don't require HL2 to run.
You're ignoring the statement and giving us true, yet still to the point false facts. There is no way you can TAS Garry's Mod for TASVideos. It's an open world sandbox with no story, mission objectives etc. The same can be said about TF2 (to a degree). You even proved it in the suggestions why this truly cannot work because it's stuff you have to do (as in setting it all up or getting the parts/mods). I will repeat what I'm stating here: THERE IS NO WAY A TAS OF GARRY'S MOD WOULD BE ACCEPTABLE. The only thing that might be acceptable is a playround but even that has its limitations.
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Spikestuff
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adelikat wrote:
andypanther wrote:
Therefore, if the fastest way to beat the game is not called any%, this contradicts the meaning of the term.
To people voting for glitch/any, do you simply not agree with this? Or do you not care about the obvious contradiction?
Andy's point makes sense here. Crash Bandicoot 2 Crash Bandicoot 2 "glitched" But we need to think for 2 other branches "any%" and "100%". Which branch actually gets dropped in a sense, or do they both stay because we cannot glitch it?
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Spikestuff
They/Them
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Mothrayas wrote:
-image circling vote after watching-
After actually bothering to watch it, my vote was still no. Fog also mentioned in IRC it was still unoptimal in certain places.
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Spikestuff
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Fog wrote:
It does not
If that's the case. No vote. Edit: Just got told there are 3 difficulties not 2. So basically this is the easiest difficulty TAS. I don't know if I should request my vote to be Meh now... but considering the low re-record count, I assume there is room for improvement. Keeping it to a No vote.
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Spikestuff
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Isn't the closest thing to what Samlaptop wants is this?
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Post subject: Requoting info for here.
Spikestuff
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YAY loosing sleep! YAY Quote chain. YAY no seriously I need sleep. ------------------Part 1------------------
Spikestuff wrote:
Masterjun wrote:
What makes it not properly defined?
Basically it's saying a function which it's not doing and for another run it doesn't mean that it could be used next time to obsolete. It's easier using something that would make more sense by having a better meaning to the branch then going "No Esc". It's much harder to clarify a branch name nowadays because we removed "glitched" branch which made it much easier to place certain runs. An offender to this is Crash 2, we now have the any% run titled "no box glitch" you would only understand this if you play or have an understanding of Crash 2. To note: the original branch name to that was "no memory corruption" So in other words we need to cater the viewer (who has minimum knowledge on that game) a branch name that is sensible and understandable.
------------------Part 2------------------
Spikestuff wrote:
Scepheo wrote:
Spikestuff wrote:
Basically it's saying a function which it's not doing and for another run it doesn't mean that it could be used next time to obsolete.
Error: not enough grammar.
Yea that's the issue of trying to prove a point so late at night that the points don't appear as you want it. I'll try and paraphrase
    - Branch with "No Esc" - Next run to obsolete - Uses Esc to save all crew and skip stuff - Uh.....
Another way of looking at it is like how we have the 1 and 2player TASes. When one is faster than the other the slower one will mention how many players. *yawns* Lets see... Uh the point, the point, right... So calling something "No Esc" and then having a run obsolete it with Escape would put us back where we started trying to figure out a proper branch name. Note: This is all in theory.
Scepheo wrote:
"No ESC" is simple, concise and correct.
I beg to differ... feos' point on the branch name was quite clear. Heck I even agree with his 1 word response to the naming of the non-glitched TAS (Note: I'm writing non-glitched here because it's easier to mention what it was originally known to be on TASVideos).
feos wrote:
wut
If someone want to figure out what I wrote go nuts. Note: It's against "No ESC" as a branch.
(man I love my notes)
Anyways branching it as "No ESC" should be a 2nd last resort and "No Storage" is our last resort.
Anyways I'm going to sleep.
------------------Part 3------------------
Spikestuff wrote:
Radiant wrote:
Patashu wrote:
In Cave Story it's not the worst ending (escape on the dragon) or the intermediate ending (kill the Undead Core) but the best ending (kill Balos).
We don't currently have an any% run of Cave Story, I'm not sure what you're getting at.
Patashu I have to agree, you didn't explain Cave Story properly... ------ Hmm... I think I can use this to drop the branch bomb by keeping only 3 (glitched/any%/100%). Okay. I'll create a quick glitched/any%/100% list myself off 2 characters. Crash Bandicoot and Spyro the Dragon. Even though we have not done any complete 3 TASes on it yet I will still bring this up. (This is mainly due to emulation fault or other) All these games have their own routes no mater what you try. Crash Bandicoot 2. glitched, *any% and 100%. Simple Crash Bandicoot Warped. **glitched, *any% and 105% Spyro 2: Ripto's Rage (Gateway to Glimmer for Europeans (if confused)) *** glitched(speedrunners dubbed this any%), *any% (speedrunners dubbed this 14 tailsman) and 100% Where can we go with this? Well there is one game speedrunners themselves don't want to do. Spyro: Enter the Dragonfly *any%, *any% ***NMS and 100% Now before you jump to conclusions to what I just wrote and claim the any% to be a non-glitched branch... it is. 1:07.23 - NTSC Gamecube * Would not be added into the branch field. ** This is a speedrun just to prove it that there is such thing. *** No Major Skips The point of any% is to show the complete difference there is to "glitched" and "100%" they all have their own routes, their own struggles. glitched: Doing the same damn game skipping glitch over and over again. Stares at Super Mario World - 5 DIFFERENT BRACHES FOR THIS GAME! (could be worse we could have all the SM64)[/size] any%: Completing as fast as possible with minimum requirements. stares at Metroid 100%: Max requirements, more planning, more routing, more backup strats. unable to stare at anything... there isn't much. (Note on this point I just made: I'm not taking to shit on Metroid or SMW I'm just pointing them out as those 2 games are more acknowledged to me seeing several different versions)
^If you're going to point something wrong on the third one go back to the first one. Yes I'm seriously going to put you through a loop.... go back to the first part if you disagree on the third then go to second then go to third and keep doing it. Over and over again, until you understand... or when someone translates the way I write for you. (Possibly Guga or feos)
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Spikestuff
They/Them
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Radiant wrote:
Spikestuff wrote:
Hmm... I think I can use this to drop the branch bomb by keeping only 3 (glitched/any%/100%).
The issue here is clarity. Let's take Crash Bandicoot 2 as an example. We have two runs on the site; one is the world speed record with no restrictions, and the other is a "minimum requirement" run which doesn't use the box glitch, and consequently is slower than the world speed record. This is immediately apparent from the current branch names. So I'm not following why you want to rename the branches to make this less clear. I don't see how that would help anyone.
Blah, blah, blah, Page 3 (and my other one below it). (was waiting on a response, NIGHT)
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Radiant wrote:
Patashu wrote:
In Cave Story it's not the worst ending (escape on the dragon) or the intermediate ending (kill the Undead Core) but the best ending (kill Balos).
We don't currently have an any% run of Cave Story, I'm not sure what you're getting at.
Patashu I have to agree, you didn't explain Cave Story properly... ------ Hmm... I think I can use this to drop the branch bomb by keeping only 3 (glitched/any%/100%). Okay. I'll create a quick glitched/any%/100% list myself off 2 characters. Crash Bandicoot and Spyro the Dragon. Even though we have not done any complete 3 TASes on it yet I will still bring this up. (This is mainly due to emulation fault or other) All these games have their own routes no mater what you try. Crash Bandicoot 2. glitched, *any% and 100%. Simple Crash Bandicoot Warped. **glitched, *any% and 105% Spyro 2: Ripto's Rage (Gateway to Glimmer for Europeans (if confused)) *** glitched(speedrunners dubbed this any%), *any% (speedrunners dubbed this 14 tailsman) and 100% Where can we go with this? Well there is one game speedrunners themselves don't want to do. Spyro: Enter the Dragonfly *any%, *any% ***NMS and 100% Now before you jump to conclusions to what I just wrote and claim the any% to be a non-glitched branch... it is. 1:07.23 - NTSC Gamecube * Would not be added into the branch field. ** This is a speedrun just to prove it that there is such thing. *** No Major Skips The point of any% is to show the complete difference there is to "glitched" and "100%" they all have their own routes, their own struggles. glitched: Doing the same damn game skipping glitch over and over again. Stares at Super Mario World - 5 DIFFERENT BRACHES FOR THIS GAME! (could be worse we could have all the SM64)[/size] any%: Completing as fast as possible with minimum requirements. stares at Metroid 100%: Max requirements, more planning, more routing, more backup strats. unable to stare at anything... there isn't much. (Note on this point I just made: I'm not taking to shit on Metroid or SMW I'm just pointing them out as those 2 games are more acknowledged to me seeing several different versions)
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Spikestuff
They/Them
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Patashu wrote:
feos wrote:
This is all the pointlessness you guys get after getting rid of the "glitched" branch. Enjoy.
^ It's not too late. Bring back glitched :)
#Bringbackglitched So who's on this wagon. feos, Guga, Patashu, me.... someone... uh........... edit: Meow, meow.
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Spikestuff
They/Them
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feos wrote:
Warp wrote:
feos wrote:
Tool Assistant maybe?
Urban dictionary defines "tool" as: "One who lacks the mental capacity to know he is being used. A fool. A cretin. Characterized by low intelligence and/or self-steem."
How much have you seen it actually used that way?
As an Australian. We call people tools and wa-... telling them off, getting into arguments, getting into a fight, etc. etc.
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Spikestuff
They/Them
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feos wrote:
This is all the pointlessness you guys get after getting rid of the "glitched" branch. Enjoy.
I agree to this and I disagree to saying "you guys". I wanted "glitched" to stay.
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Spikestuff
They/Them
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Warp wrote:
feos wrote:
Tool Assistant maybe?
Urban dictionary defines "tool" as: "A fool. A cretin. Characterized by low intelligence and/or self-steem."
hi.
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Spikestuff
They/Them
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I'm still going to be against this "no esc" because it's "What the heck does "No Esc"ape really mean?" To the fool who doesn't own the game. The practical which you have created is still incorrect there needs to be more theory involve rather than jumping to conclusions. Let me point this out. There had to be a description to point out what "no Esc" actually means. Yet neither this one or the one famously titled "no Esc" explains what the heck it does in the description. You have written "See the submission comments for more details" the submission only explain Text storage and nothing else on why escape was used. I'm saying "why escape was used" you do mention text storage yet there is no explanation on how text storage works with the Escape key. Submission info or Movie info better mention and extra line or two actually explain how important Escape is besides mentioning text storage. Explain in another way? Oh okay. One of the TASes in this game is Masterjun. Masterjun you're really good at explaining stuff aren't you? Wait the movie's description had to explain it better (2nd line). Another way I hear?? Tell us the magical keyboard input, everyone lacks to perform these certain actions.
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Spikestuff
They/Them
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I agree with your point but... You must think as a person who has never seen a TAS of SMW or doesn't have any understanding about the different branches. Keeping it at "11 exits" is technically one of the "last resorts" but this is only because no-one was able to think of anything better. To me (someone will laugh at this) "11 exits" means that he completes 11 levels in that set time, but upon closer inspection when watching it back it's really defeating Bowser. "beatsdefeats Bowser" Shouldn't be classified as a branch as the other TASes beat Bowser and then we have conflict with a form branch naming. I will agree with you that it is better than "11 exits" but then we would have to think about other TASes and their poor branch namings. This is why no-one has thought of a proper approach to deciding on a clear branch for this game (as a theory). Edit: Like it hasn't been skimmed over elsewhere. Oh right.... link.... here.
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Spikestuff
They/Them
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nico30620 wrote:
I don't have " Europe v2.20 (10/02 / 2006) "
The version I wrote was an example. Everything else works fine... The issue by the looks of things is your CD/DVD Plugin. Not a bios issue.
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Spikestuff
They/Them
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Mothrayas wrote:
Nope, it's not possible to luck-manipulate the pieces in game. They always are the same, regardless of what you do.
Eh thought so. It's similar to the bootleg Tetris on Colecovision titled "Kevtris". Great TAS mcwave then.
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henke37 wrote:
We already have a version of that game.
Your Point? (insert everything else which was a remake/port/other in here too.)
jlun2 wrote:
um.... Karoshi:Suicide Salaryman Super Karoshi
What's the difference between that and the GameMaker version again? My thoughts is something around the level of this game, titled "I remember.". Stick RPG for the sake of Stick RPG (Needs mouse support).
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