Posts for Spikestuff

Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.8 (7.29 kb) and Crash HA watch - 1.2 (795 bytes) Update + Cleanup = Another Update. Issues:
    > The Positioning might not be best (Please feedback for that) - I HATE THIS ISSUE!!! > Need to update N.Gin image. > Cannot find a damage value for Crash + Polar > Cannot find a damage time for Crash > Cortex Charge Value isn't found (impossible)
Added/Changed:
    < Y Speed Bonus found < Swim POS values are 2bytes again (same as watch file). < Hidden value created (Woo!~) 1st issue which already fixed. (It had the same value as the final boss Mega-Mix) < Warp Room Timer added (useless?/thoughts?) < Invisibility Timer for Bonus round. < Bosses: Tiny, Dingodile & Cortex have X&Y values (Dingo is just X)(I was considering N.Gin + Mega-Mix but reasons not, should be clear) < Removed Boss health count (completely).
Future:
    < Hunt down working values for intro to get best start (this is next to impossible) < Invisibility frames (both loosing aku).
I was planning to update and fix N-Tranced... but as you can see that didn't happen. Fun Fact: Cortex's Cross-hair (reticle) is actually to the point.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Buddybenj wrote:
It was beaten again. Now it is 12:18.
Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
blahmoomoo wrote:
Spikestuff wrote:
Music wasn't working no matter what settings was put on.
Aww man, the lack of the Pepsiman theme in that encoding makes it a lot more boring. That theme makes the game! For better or for worse...
xRavenXP wrote:
Honestly PSXJin emulator needs updates... or a PSX core for Bizhawk... unfortunately many games have problems to run correctly on PSXJin (some games, like Pepsiman don't have music, other games have graphical glitches and flickerings or error at disc changes)... for Pepsiman published probably the encoders needs put music manually... :( For this run i vote YES to help publish, but without the music is a bit "meh". Good luck encoders
I tried to run it in PCSX, with best plugins in history of mankind (eternal spu and pete's opengl2), but there was NO music in the levels. How to even run it with music? Maybe some secret setup for files other than .IMG?
Based psxfin* states: setloc out of range: 00:00:00 Also psxfin a normal emulator got this error. *Don't care about epsxe doesn't give info
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So this has no competition for this So I assume this is actually an "Maxim, all bosses" tas. Edit: Creating Temp encode. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
Spikestuff wrote:
Will this have support on Win 7/8/8.1 And will not give off a BSOD? Or do we have to wait for a fix in a long time.?
I have no idea what that BSOD you got is caused by, I asked you to post the minidumps at some forum dedicated to that Windows version and to let me know what they come up with. I don't know anything about Windows 8, so I cannot really help you.
I got another BSOD just for the sake of handing over the minidump.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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When everyone was saying shit about us Australians getting nothing done: Because you gives us the hard stuff alllllllll the time. *sighs* Americans, Europeans and Canada try not to get rid of another Pokemon. We Australians haven't done it yet. Wished I was joking by the way: Nicknamed Bloody Sunday BECAUSE THEY GOT RID OF 12 POKEMON! Slayer of Trees (DUX) and Cabbage (x(araggbaj) are gone. THEY BOTH KNEW CUT. images are links to reddit.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Will this have support on Win 7/8/8.1 And will not give off a BSOD? Or do we have to wait for a fix in a long time.?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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We got an issue the time is meant to be 19:32.27 which is 70347 frames long not 37163 frames.
WebNations/Sabih wrote:
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Post subject: let's go older
Spikestuff
They/Them
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Nicos wrote:
Glitcher wrote:
Oh my GOD! I'm voting no just because this is the dumbest idea for a game I have ever seen in my life. I mean, I've seen licensed games before for movies or TV shows, but a fuggin' soft drink? I hope the developers got paid a lot of money to make this, because I wouldn't touch this turkey with a barge pole.
http://en.wikipedia.org/wiki/Captain_Novolin
http://en.wikipedia.org/wiki/Pepsi_Invaders
WebNations/Sabih wrote:
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Spikestuff
They/Them
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HELLLLLLLLLLLLLLLLLLLLLLLO Shows input and where to go.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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"This video has been removed because it is too long." *sighs* Providing encode. Link to video Music wasn't working no matter what settings was put on. Edit: By the way. NEVER drink Pepsi it has a substance which causes cancer which they don't have written on the ingredients side. WATER FTW!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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arandomgameTASer wrote:
(Oh hey I now have an avatar. Aren't I special)
I have 35 for TASVideos (36 including no avatar).
arandomgameTASer wrote:
Yeah, I know that.
Have you been using RAM Searches to find out speed and Boss/Sora's health?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Paused wrote:
My only complaint is not enough 'Press A to Mario.' It is an entertainment factor. ...Don't tell me it costs time, please.
And light flickering.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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arandomgameTASer wrote:
Yeah this TAS is really slow honestly. He does have some good stuff in it though.
Spikestuff wrote:
The nico TAS doesn't skip scenes.
Anyways just re-writing that, definitely do it under the US version since majority of the time is skip scenes so there is no loss.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xnamkcor wrote:
Any chance of the PSP version getting a TAS?
Are we forgetting that PSP doesn't have a complete TAS function. Even though some Japanese made a build but none of us can find it? YES (To both questions).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ah I've been waiting for this since Twitter. Hiding this little gem. Calling it every publisher and encoder in town and out of town.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If you're on about emulator setting it's very simple... Whatever resolution you want... PSXJIN or PCSX-RR (Use PSXJIN) THE RESOLUTION CAN BE ANYTHING! WE DON'T GET THAT MUCH DESYNC LIKE MUPEN~! ONLY TO STUPID THINGS. Anyways I haven't got the game myself to rip and downloading is a long time for Australian internet. So I don't know which emulator works with it, if yet either one does so you might want to give feedback on that. No Seriously check if you can play it through we have games like Bubsy 3D, Crash: Warped, Bugs Bunny: Lost in Time, Ape Escape (Stable version that is) etc. Either have: bad rendering, cannot load or cannot load the next level. Just that if you are using PCSX-rr Comply and use TAS Soft Graphics Plugin 0.2 and TAS Sound Plugin 0.2 BUT PCSX-RR IS OBSOLETED SO USE PSXJIN!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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STV_Brozer wrote:
I know it's improvable :)
The main issue with it is that you used PAL. That being said... Look at this, for saving frames while choosing another character.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Using N?K's example. 772 rerecords for one fight and optimal inputs at start. Yours 1006 rerecords DONE. THAT'S IT! THIS IS PERFECT. Mate, back yourself make sure you have everything done correctly. Use those damn re-records, especially for fighters. No vote. Wasn't entertaining.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Tangent wrote:
And speaking of getting hit, that round ends noticeably faster than rounds you got a perfect on.
HEY LOOK IT'S MORTAL KOMBAT ALL OVER AGAIN!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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One. Where were you on irc? No. Two. Did you see our little special place? No.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Scepheo wrote:
Didn't adelikat hack FCEUX to do sort-of-this with Super Mario Bros.? If that version still exists, it should be possible to use for this. At the very least, it's an interesting concept.
Bizhawk. Also not a hard find. (if you know what you're doing) #3912: adelikat's FDS Super Mario Bros. 2 in 115:17:46:40.00
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Patashu wrote:
But you use different inputs each time, so surely that doesn't count?
It says repeated indefinitely which doesn't break a rule? Heck if it does, that means nothing qualifies for it.
WebNations/Sabih wrote:
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