Posts for Spikestuff

Spikestuff
They/Them
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Random and silly or am I just tired? I do know this is spam, this thread is. (lol it's written like Yoda speaks)
WebNations/Sabih wrote:
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Post subject: I need a lua script cheat (PSX)
Spikestuff
They/Them
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In order to do this one level tas (Kinda like Swordless' TAS, only that you finish the level and it's not THAT broken), I need a lua scipt which can use the cheat. The level is "Stormy Ascent" the game is Crash Bandicoot and it's a Link to video. The code is this: (NTSC btw) Header is 0x566B4 (thanks pirohiko for the header!!) D0011DB2 3404 80011DB0 0022 But I have no idea how to make the lua script display this Gameshark cheat. And as mentioned in IRC it's possible to change it into a cheat but the example given didn't help :( (Mothrayas thanks for the help, which didn't help much). Please help.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Options > Head-Up Display > Frame Counter also while you're there put Input Display and Lag Counter on.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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STBM wrote:
I don't see the point of having a 120 stars Mario or Luigi run... It would be shorter than a 242 stars, sure, and it would be easier for people who only want to watch the Luigi run, but wouldn't 90% of these runs be the same as the 242 stars Mario & Luigi ?
90% sounds wrong, Luigi has more tricks up his sleeve compared to his brother as Luigi can break the game more than Mario.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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sonicpacker wrote:
Interesting
If you hit the curb you can go higher (Bit captain obvious there). Anyways because this wasn't discussed only things being tossed was Luigi. How about 5 different categories for this game: 120 stars Mario/Luigi, 70 stars Mario/Luigi (any%) and 242 stars Mario & Luigi (200%). Also what would the 120 stars be called if 242 is 200% and 70 stars is straight off any%?
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Spikestuff
They/Them
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DarkMoon wrote:
The Luna one is absolutely ancient. Not sure about the Celestia one.
They're both video image links
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Don't know if old or not so yea.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Torn338 wrote:
Neat find. And no need to really discuss the Wii version since you're talking about the PSX version; But hey I wouldn't mind seeing a Wii version TAS either :D
After doing the ps1 version I will take a break then come back to do a 100% of the Wii version. Hopefully by that time Dolphin doesn't desync much with Wii and it will have wii tas input
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Torn338 wrote:
You'll also want to check out Crash41596, SSBMstuff, Cyprys, and possibly others (who's names I forget haha) nevertheless you'll find the usual people who do things like rta on twitch.tv and SpeedRunsLive.
Also you can go here.
WebNations/Sabih wrote:
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Post subject: Gelg Bolm (Vision 3-2 boss)
Spikestuff
They/Them
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Gelg Bolm, has something interesting in it. If you collect Moo* too early and hit Gelg quickly the opposite Moo will not go in contrast of delaying for a bit (letting Moo hitting the ground, grabbing it then hitting Gelg will allow the other Moo to go.... *Moos like a cow*). Because of the change it's possible to beat this boss in under a minute if optimized to perfection (I got 1 min dead, with 2 "hiccups" at the end, easy to fix). At hits 3 and 4 (when Gelg is in the air at first) grab a Moo from either left or right side and walk to the center. Depending on the side the non carried Moo is be on the same side allow Gelg to drop and hit it you'll realize Gelg goes to the opposite side you through which gives you full access to reach the other Moo before "Jumping off the cliff". The final form (after hit 4) make sure a Moo has come down, grab it, allow the big ball to inflate and jump on it, a worthy damage abuse to use as if you didn't use it Moo would've gone and you'd have to wait for another. This allows an earlier hit on Gelg as well as you're not waiting around. The Wii version is different and I'm not going to explain unless someone asks. *This is Moo
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Spikestuff
They/Them
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jlun2 wrote:
How is that sad? I'm pretty sure somewhere out there, there are people doing the same thing with other cartoon/fictional characters.
Japan, with Miku and all those other characters
WebNations/Sabih wrote:
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Spikestuff
They/Them
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hm... uh, um, the-, I'm vo- no, hm... ah, me-, nah this is.... hm- interesting to some.... I cannot put into words.... yes vote
WebNations/Sabih wrote:
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Spikestuff
They/Them
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smaller size (46kb)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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rog wrote:
Sorry, you're going to have to wait until wiimote recording works right for that.
or something like this would happen (Note: What was meant to happen is I just did that as a loop, then finish the level, it didn't sync well): Link to video
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Spikestuff
They/Them
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Warp wrote:
Have apples always been a thing in the MLP franchise, or is it something new to FiM?
Well......... Applejack always had apples. Also I like Gen 2 concept art anyone else on same page?
WebNations/Sabih wrote:
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Post subject: YES, YES, YES, YES, YES, YES, YES, YES, YES, YES, YES, YES!!
Spikestuff
They/Them
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Ferret Warlord wrote:
Well........
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yes vote, faster time YEA! Temporary Encode: Link to video
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Spikestuff
They/Them
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Voting a yes you managed to also make it faster the Fractal's one in this update.
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Spikestuff
They/Them
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jlun2 wrote:
You must be one of the people who'll vote no on this run then. ;)
I voted yes because it torched me
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Spikestuff
They/Them
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Due to possible improvements stated by Fractal, I'm voting no. I was waiting till someone found an improvement btw.
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Spikestuff
They/Them
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Okay cause I know about the complaints in the audio there is no audio problems let me show you in what MESHUGGAH wrote.
MESHUGGAH wrote:
Manipulates musics
That's the actual game manipulation to add more technicality to the tas.
WebNations/Sabih wrote:
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