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You should have Yoshimitsu as one of the 1v1 fights you do, and then the second time with Yoshimitsu in another 1v1 have him kill himself after a brutal fight against your chosen fighter.
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I know I was told on youtube and changed it I forgot to edit my post saying that I fixed the boss fight, wait what am I on about I already changed that fight and posted it already.
Oh btw before you write it's slow I know I already fixed that you will see the fight when I finish Vision 3.
and NO jumping (and Bunny hopping) is SLOWER than Running I tested it in Vision 1-1 when I piked up the game I cannot remember how much time I saved but it was alot.
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Yes I piked this up too I had a tad look on YouTube and uploaded a video of Mario Brothers (It was like a 16min video to be sure) the copyright is gone :D but there is still other ones >:( (I subbed it cause tasvideos is glitching on me)
WebNations/Sabih wrote:
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*Searches* Super - 2 videos nothing relating to Mario
*Searches* Mario - Nothing
*Searches* Brothers, Brother and Bros - 4 videos nothing relating to Mario
now where is that table?
I uploaded 2 bad apples (song) BOTH THE SAME 1 gets a copyright compared to the other one and it's the same singer, length and beat! ("Bad Apple!! (Originally Performed by nomico) [Lovelight]", musical composition administered by: One or more music publishing rights collecting societies... that's what the copyright says)
TEKKEN SERIOUSLY! BandaiChannel Doesn't even own the music.
I have a tekken 5 testing with pcsx2 which is hard to get the song and it copyrights it and I have a Tekken 3 walkthrough that picked up the copyright.
There was this copyright thing that hit on Crash Bandicoot 1 which stayed for a whole month I found out about this through other YouTubers 'cause they told me. (My response was thank God I finished it before the copyrights)
Out of all my copyrights I have I will take my Time Crisis: Razing Storm walkthrough, it is actually owned by the Band themselves (Intro music and outro music)!
This s*** has gone to far!
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Right I keep forgetting his stance XD
I think the perfect combo for characters, for Mokujin are:
Yoshimitsu, Eddy, Law, Lei and my "favorite" character Hwoarang.
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Oh Mokujin how I hate thee... quick question is that Paul's fighting stance?
Also second round looked slower and it didn't feel quite entertaining compared to Round 1 :/
I did like the idea of the used moved but maybe if some moves were altered and changed it may be faster.
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Warepire wrote:
I wish you good luck and I will be looking forward to WIPs.
Thanks :D. Also keep a look out on my archive channel it will most likely be showing up there.
On another note during the time of a 1 player (3 tassers) any% tas I will be doing (if you don't look at my Signature) a solo 2 player any% tas on this game too.
Should also mention it's a Good vs Evil tas I'm doing as I have a good character and an evil character to tas with at the end I will make a poll on here and ask which character do you want to see win for good vs evil.
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grassini wrote:
Spikestuff wrote:
Don't use a memory card cooljay because people will complain about this, which is happening already...
who?
Dada, and lapogne36
but then again, you can just write that a memory card is being used just for this type of run, as you are choosing the character to play as.
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pirohiko wrote:
I'm sorry. Because I am weak in English, I am confused.
Because of the interlocking movement rhythm of spikes, I think that it is necessary to wait to 11500 frames even if I hurried the latter half of Level3.
My bad just realized my psxjin froze at that point for some reason (I was on about frame 10631-10649 but obviously random lag spike happen exactly that time then recovered dunno why)
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pirohiko wrote:
It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
I do know that it just looked slow for some reason... wait you don't know which spike I'm on about... shoot. Okay it's the one that's on the ground that doesn't go up when you passed it then after it has the guard then after that is where you stopped for the spike, that 1st spike of what I mean is what looked like you slew down on cause you were on the edge of it and not the middle I know that the middle has higher velocity than the sides (well the side next to the object blocking) you spun on the left side which collides with the platform. That's what I'm concerned about.
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pirohiko: in The Great Gate (Level 3) you slew down on a specific spin (Spun on the spikes) and it cost you as you got stuck at the spikes later on. If you did something other than spinning at that point i think you would've gotten past that spike that slew you down.
Rule of thumb at Boulders (this is just a joke):
NTSC - Fast
PAL - Normal
Jap - Where the **** is the boulder
You proved that in your tas :D.
Papu Papu:
For him having more health I liked that a lot even that random damage abuse you did while waiting next to him was interesting.
So far everything is awesome except for that minor slow down...
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I'm going to point something out for you Cooljay
now the strongest 2 (with no unlocks) is Yoshimitsu and Law.
I'm going to write a move that speeds up the tas under Yoshimitsu (Even though what you did was awesome :D)
> + > + Square + Circle = 80% Damage to self and opponent all you need is to lay 2 punches and do that move to speed things up.
But obviously if there is going to be a Tekken tas it needs to be categorized under characters.
I will watch you all the way, good luck.
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Perfect frames for entering faster than you Cardboard
Now the frame I write first is when it shows up on tas movie editor, so it's one frame faster so I added 2 to the end.
261-263 Start
516-518 Start
588-623 Start
740-752 A
765-806 Start
888-898 A
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