Posts for Spikestuff

Spikestuff
They/Them
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Joined: 10/12/2011
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pirohiko wrote:
You can watch my latest WIP here. https://code.google.com/p/pirohiko/source/browse/#svn%2Ftrunk%2FWIPS https://pirohiko.googlecode.com/svn/trunk/WIPS/
Oh it's under source, I did not know that thanks :D O_O I have never seen Hog Wild that broken before that is epic!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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pirohiko may I ask for progress, or are you still at the same spot?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cooljay wrote:
Yes I am planning on working on some of those in. Preferably after the Eddy one, because that's where it seems to dull up. Then furthermore where it seems to lose interest.
You should have Yoshimitsu as one of the 1v1 fights you do, and then the second time with Yoshimitsu in another 1v1 have him kill himself after a brutal fight against your chosen fighter.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I really like this quote on youtube, because once you win you just continue on.
AKheon wrote:
If you want, also try your hand at matches where you control both players.
And it basically becomes more of a playground tas.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Guga wrote:
ffs, please use commas and periods in your posts. They are really hard to read without them.
Spikestuff wrote:
fixed the boss fight, wait what am I on about I already changed that fight and posted it already.
Yea Guga, I already thought about you.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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LazyKenny wrote:
It's actually possible to grab Seadoph and hit Pamela in the same jump, meaning you don't have to wait for her to jump again to hit her. The WIP can be improved a lot because this is one of those games where jumping is faster than walking (but not faster than running down hills obviously) but only if you start bunnyhopping at a precise frame while Klonoa accelerates. This little act of framewhoring turns Klonoa from a simple game to TAS to nightmarish to optimize. Take a close look at his movement speed in the memory viewer and try jumping on certain frames while accelerating to see what I mean.
I know I was told on youtube and changed it I forgot to edit my post saying that I fixed the boss fight, wait what am I on about I already changed that fight and posted it already. Oh btw before you write it's slow I know I already fixed that you will see the fight when I finish Vision 3. and NO jumping (and Bunny hopping) is SLOWER than Running I tested it in Vision 1-1 when I piked up the game I cannot remember how much time I saved but it was alot.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Patryk1023 wrote:
AlbinoBlackSheep wrote:
Hi. It is obviously an error, but it is an automated one. I did not mark it myself. The beta auto-detection software that YouTube uses marked it. I will obviously not be removing it or anything like that so no need to worry
So it looks like Youtube's auto-matching gone dumping random error and false matching shit.
Yes I piked this up too I had a tad look on YouTube and uploaded a video of Mario Brothers (It was like a 16min video to be sure) the copyright is gone :D but there is still other ones >:( (I subbed it cause tasvideos is glitching on me)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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GO GREECE!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Another one owning rights on SMB http://www.youtube.com/user/ingrooves/videos
*Searches* Super - 2 videos nothing relating to Mario *Searches* Mario - Nothing *Searches* Brothers, Brother and Bros - 4 videos nothing relating to Mario now where is that table? I uploaded 2 bad apples (song) BOTH THE SAME 1 gets a copyright compared to the other one and it's the same singer, length and beat! ("Bad Apple!! (Originally Performed by nomico) [Lovelight]", musical composition administered by: One or more music publishing rights collecting societies... that's what the copyright says) TEKKEN SERIOUSLY! BandaiChannel Doesn't even own the music. I have a tekken 5 testing with pcsx2 which is hard to get the song and it copyrights it and I have a Tekken 3 walkthrough that picked up the copyright. There was this copyright thing that hit on Crash Bandicoot 1 which stayed for a whole month I found out about this through other YouTubers 'cause they told me. (My response was thank God I finished it before the copyrights) Out of all my copyrights I have I will take my Time Crisis: Razing Storm walkthrough, it is actually owned by the Band themselves (Intro music and outro music)! This s*** has gone to far!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Edit: Pull generated a route Warp 1: Polar Panic - Gem + Crystal Jungle Bash - Gem + Crystal Warp 2: Tilt Panic - Gem + Crystal Pogo-a-Gogo - Gem Space Bash - Gem + Crystal Desert Fox - Gem + Crystal Warp 3: Melt Panic - Gem + Crystal Snow Bash - Gem + Crystal Metal Fox - Gem + Crystal Dot Dash - Gem + Crystal Warp 4: Manic Panic - Gem + Crystal Drain Bash - Gem + Crystal Jungle Fox - Gem + Crystal Toxic Dash - Gem Ring Ding - Gem (This edit removed a video that's been removed for a year and added all this... first page material >.>)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Right I keep forgetting his stance XD I think the perfect combo for characters, for Mokujin are: Yoshimitsu, Eddy, Law, Lei and my "favorite" character Hwoarang.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh Mokujin how I hate thee... quick question is that Paul's fighting stance? Also second round looked slower and it didn't feel quite entertaining compared to Round 1 :/ I did like the idea of the used moved but maybe if some moves were altered and changed it may be faster.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
I wish you good luck and I will be looking forward to WIPs.
Thanks :D. Also keep a look out on my archive channel it will most likely be showing up there. On another note during the time of a 1 player (3 tassers) any% tas I will be doing (if you don't look at my Signature) a solo 2 player any% tas on this game too. Should also mention it's a Good vs Evil tas I'm doing as I have a good character and an evil character to tas with at the end I will make a poll on here and ask which character do you want to see win for good vs evil.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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grassini wrote:
Spikestuff wrote:
Don't use a memory card cooljay because people will complain about this, which is happening already...
who?
Dada, and lapogne36 but then again, you can just write that a memory card is being used just for this type of run, as you are choosing the character to play as.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Don't use a memory card cooljay because people will complain about this, which is happening already...
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mothrayas wrote:
Spikestuff wrote:
Oh also would it be aloud if it was 1 round each as it is going for the fastest time?
And I think it's doubtful using single rounds would be accepted. It's better to keep the rounds as they are by standard.
Ah okay I understand
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Spikestuff
They/Them
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Oh also would it be aloud if it was 1 round each as it is going for the fastest time?
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Spikestuff
They/Them
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pirohiko wrote:
I'm sorry. Because I am weak in English, I am confused. Because of the interlocking movement rhythm of spikes, I think that it is necessary to wait to 11500 frames even if I hurried the latter half of Level3.
My bad just realized my psxjin froze at that point for some reason (I was on about frame 10631-10649 but obviously random lag spike happen exactly that time then recovered dunno why)
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Spikestuff
They/Them
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pirohiko wrote:
It is necessary to wait for the later spikes to go up even if I surpass the spike of the uphill slope by force.
I do know that it just looked slow for some reason... wait you don't know which spike I'm on about... shoot. Okay it's the one that's on the ground that doesn't go up when you passed it then after it has the guard then after that is where you stopped for the spike, that 1st spike of what I mean is what looked like you slew down on cause you were on the edge of it and not the middle I know that the middle has higher velocity than the sides (well the side next to the object blocking) you spun on the left side which collides with the platform. That's what I'm concerned about.
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Spikestuff
They/Them
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pirohiko: in The Great Gate (Level 3) you slew down on a specific spin (Spun on the spikes) and it cost you as you got stuck at the spikes later on. If you did something other than spinning at that point i think you would've gotten past that spike that slew you down. Rule of thumb at Boulders (this is just a joke): NTSC - Fast PAL - Normal Jap - Where the **** is the boulder You proved that in your tas :D. Papu Papu: For him having more health I liked that a lot even that random damage abuse you did while waiting next to him was interesting. So far everything is awesome except for that minor slow down...
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Spikestuff
They/Them
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I'm going to point something out for you Cooljay now the strongest 2 (with no unlocks) is Yoshimitsu and Law. I'm going to write a move that speeds up the tas under Yoshimitsu (Even though what you did was awesome :D) > + > + Square + Circle = 80% Damage to self and opponent all you need is to lay 2 punches and do that move to speed things up. But obviously if there is going to be a Tekken tas it needs to be categorized under characters. I will watch you all the way, good luck.
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Spikestuff
They/Them
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Oh pirohiko I got a question are you going to gun it or are you going to show us you WIP every time you finish an island?
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Spikestuff
They/Them
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I need sleep
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Perfect frames for entering faster than you Cardboard Now the frame I write first is when it shows up on tas movie editor, so it's one frame faster so I added 2 to the end. 261-263 Start 516-518 Start 588-623 Start 740-752 A 765-806 Start 888-898 A
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Post subject: Re: Behold: nicovideo!
Spikestuff
They/Them
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Nach wrote:
Link to video
it's so *sniff* Beautiful
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