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Voting yes on beating the original run by a whole 2 minutes.
Yes I was the last one Nice work Rog
Welp back to Crash Huge Adventure (starting again to a nice optimization by Cardboard on the intro)
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Cardboard wrote:
Dudes I half-assed the title screen and improved it by 15 frames versus spiky and 7 frames versus VGR.
yea I see what you mean I just did it like that but what is higher is the gameplay cause you can gain and loose more frames there.
I'm not going to worry that much
also you got very good timing with that many rerecords
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Zavalix wrote:
Well as some has pointed out, I don't know the game fondly but just by looking at it I can tell it's not optimized enough, there are some sloppy moves (mostly with the spitting) and the health management is not that good (sometimes you take damage with no real use). Voting no, sorry.
The damage is actually needed to get up to some point or to get past something faster, also that the game makes it look sloppy so I got pissed when I watched it on playback cause I did everything perfectly as I can
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Samsara wrote:
I should also mention this tas was done 100% Blind as I never touched the Gameboy version in my life.
You should really know the game before you run it. It's highly likely this can be improved by a decent amount of time simply based on lack of knowledge about the game.
What I actually did was go through the level blind first then redo it having a better look at it this was actually during the recording times
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CoolKirby wrote:
TASVideoAgent wrote:
6999 wasn't a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)
Was 6789 your actual rerecord number? Why would you load 210 more savestates just to get a different number?
Glad you finished this. I'll watch the run now.
I actually made afew mistakes at both ezma levels so I redid them. That's why it's 210 more. What I was timing was the ending part as-well where Kuzco goes back into human form I needed the exact fade to stop the recording.
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*facepalm* Level 5.... AGAIN you did the stuff I told you NOT to do also there was a part where you actually slide the game does a position glitch and sends you back, I told you not to spin at a certain point and you did there was parts you slew down by the slide-spin I can tell you're using AUTOFIRE DONT USE IT ONLY FOR SWIMMING LEVELS!
Dingodile... slow and boring, Lost interest as you could've got first hit on faster
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I've decided to start a forum on this game 'cause I'm having issues going on by myself without help and advice. (I want to get this game done 'cause I want to get back to Huge Adventure as I took a break from that due to getting annoyed by repetitive things going on, and also it being 100% run)
I will repost in this forum with both Part 1 and 2 and the movie file.
feel free to call out stuff ups or when this tas is done feel free to be the next tasser on this game.
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Even though the Encode lacked the audio due to something de-syncing for ffxiRog I liked the tas alot.. and being a Wii game aswell (this goes too if it was GameCube) I am giving it a yes vote :D
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Crap you can powerslide in the GBA version it's R then hit A when on Red looks like I'm doing Terra again
Damn my memory as a kid
EDIT: wait a second never mind drifting looks faster but it's slower for me... damn
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Time: 10min 25secs
Rerecord: 700 (to be honest I was going for 1000)
Video for the ones who cannot watch on their emulator for some reason
-Let's Just Pretend this video doesn't exist anymore.-
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Hm... okay today I did this (March 5th) I was playing the actual game and I finished I spammed the buttons by accident I got onto the inbuilt other game on it (Dance thing thing) and I restarted the game the race I completed showed up as I started it as clean game it showed as 3% now I wonder... What's faster RESTART or Let it go on
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Basicly my simple reply to Level 1 - 3
Link to video
I am happy with what you did we are quite synced through the whole way even if I am or you are about 10 frames behind we sync again always in a bit
I'll watch level 4, 5 and Dingodile in a-bit
Level 4
Now there is either 3 or 4 faults depending an what happend
1 - You slide off and you see crash takes a minor brake in mid air Next time add the spin
2 - You hit the mine slew you down
3 - you damaged abused on the penguins don't know if good or bad
4 - this was at the start you slide spin not slide jump on the ice that slew you down a little
Level 5
Your slide spins seemed off at the start.
I saw in real time a position move. (Random floating box and Nitro)
you slew down at the 4 box block you crouched
image as text
TBB
BBT
BBB
you spun the 2 boxes this actually slows you down compared to breaking the game like I did
(boxes spun marked in green)
Dingodile
It felt slow the first hit you actually could've hit him earlier
RESUME THE RECORDING WHEN YOU ENTER LEVEL 4
1 - 3: PERFECT/ GOOD
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HOLY SHI- I JUST PICKED UP ON SOMETHING
VGR you did Level 1 again I can tell cause your intro to the game was faster... and the movements looked different to the last one your not on WIP #3 you're on WIP #4
EDIT: This was done for VGR or any other runner doing any%
So look on see what you can change there is one thing that cannot though you just need to watch ;)
Link to video
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VGR wrote:
Stopped at beginning of WR2 what do you guys think?
yes i did stuff up in some parts near the end of the water and the beginning of ice stage before the polar chase. ill fix those in the next run.
*sigh* well i think i lost interest in watching it
484 re-records
6mins 30secs
Ok I know 1 thing might be wrong with that
*watches it*
I'll come back with an edit on this
EDIT:
SKIPS WATCHING LEVEL 1 AS IT DOESN'T CHANGE AT ALLLevel 2
Ok I'm going by frames here
5651-5717
I do believe you are stuck
same with frame 6085 you get stuck twice...
Everything else in that level was fine just start re-recording when you're going up
Recommending frame 5516
You're still going right but you're about to go up that's where u can go up early with enough time
Level 3
Very start TOO MANY slide jumps you were slow for the bird and the platform again*
Frame 9283 shouldn't have done that when it went down you actually had a gap time on getting on it earlier than before. It's a couple of frames not talking about time
*There is a little trick that you can jump on the bird press A and be able to land on the platform above which is moving
Level 4
What you meant at polar chase was fine all you actually need to change is swimming like I mentioned before. 2 jumps MAX and you deliver 2 jumps only.
Near end (before 14029) you jump over nitro... Try slide, spin, jump, instead.
Level 5
Good Very Good
You looked at the video of what's faster AND you did what I told you to do on Skype which is damage abuse with Nitro Carry don't loose another Aku instead keeping it.
Frame: 17251
Don't spin it causes lag that's what I'm fixing on my tas right now. instead jump off (DONT TOUCH A) it no lag given
Frame: 17586
Good thank God you timed it early enough to bounce off it saved time. Also nice glitch box could've chucked you down but you kept going and broke that box
(After 17586)
TOO MANY Slide Jumps again stay near the ground.
Dingodile
Someone was doing their homework
- NO DAMAGE ABUSE
- DAMAGE ABUSE
- DAMAGE ABUSE
But the last hit you slew down looked like you weren't prepared for the turn
Try next time in the spin (and) turn around, swim spin you should be facing the token already
Edit: Also Congrats you're now a Newbie
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Warepire wrote:
I have seen this a couple of times now and I don't really know what to say, it does not feel optimal but I cannot put a finger on why.
The level is completed to perfection. Now all I got to do is try and fix that random RTA/TAS Game lag but I know it's legit lag in real life.
and Possibly do other stuff while in bonus cause I think mistakes came from that... everything else was fine I might be able to crack lower than 9.59
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