Posts for Spikestuff

Spikestuff
They/Them
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Added an encode. Due to the amount of flickering watch it back at 720/1080p as 30fps won't show all the elements of the game.
WebNations/Sabih wrote:
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Spikestuff
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I need to correct a point that I made on the previous submission that I'll make here.
sveniroth wrote:
- Running towards the wall where the game corrects you is slower than doing the movement beforehand. I was afraid that might be the case, oops.
There are walls where edging is faster compare to others, but it would be better to make sure of it. Just to point out what I mean on certain walls: (bottom left corner) I am concerned about the amount of damage abuse used in this movie as you have great amount of health at certain sections. Similar to last time (only that it's more valid now since fire wand is out of the picture).
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Spikestuff
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sveniroth wrote:
- You need to damage abuse more as the game heals you at points on your journey, you need to do this. However, if you take damage boosts your fire wand gets weaker.
The first segment where you're walking on the overworld and blast a hole into that mountain and proceed to get healed says otherwise to what I meant. If fire is important. Then its use is dependent on the section that you're doing then. For the opener that isn't the case, late sure. But at the start of the TAS I disagree.
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Spikestuff
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No those are the DevBuilds for DeSmuME which aren't recommended if a run is completed. The actual list is found here. The reason why 9.9 is the recommended is due to the latest versions having great deal of desync issues. You having desync issues isn't a rare occurrence either but it's less than 9.10 and 9.11. You might need to drop to 9.8 or 9.7.
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Spikestuff
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How about you actually attempt to give them advise instead of pushing them to BizHawk DevBuilds. What if they wanted to create a TAS (which they are) and want to develop most of it before Hawk releases their DS and be able to port it easily (or finish it)? And how about the fact that the DS core is getting updates on upstream meaning that desyncs can occur in the DevBuilds if there's not a stable release. (BizHawk DS is also not approved yet, but that's the least of our problems.)
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Post subject: That was the day Spikestuff's childhood died.
Spikestuff
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Artemis Fowl Short Version: Percy Jackson & the Olympians: The Lightning Thief has a contender of worst adapted book. Long Version: - Artemis Fowl who is known to hate sports can be seen in his opening scene surfing… - Arti is also for some reason is a decent shot and able to do decent combat... - Artemis Fowl is a Villain turned Antihero. Hero in the film, not even going to bother. - Butler only wants to be referred to by his first name in the movie; Domovoi (3rd book). - Butler looks more like someone playing NFL rather than flexible and can outmanoeuvre around you in a fight. - Butler your sister Juliet is now your niece. - Luckily for you Butler you don’t have your first near death experience and get healed by Holly and you put on armour to beat the living shit out of a troll. Instead what happens is the troll lands on top of you and Holly heals you after the battle, not to mention this whole scene was a trainwreck… like the film. - Holly Short your role (first female member of LEPrecon) is no longer important cause Commander Julius Root is now female. -- Not to mention about the rest of LEPrecon… oh we absolutely nuked everything about Holly Short. -- Dinsey known for pushing that agenda in recent films screwed that up big time. - The height of everything undeground is well spacious to where Butler won't be knocking his head on things if he was down there... - Let’s butcher the Holly being imprisoned in the manor. Yay~ *groans*. - Mulch Diggums you're mighty tall for someone that's a dwarf… him also being well a dwarf at a dwarf's height is very important for story reasons... - Hi Opal Koboi… you’re in the second book. Nice to know you’ve also been dragged down here. -- It’s because they adapted the first three books and crammed it into 90 minutes. - D'Arvit was actually adapted. - Jarring Framerates. “Artemis Fowl grinned right back at him and pointed his index finger at the sky. Actually, it was his middle finger.”
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Spikestuff
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This is a good first attempt TAS. However: - You can start the game faster than you did with your waiting (this has been mentioned already, it's worth re-mentioning however). - Running towards the wall where the game corrects you is slower than doing the movement beforehand. - You need to damage abuse more as the game heals you at points on your journey, you need to do this. - Go over your input. ^ This is the RAM address to health is 0x14C5 ^ In your commentary you stated that you did two bosses manually (as in with a joypad, compared to mousing with what I assume was TAStudio). That's fine and all but this becomes a red flag when you mentioned in that same commentary that you didn't go over it to be sure that it's fast.
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Spikestuff
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nymx wrote:
Menuing??? Do I see a problem already? Why is there so much time spent waiting to press "Start"?
Yes... echoing this. Cause you can hit "run" on frames 109 and 112. edit: desync hits around 21140 frames in with the adjusted opening input, I'm not going to bother to go over it.
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Spikestuff
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socksandstars wrote:
compatible with TAS?
No.
WebNations/Sabih wrote:
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Spikestuff
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You seem to be having issues reading the words inaccurate emulator. Also this is the previous movie referenced by the author: [3817] PSX Final Fantasy IX by Lil_Gecko in 7:58:48.17 A BizHawk TAS. This TAS is ~10 minutes faster than trash (PSXjin) when loads are removed.
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Spikestuff
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So? Use them instead. As I wrote. It's not Hawk's intentions to supply hacks for an emulator that is accurate. Use RetroArch, or ePSXe or PCSX-Reloaded/ReARMed instead. Widescreen Hack is a gimmick anyways.
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Spikestuff
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PlayStation's native ratio is 4:3. You will not be getting a 16:9 widescreen hack ratio to go along with it. The only thing you'll get is not even anamorphic widescreen, cause there's not a single game that has that-- unless fifa wants to prove me wrong. If you for whatever reason still want this arbitrary ratio then Config > Display. Add 16:9 to the custom AR under "Aspect Ratio Selection".
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Spikestuff
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I also don't intend to TAS the game, but if you do TAS the game use 2 player. It has some great advantages over single player: Link to video Input File. (Syncs on Pre-Hawk 2.4.1) Boss value: 0x0642A6
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Spikestuff
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April 2020: Link to video
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Post subject: ~ The More You Know ~
Spikestuff
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I had to Google this cause Australian. I actually thought that Disney still had the rights to the Ghibli films in the States so I was surprised it wasn't on Disney+ Disney relinquished their rights to Ghibli films in 2017 (exc. When the Wind Rises, 2020) which was then promptly picked up by GKIDS and distributed by Shout! Factory.
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Spikestuff
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As it says at the top (of the gameplay) it says you need to clear out 25 lines. The quickest way for NES Tetris is to use the field to your advantage as most of the layout is done for you. It's just convenient that it ends with an All Clear.
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Spikestuff
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Only that this is a collaboration in part to what the speedrunners of Shovel Knight knew and found about that was passed onto this TAS and how it was made compared to literally nothing. And the same author behind the four movies meaning they have knowledge on the title make me disagree with the addition of this information.
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Spikestuff
They/Them
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As Lobsterzelda wrote, it's due to the use of the pausing which screws with the sound of the music. It's not an emulation issue.
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Spikestuff
They/Them
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grassini wrote:
- Your input is whack. this is just an insult.
Whack isn't an insult, unless the term somehow changed in the last 5 years. Let me show you. About 3/4ths of this input does nothing, not even your buff claim (as you mention later) when you clean this input up:
grassini wrote:
-- You're mashing input for no reason especially at points where it doesn't progress anything. so it doesn't matter.
Here's the thing. This is a constant issue on all your submissions. You've been submitting for 7 years and haven't fixed up on this issue. So it does matter.
grassini wrote:
-- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. You don't get any time from cleaning the input.
Now I know I just grabbed the first line and you expanded on it. But it does. You can save time from cleaning your input. You can have hidden one-twos from literal frame inputs. You see this input, this input here every frame that has a Y/B is a connection to the opponent. "Hidden" frames of input can increase your damage per second, so it does matter:
grassini wrote:
-- Why is a move combo that's 4 frames take 24 frames in your input? it doesn't take 24 frames, i just buffer and keep the input held so it comes out in the first frame, this is thoroughly documented. It makes some combos really easy in RTA! You don't get any benefit for doing the moves later as you suggest.
Look at your final input. That's all I'm going to write about that claim.
grassini wrote:
endurance glitch is not player 2 exclusive, it's on the submission text, many games have a player advantage, specially in mk series.
So you're wasting time for no reason then? (This is an actual question btw, not rhetorical. I want to know the answer.)
grassini wrote:
Spikestuff, i know you hate me but this is getting out of hand.
Here's the thing. If it isn't obvious to you. I don't hate you. I just want you to improve... As mentioned in one of my earlier comments in this post. You haven't. Which is annoying cause you have potential of dishing out actual good speed fighting TASes.
grassini wrote:
Learn the game before you comment.
What, so I'm not allowed to ask questions about your TAS or a game I want to know a bit more about after some light testing and some information? This is literally the process of "learning your speedgame" you ask questions you don't know about or ask for reasoning about things.
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Spikestuff
They/Them
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Great. A series I don't have next to no knowledge on... besides block being a dedicated button. Here's a few things I noticed: - Your input is whack. -- You're mashing input for no reason especially at points where it doesn't progress anything. --- It's like you assume it would skip it but it does nothing. -- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. --- At other points you're also literally just holding Y, as well as A/X which do nothing.... why? -- Why is a move combo that's 4 frames take 24 frames in your input? --- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames. - Why are you using the second player? -- Is it due to taking the RTA preference and deciding to make it your own? -- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1 -- Did you personally look into it or just take the RTA word? --- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands. A minor point to make is the Option Menu can be tightened up to what you have. I write minor cause randomness. Note: Flawless Victory is slower by 5/6 frames on the result screen. However, compared to II there's not enough downtime to justify taking the hit. No vote. Fighting TASes that focus solely on speed aren't entertaining. Ram Watch: WRAM Domain. 0x0004BD - Player 1's Health 0x0004BF - Player 2's Health
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Spikestuff
They/Them
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Meerkov wrote:
I don't know why it thinks the movie is 19:57.48. It is pretty clear on youtube that the last input looks like it's around 19:47.
Cause you dumped it with Alternate Sync. Edit: Bios Note. SCPH-101/103 (psone-45a) This is the psOne bios not to be confused with SCPH-1001.
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Spikestuff
They/Them
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Great job again for your first movie, and this one where you were able to knock off another minute with that assistance. I'll still be voting Meh even with this improvement as this game isn't as entertaining to me.
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Spikestuff
They/Them
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Much like the N64, GameCube and Wii leak you can't actually use the code otherwise sued or DMCA'd. (Like how people speculated the WiiU emulator CEMU is based on the leaked code, but is keeping out thanks to being closed sourced no one knows) Like JosJuice a Dolphin developer has said on the Nintendo leak. Even when making it "sanitized".
It's still illegal. Maybe it is possible to disguise the fact that leaked information was used, but do you know what is a much more solid strategy than sanitizing data and hope nobody catches on to the fact? Not doing anything illegal in the first place.
The code's not worth it.
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Spikestuff
They/Them
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DJ Incendration wrote:
Nice job, yes vote. I'm surprised an 8:04 obsoletes a 7:37 though.
Cause one was done on an inaccurate emulator called PSXjin. Shouldn't be "surprising" to anyone. Claiming for Pubs... cause I hate myself.
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Spikestuff
They/Them
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Well you can just straight plop it into Hawk (2.4.1) and it'll just sync without any need for adjustments. The entertainment stays the same for me with a weak Yes vote.
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