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Just as a note, Service Mode is currently non-functional for replays.
Test Case: Tekken 3 (shock)
Default:
- Difficulty: Medium
- Rounds: 2
Input changed it to:
- Difficulty Very Hard
- Rounds: 1
On playback so far, from what I've noticed:
- Hard, 1 Round
- Ultra Hard, 1 Round
- Easy, 1 Round
I've spotted a 3 and 4 round as well when testing as a note, but I didn't document those ones.
I'm assuming it's due to the nvram.
Oh and Time Crisis has the ! thing in TAStudio.
(This probably extends to other light-gun games)
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I did. So you just counterpointed yourself out of the gate.
And also, you quoted me. I wrote "We're back on the excuses train" now where was that last mentioned... Oh yeah. Here on the Ms. Pac-Man TAS.
Well when someone's making excuses for 2 years, on 9 TASes and the fact that on each and every submission has the same consistent rodeo on something.
And that the same person who actually takes about the third of the advice that's given to them. Cause guess where the optimize came from and never got drilled in.
Yeah, nah. I don't care with this user anymore if they don't care about actually bothering and neither should you.
I'm ignoring your second paragraph, cause there's no point about repetition.
You need to understand that there's always a light-hearted side to the deep dark void of the tunnel, and humor can work, even if it's not for the audience you don't care about such as yourself, cause it's not directed for you.
After all InfamousKnight put it best.
Translation: The train will shortly arrive to "Limited User Station".
Edit: I wasn't going to do a response, but I'm doing an edit instead so w/e.
Only that instead of completely avoiding the joke I went straight to it instead, straight to grue's stomach. ¯\_(ツ)_/¯
(btw, your forum link linked over to your last paragraph if you want to fix it.)
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You know. For asking someone howtomenu almost 2 years ago now.
You've proven your worth. With terrible menuing again.
Seriously? How is that even remotely possible to be consistently bad at menuing?
Also calling out the branch change:
"Last System Low Upgrades" to "Final Tracks"
Meaning that this is a deliberately suboptimal TAS that's not even submitted in time for April Fools...
Also you can't make the argument that this is an April Fools TAS when you've made it seriously and submitted the very serious Ms. Pac-Man TAS on the same day.
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And now you're making excuses.
- You do know the game is partially manipulable, even if not a whole lot.
-- Even though it's not obvious, I showcased that in my Level 2 input.
- You spelt "I didn't bother routing to eat the remaining dots" wrong.
- Not letting you have that one. There's a thing called rerouting, you should learn it one day.
-- There's also a thing that some person goes "Improvise. Adapt. Overcome." you should learn that.
-- "It might've been faster" IT IS FASTER. You just proved you didn't bother checking.
--- And you just proved my point that you rushed making this TAS.
- "Is this run un-optimized ... eh I personally wouldn't think so" You made this movie in 4 days. It's suboptimal.
Route. Re-Route. Re-Re-Route and Adjust are the rules of [Ms.] Pac-Man.
You're showcasing that you did none of that here today and you're also showcasing that you don't want to bother to learn.
Edit: I forgot to mention one thing.
You're looking at the comparisons as a whole.
Pay attention to the opening half input on both yours and mine where there are no ghosts accounted for. Especially in 3.
Quit making excuses.
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- You're sitting on the walls doing nothing for no reason
- You ate a ghost (don't think I didn't notice that whilst dumping this)
- Routing issues. Again. (per the first point)
Not wondering into the void not collecting the dots and absurd routing choices, besides the use of 2 player.
Here's something I had prepared earlier.
Level 1:
I'm perplexed with your ending input here.
And yes you did have the edge to my input at the very start however you lost all that advantage when we moved to the top half.
Level 2:
Level 3:
You're not bothering. You're rushing.
Encode added to the top again.
Edit: To back that "you're rushing" claim.
We can easily assume this TAS was made in roughly 3 days, 7 hours, maximum 4 days, and we wouldn't be wrong on that assumption thanks to your announcement.
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Since you did bring up the author.
The author is very busy working on a Coop run instead and is completely fine with this run despite all the issues against it. No, I'm not making that up. (Update: There it is.)
The same author is also an author who has on their submissions currently sitting at 2/2/2 (Rejects/Canned/Published). (Not to mention the elephant in the room on one of them)
The same author who sometimes doesn't respond when things are fishy with their work, the author is also currently having net issues if you look at the Top Gear submission... that's why I made the temp encode to show what I mean on the issues.
However, they were logged in after my comment about the issues on this TAS and didn't respond to it or decide on what to do.
There's too many issues with this solo TAS as I've already pointed out.
Delaying it won't help it. A Cancellation or a Rejection is better suited for it.
This has to be redone from scratch- which technically they're already doing with a Coop TAS.
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Ok. I'll pretend the game doesn't have 2 player for the fun of it.
Did you know that you can go through the Williams Entertainment and Digital Eclipse splash screens actually faster?
No you didn't that's why I wrote that.
You managed to get past the Ms. Pac-Man screen sooner.
Menuing is also shocking.
You press Left to change the difficulty to Crazy but you didn't press Left to go to "Always On" instead you took the long way around.
You're eating ghosts which is slower than actually avoiding the ghost in this version of [Ms.] Pac-Man.
You also shouldn't be backtracking half the map.
And if you think I don't know what I'm talking about.
I whipped these up they're a bit half-assed since it's Solo and not Coop.
Level 1:
Level 2:
You can have fun comparing Technickle's Level 1 and 2 while I have it compared to mine.
And lastly. Your map maze routing should be similar or identical when TASing to the difficulty level.
I write that since that's 100% the case in Coop, but a bit more lenient in Solo.
---
For anyone at home wanting a comparison with Co-Op thrown in on the SNES version:
Edit: Threw up an encode as well on the submission text.
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So why did you choose to not use coop?
Old (completed video) "Mini" Example:
Link to video
For posts about the Normal Map layout on the NES version that also used coop.
Also I nuked the branch since "Crazy" is a difficulty and it shouldn't be mentioned.
And "All Boards" is incorrect. Since it's a set amount of boards used in the Normal layout. You're not doing Random/Big/Mini in the same input file.
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As a note.
Emulation differences are not accounted for when a run is compared to another emulator.
Unless it's blatantly obvious your input is suboptimal and you need to use what you can just to show it.
So the justification of "cause lag" isn't a justification.
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Just to also regurgitate old information as well to those that don't know.
A colour will be said, either 青 (ao/blue) or 赤 (aka/red). Usually that means the colour to cut.
However, on Hard it's "Blue but in reality you're meant to cut Red, but jokes you're actually meant to cut Blue. Oh you cut Blue? Well you failed."
Or the other time it was "You're meant to listen to me and actually cut Blue."
Actually. When you account for the intro sequence to the Engine's bomb it's a stage performance in front of an audience.
If you fail that bomb you hear members of the crew/audience reacting to your failure and it could be assumed that it was a prop Earth.
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Mitjitsu wrote:
FCEUX is a depreciated emulator. We don't use it anymore on this site.
Don't cite incorrect facts. There's only 2 places where NES ends up in out Emulator Overview.
FCEUX is still a Preferred Emulator.
Famtasia, FCEUltra & VirtuaNES are Not Accepted At All.
There is no NES emulator under "Deprecated emulator"
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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