Posts for Spikestuff

Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Personally would rather have seen an "all answers" variation to be done, instead of a one and done which is why I voted no. It's just incomplete. There's not much here in the first place, and just comes off something more suitable to playground to me, much like the Game Boy version which existed prior.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Solved it. Ok firstly delete:
.local/share/ruffle/SharedObjects/localhost/home/%username%/Downloads/peasantsquest61.swf
Or wherever the game's going to be located. Now, the issue is when Samsara made the reset, what was created before that was a savestate, which brought down the reset to basically immediately. This savestate that was made in libTAS breaks the auto-save meaning no one else here was able to resync it. There's 2 ways to deal with this, and I personally recommend doing what Samsara did, and then fix it after completing the TAS. So break it by using the savestate, and then reset, proceed as normal and fix it in post. or. Know when to reset, which is 33 frames before actually hitting reset in this case. Samsara has the adjusted file, but there's other adjustments being made besides this desync issue that had everyone through a loop.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Yet misses out on being classified as a YouTube short as the dimensions aren't to the site's format.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Heck. 🍿
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Edit your quotes to get to the point, you're just quoting a bunch of text and images feos wrote and it doesn't help anyone. It comes off as spam.
p0008874 wrote:
-s no-scale
Can you actually explain or argue for a solution or any help instead of providing something that's more of a "hack" with no explanation? Changing a game's boundaries away from the 600x450 would not solve the issue that we're here in the first place which is shooting outside these bounds, as extreme as 500 pixels off screen which is something more major in terms of waiting, the reason why this is now being talked about. This is an unintended mechanic by the game that can be exploited in other flash titles to insane endings. The only being discussed now because I was under the assumption when told that it as "No Window Bounds" (or whatever it becomes) would exist alongside a branchless (in bounds) TAS. So I raised an inquiry about why this movie that's extremely exploit the game's bounds is being able to obsolete the other movie.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Made a slight error in porting input across by introducing an error that I inserted. Correct file can be found here.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Thornstrom wrote:
1941
You might have the wrong version. This title runs without issue (1941.zip).
Thornstrom wrote:
Metal Slug Metal Slug 2
These are both Neo Geo titles, and Hawk is requesting you for the Neo Geo bios "tried in mslug neogeo".
Thornstrom wrote:
Cadillacs and Dinosaurs
This one is requesting for Q-Sound bios "tried in qsound_hle dino". For the three that require a bios you need to do these steps instead of doing: File > Open Advanced > Launch Game (1941 should be using this). From Hawk do:
  • Tools > Multi-Disk Bundler.
  • Create a save location.
  • Set System to Arcade.
  • The first one should be your game, in this demo we'll say "mslug.zip"
  • The second one is your bios in this case it's "neogeo.zip"
Image to show you what it should roughly look like: Click Save & Run and Metal Slug will load. As a note. There are titles that would require more than just a single bios file if you say for instance want to run Crazy Taxi which requires 4 extra files.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Please inform us of the titles that you are attempting to run.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Admittedly I think I screwed what I selected in voting, but how I read it is probably different to how it was intended. I voted "Yes, and we should use it more" mainly for the fact the users that get told through multiple submissions to please use the User Files and to refine their work don't actually do that. And it's becoming bloody broken record when it's the same user who doesn't take it seriously. And it's like why should the Judge have to go over this user's work again if they're not going to take anything said to heart? This has been consistent with one user recently and I'm not going to pick them out. All they've done is submit more and more submissions, over time, but their work has no refinement, and nothing redone from scratch. Like, please. Just actually work on the game you're TASing, your first version is never going to be your best, and if you want to catalogue it, post it to the userfiles. They stated that they do optimize their works, but when something can be simply compared to a run on srcom, or if a run doesn't exist on srcom just quickly verify like the first level. It's like they're never going to take what the Judges are saying, or we the viewers are just going please take your time. And I'm only against removing it, because of the users that don't put the time in their work. What should be adjusted, is an auto-renewal. A user should be limited from 1, 3, 6 months, to a Year depending on like how consistent. I'm spitballing. Mainly because I also hate that those users who are Limited haven't been able to return, and I know for instance Mihoru/Pepper has actually improved substantially to their work in 2019. They've been limited for 4 bloody years and unfortunately their videos are gone, but I remember watching over time and going "oh, they're actually getting the hang of this" and their issues used to be visibly suboptimal and questionable. So. tl;dr: We should still use it, but have in a auto-renewal for those that continuously cause people can get it, because none of us are watching them, we're just watching the next person who's making us continuously go "please take your time" and when is that statement going to stop sounding like a broken record is my question, because if they continue to not refine then that'll bring us back here.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
YouTube doesn't allow dead on 12 hours. It's better to go by trips as well so at least each segment is completed.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
oh no
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Playaround/does not aim for speed
Nitpick. For a playaround showing the skill of switching in and out of having a challenge against a second player would've been more interesting that sticking through a single character for 16 rounds. Or alternatively going through with a character that knows everyone else's moves. To me this feels like one of those cobbled up single player showcases you already see on YouTube. Abstained.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Look, if this playaround/glitchfest is acceptable I will 100% Publish these, cause they're just high fun.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
When compared to 14 Talisman and 40 Orb there's enough route difference to make this its own thing, it's enjoyable, and if it does get accepted I'll claim to publish.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Look, if this playaround/glitchfest is acceptable I will 100% Publish these, cause they're just high fun.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Not a "game end glitch" it's using something that's in this unreleased game akin to #5430: Spikestuff & Ferret_Warlord's GB The Lion King "all levels" in 00:47.28.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Oshisaure just asking cause I forgot to ask this. Do you have extended input for the initials or would just having "TAS" be more than enough? Note: This doesn't change the time from 8.82 for when the Movie's Published. It's just something extra.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Once again someone has grabbed my attention to publish myself... wait.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2336)
Joined: 10/12/2011
Posts: 6349
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2336)
Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Link to video // Userfile So this one can desync at Chapter 3 from time to time, not insanely consistent to desync, but might as well mention it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
That's what I'm talking about! How the shit does your input sequence get that damn lucky to be that repeatable, like the hell? I'll claim this one for pubs when accepted due to the previous submissions.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Link to video // Userfile Had to jump over Harvey's Box due to a bug that prevents progress that cropped up. Was going in order of shortest RTA to longest,
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
Welcome to the Cube Escape series. Where the dots are dotting and there's Graphical Glitches which is a main reason these aren't being submitted and showcased here instead. Possible photosensitivity warning: Link to video // Userfile Link to video // Userfile What do you mean the dots are dotting? Glad you asked me. The preloader in libTAS actually fails to get into game, so you can never continue. Instead you have to modify the flash file. Specifically the Main Script file. Changing:
if(preloader.blackScreen.alpha >= 1 && _this.currentFrame == 1)
to:
if(preloader.blackScreen.alpha >= 0 && _this.currentFrame >= 0)
Will auto boot into the game. Key words. Auto. Boot. Somewhere on some Flash TAS I stated that this type of modification should be avoided because you're skipping a "Play" or "Continue" input. And I rather not sound like a hypocrite, even if I spent almost a month finding a way to brute force Continue with no avail... yet. Ha of course my memory is on backwards. One Chance does exactly this.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
My No Vote retains for the same reason as before.
Spikestuff wrote:
Pac-Man's NES has a loop which has a speed and enemy speed cap (and aggression). It's not hard to figure out where your input can be repeated as you can clone your input. And if my memory serves me correctly it's at key, which is Maze 13. This movie is not complete.
You can make your argument again about something that can be amended, even though it shouldn't in this case, but I'll also leave it with this comment. What's the point of boasting that you are running with a Threadripper if you're not actually going to complete a game which has a known end point and instead do basically bare minimum and only barely improving over what a human does? Edit: You bring up 256 this time, but that's exclusive to the Arcade version. NES is technically endless. But as I stated on the previous submission and quoted forward here, you only need to do up to at minimum Maze 13. Your counterpoint is invalid when you reach a Maze fairly early on which will have the highest aggression from the Ghosts, and lower Power Pellet time. Edit 2: Something I forgot to bring up here and on the previous submission. Regardless of version whether it be Namco or Tengen. There's 3 interludes telling a story. Where the third gets repeated:
  • Pac-Man is chased by Blinky both go off screen, Blinky is being chased by a larger Pac-Man.
  • Pac-Man is chased by Blinky, Blinky runs over a line and breaks their outfit.
  • Pac-Man is chased by Blinky (who patched up their outfit), both go off screen, Blinky is seen going back the other way with a wardrobe malfunction.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Don't care if I'm in the minority opinion on this one. Firstly it fails to be faster than something that exists back in 2008. Which has been converted: User movie #49844826068076307 Secondly. Pac-Man's NES has a loop which has a speed and enemy speed cap (and aggression). It's not hard to figure out where your input can be repeated as you can clone your input. And if my memory serves me correctly it's at key, which is Maze 13. This movie is not complete. No vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.