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Already tried switching from QuickNES to NesHawk.
Desyncs.
Maybe updating the Mappers for QuickNES might help.
But as it is.
No conversion is possible as it will lead to desyncs.
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And even though I was so close, I hit a large nail.
Apparently, due to an oversight by me.
I was using and made sure I was using NesHawk while TASing it, on Hawk 1.11.4.
In reality I was TASing with QuickNES.
What's the big deal you may ask.
Well the big deal is this is how Ms. Pac-Man shows up in QuickNES:
And obviously how it shows up for NesHawk is look over all the previous progress that was made.
This forces the project to restart and use 1.12.0 of Hawk now and not being able to continue with whatever the mess of 1.11.4 that was.
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(Late Response)
Basically.
Load your bk2 into TAStudio.
If you get the big red X close out of TAStudio.
Relaunch TAStudio with no bk2/tasproj file attached.
Within TAStudio load the tasproj up.
Yes.
No.
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I hope the 3 you mean is everything but Ninja Golf, as that Crashes on me for some reason when loading back the movie file in 1.12.0.
I have the 3 of the 4 dumped.
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Crap, I forgot to bring this up: http://www.speedrun.com/tr1/individual_levels
It's important to note, cause an RTA run of Caves is 1:18 (which was done 3 months after the TAS was made).
So the RTA run is a bit more cleaner... don't know how exactly, but it saves were implemented into that as it goes for IGT timing.
The only difference between PC vs PS1 (besides audio and load times and texture differences) is pretty much nothing.
They're like for like in both input, gameplay and framerate.
Just stay away from the joke known as the Saturn version.
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Well, I'm glad someone went through and updated the any% encodes of Super Metroid. Without them... something, something.
Love the work. Voting Yes.
Claiming for the Pub.
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Lua update for Crash Huge Adventure: Crash HAlua - 2.11b (3.64 kb) - BizHawk
Issues:
None
Maintenance:
Based off this version of the Hawk scripted modified by Dica: http://tasvideos.org/userfiles/info/21888782487052199
Text used to appear as Black, instead of the given colour due to newer versions of Hawk.
This is now corrected for future versions of Hawk.
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Okay.
I read this 10 times over.
I still have no idea what the hell this glitch is.
Like I get the fact of using a save profile but where's the footage?
What the hell does it look like?
Just words in a game that majority of us mainly watch and not play doesn't help anyone with what you've just asked.
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Let's see.
If the only thing that changes in a higher difficulty is the amount of damage an enemy takes, lower it. (I couldn't find any documentation about this, so I don't know.)
Default.
Default.
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What the hell happened to the face graphic at the end there?
I'm voting Meh, primarily for the reason I'm mainly interesting in seeing an "S Ending" TAS completed and submitted.
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Ha, well the TAStest won't be completed anytime soon.
Just noticed I lost my New Groove work as well so that's dandy...
Difference is that I was using Hawk 1.11.6.
Not really major loss as it was a TAStest and I didn't really care for it (and all I ever grinded was Village and the first 2 chapters of Jungle)... so I already did most of it ¯\_(ツ)_/¯.
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Good News to all the users that hate me.
I lost all my work to Crash Bash.
I had it backed up with all my other main projects within the same area and Bash went missing.
The only benefit I see from this is that I don't have to use BizHawk 1.11.1 anymore.
(Yes, I'm serious it started on that version of Hawk.)
See you'll in a year with improved input and on a different version of Hawk.
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Yes, that's why the PS2/PC/Xbox box covers state "M".
Yes, I know what the ESRB is stating AO (Due to Hot Coffee), but I also can see what the Americans got in the very end.
Australians Banned it at first due to the little Hot Coffee incident (which can only be accessible by changing code to bring it back in), which was later taken out.
To Summarize: A Mod to the game code to bring back a game feature gave it the AO rating (after further investigation). This cannot be accessed in any normal way, only with the use of Mods you can use some "video game hacking tools" and have some Hot Coffee. It was later changed to M when 1.01 came out and removed any chance to Mod Hot Coffee back in (allegedly).
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You dropped this... "101%"
Crash Nitro Kart - 101% (You need to Unlock Fake Crash to earn the 101%)
False.
Crash 2 is 100% there's no such thing as 200% unless with the use of a certain glitch.
And if you did count it then the same applies to Crash 3.
Crash Bash is also 201% for 2 players (in a Good vs Evil configuration) using the US version.
I guess you forgot this game also came out on GameCube.
Those that remain in the quote are on Wii.
And might as well mention the 5th game which is: Call of Duty 3.
You should probably rephrase that when PCSX2-rr exists.
Edit:
You're either going to acknowledge the statement about the falseness or drop 200% entirely. (Also 200% isn't the highest).
Edit 2:
Be sure to check your messages.
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Since the game doesn't take a long time to do (especially since half of it is mashing).
I decided to do a TAS it through myself:
Link to video
Time Comparison for those that don't want to watch the video:
(Left is Napoleon. Right is me.)
In terms of time; faster is better.
In terms of distance; further/higher is better.
Your run is fairly solid for most of the throwing categories.
And each choice you did for Fouls were greatly planned... Except for the High Jump's, where you actually decided to do the jump and get fouled, instead of failing to jump altogether.
Just you have issues which makes your scores worse than it should be.
A point out: I left my memory card in that encode, cause I forgot to check if the game tells you off for not having one in... It doesn't. Now my Country is American.
And I also did a better Long Jump that what I have on video/in the comparison:
So even mine might have improvements at points.
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I decided to go ahead an begin cleaning up your input... then this hit.
Your Time on 100m Track & Field: 6.37
My Time:
Also, a thing to point out is that 45° is better than 47° in throwing and jumping events, I'll double check this factor, as it could be different in this game.
Ok, for this game 47° is where you want to hit.
Case in point with Shot Put.
Your Distance: 29.84m
My Distance:
There's also the other fact where your input is slow off the gate.
You can skip that Konami Screen.
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