And what about my idea? I just threw the elements on it without much work, just to show the idea, but of course, if people liked it I would make it look better, but I had no comments.
Heh, must have missed it ^_^; sorry about that foda.
Two problems I noticed. One was the text bubble, I think that the bubble should be coming from the direction of her mouth, not pointing up in the air (following the finger's direction). It makes the text disembodied, like god is saying it.
The other problem was the choice of font. Although it is a good reference to 8-bit/16-bit text, it would have to be bold to work. However, I think the best option would be to choose a whole new font, one that is on the thicker side, so there is more of a presence.
With your question about do we need a new logo, no, probably not. But it is always fun to brainstorm art ideas! At least for me ;)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
I like them as well. Maybe for the last one, instead of TASVIDEOS.ORG it could be the game's name? But, both of the "final" versions in that post (which can be edited, so not completely final) look really great!
You should be a graphic designer...
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Bisqwit,
How does it feel to have such a successful website? It would be amazing for me to get a front page hit in Google, yet you are able to do so. Just wondering from a webmaster's perspective.
Sticky
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
I admit, it has been a while, but I don't remember the problem being anywhere near as prevalent in MK:DS as in MK:Wii. Not saying that it didn't happen, though >_>
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Sadly I do not think it is a good sign, flop. You do not want to play this game/improve a run, because, basically, it sucks. d ^_^ b
trying to save you from impending doom. <3
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Do you remember anything more specific than that? Something that could tip us off? "Something to do with a maze" describes a rather large selection of games.
Really, the fact that it was in the kid's area at Co-op is the biggest tip I have related to it.
Color A Sticky stupid, but what is this Co-op you speak of? I don't think I have ever seen/been/heard of one near Madison WI...
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
This is a NES game, which does not deserve to have a topic created in the NES category of the forums.
Holy shit. This game is overflowing with phail. I was reading about Action 52 and was interested in how the whole "Cheetah Men" thing was like, so I found and played the ROM. What I found, was suck.
I had no intention to actually make a movie, but the horrid programming led me to sharing this with all of you. Although I never meant to die, I left the deaths in for comedic effect (death #2 had me crying.)
Things to watch for:
Animations, quality indeed.
Deaths
Boundaries
Random appearance/disappearance of sound effects [mainly when level 2 hits]
Level 1's end
Moonwalking bugs
YoutubeFCM
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
With where the coins are located, they must be some challenge coin, aimed at giving the game a higher replay value and added difficulty.
EDIT: Yes, I think the game should be submitted... even if it gets no farther than concept demo (due to patch) It looked very good, game wise, but I do think that medium or hard should be played.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Too lazy to post anything but the link:
http://www.screwattack.com/node/1956
Edit: Yes, you are supposed to look at the pretty pictures, the comments I didnt pay much attention to.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
I'm of the opinion that a stand would not help the Wii Wheel at all, because you still have to use your right thumb to hit the gas. It's too awkward for my tastes.
Very true, forgot all about that. Shows how much I use the wheel XD
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Honestly, I don't get the point of the all gems deal. This is mainly because I have never owned, nor played, this version of Aladdin. But, the idea entices me, if there is an "Added difficulty" involved... which I assume there is XD
I will watch the WIP now.
EDIT: Hmm. The one problem I have is that you don't collect the green gems. Why? Are the red guys counted more-specially than the emeralds? Otherwise, looked interesting so far. Thanks for the info, Quietust.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
I would prefer the wheel, i think, if it was attached to something, not just floating free hand. With nothing to push against, I feel I have no control over the turning and such.
How many people do you think would buy a Wii Wheel Stand to mount it on?
I sure as hell wouldn't. I was thinking more along the lines of that GTA3 wheel that was so popular when the game came out... not another 20 dollars going toward another add on for that remote.
[I still probably wouldn't buy the GTA3 version of the wheel (if it was for wii)]
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
I played this game as a kid when the TG16 came out. There was a demo at the mall.
It is a platform game, you play as a really cool looking robot and destroy things... That is about all i can remember.
Oh! The caracter looks like some sort of power ranger robots.
Any ideas y'all?
I would prefer the wheel, i think, if it was attached to something, not just floating free hand. With nothing to push against, I feel I have no control over the turning and such.
EDIT: I think I prefer the wiimote plus nunchuk. It seems easy to pick up and play. I never had DD, so no GCN experience with the controler.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Wow, being over tired and watching a movie that has a fucked up perspective really knows how to mess with your mind... I am convinced you were driving a helicopter.
That said, I do not think this would make a good TAS. Repetitive, and relatively pointless (IMHO) gameplay. Unless you get out and kick some ass, driving around, shooting people, and dodging others is a bit too boring for my taste.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Well, son, what you are feeling is normal. In fact I, too, was confused at your age...
Seeing mario run across the level is great in a speedrun, but in a TAS, well, the impossible should happen. I.E. frame perfect is the aim.
I am not saying happylee's is NOT frame perfect, but not solving the riddles, so to speak, in a perfect manner does not lead to an amazing TAS. It just leads to some guy pressing forward for a couple thousand frames.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.