Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
unauthorized software
Which unauthorized software does Nintendo mean, the emulator or ROM? As long as this isn't clear, I'd say you're not bound to the statement. Also the emulator isn't unauthorized, if you let it run on your PC. Nintendo can't forbid which software you run, they can only forbid sharing or downloading ROM files.
copies of games
Every game, no matter on cartdrige, on VirtualConsole or as a ROM file, is a copy. So does Nintendo sue themselves?
distribute or continue work on the modification
Hilarious! He never shared an ROM file, which contains copyrighted data from Nintendo, didn't he? How do they want to control that you aren't working on hacks... Oh I get it, you're supposed to buy Sucky Mario Maker.
Nintendo want us to stop TASing, so we buy their games... time to play some xbox!
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
I really think it's only you who has a problem transforming this notation into frame by frame inputs.
When you really want to make a notation for TASing for new TASers, isn't that in contrast to being able to figuring out things themself. Aren't TASers supposed to be "intelligent", being able to look at recourses and apply them into TASes? Heh
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Is there any goverment-signed international guideline for fighting game moveset notations? No, so people can invent any notation they think it's the best.
Btw.: Here are the notation legends: http://www.tekkenzaibatsu.com/legend.php
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Here's 1-4: User movie #25329848427765914
The frame-rule can't be beaten, one frame too slow. 2 frames need to be saved to start 1-4 earlier. And the boss fight couldn't be improved.
I only saved 10 frames over Xipo due to lag reduction. If the frame-rule can be beaten it would be 26.
Link to video
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Another one frame improvement in 1-2, two lag frames saved.
This was made out of a old WIP, which had better climbing, but it lagged in the section with the enemy boost too much that it lost time. Now I managed to improve it by delaying the sword attack before the enemy boost. While doing the enemy boost I get 3 more frames of lag compared to the earlier WIP I posted, I really want get rid of these.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Yeah, I always forget about UFO glitch, good thing my inputs on the overworld wont sync so I easily recognize I forgot something.
The UFO normally is orange (normal palette), it's pink (power-up palette) after doing UFO glitch.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Fake lag, which doesn't count the lag, isn't as uncommon. I don't know details about how fake lag works, but the game usually doesn't process input, but input was polled.
It isn't a problem of the emulator, it's just how some games do it.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Thanks to mugg for finding the clip, he gave me a fm2 of doing it, which I then managed to improve by 49 frames.
Here's a WIP up to 5-3 which saved 827 frames.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
There are many more places in earlier worlds where some frames could be saved. I wont bother improving these right now, because it would take another 2 years to do it again. Maybe a 2nd version of the run will be made with new timesavers, including delayed exits, a trick I only used once in this run so far. It would be way to tedious to redo every room with different entrance frames and test every possible pixel/halfpixel/movement interupt while efficiently killing enemies until it's perfect, also general lag reduction in this run is not perfect.
5-2: The best way to clip would be in the second room, the next exit will lead to the room where ufo is gotten.
5-5: I knew about this clip before, but didn't know it was possible to do with ufo, it's 335 frames faster.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
This "glitch" wont happen outside randomizer.
The item drop addresses is also the addresses of the energy enemies have. The game tries to drop an item (maybe room item) for the address which is used by the ladder.
Also using ROM hacks is not an indicator that this is a glitch in the real game.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
This is the best I can make:
Figuring out the best route is just testing all possible routes.
Level 1:
Level 2:
The player starts where the arrow is; enemies start in circles with "e"; the distance (number of pills) is the number next to lines (0 if no number); circles with dots have pills;
This looks more like the actual level than the drawings I made on paper.
I didn't make other levels yet.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Here's another WIP up to 5-3. Saved 181 frames over my last WIP. Several frames where saved, starting in the room before I get UFO in 5-2. But most of it comes from the large slope room in 5-3. The slopes have weird behaviour there, not touching them saved a lot.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
dekutony, you can do better than that. Your problem is that you work on it too quickly and because of that you don't spend time learning basic tools like RAM Search (There is a wiki page for it and also a video tutorial). Two weeks of work is way to less, even if it's a simple platformer. I made two 32 mins TASes (one test run) in the span of a year, and when it was submitted people found some "obvious" improments. It is not nice to see after a year of work, but when I submitted the 3rd version a year later, I was really happy people mentioned the improvements, it led to movie of better quality. You shouldn't take valid negative critism as insults, but as a message to advance to better work.
Why are you expecting, every game you pick up must go to Stars? This game looked nothing interresting for Stars (based on a short video I watched), plus a expert TASer isn't needed to do it.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
feos you completely missed my point.
The term "re-recording" for movie editors is not appropriate, because there's no recording, there's editing. It's just a better name for it.
I also have high amounts of "rerecords" with TAS Editor/TAStudio and I didn't say those were invalid "re-records", I just said it's not the right term.
Editor, Experienced Forum User, Published Author, Skilled player
(1508)
Joined: 7/9/2010
Posts: 1317
Due to TAStudio producing high amounts of "re-records", it probably makes more sense to change the term to "input edits" or similar in encodes for editor based TASes.