Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1529)
Joined: 7/9/2010
Posts: 1322
Really funny how Xipo still hasn't provided any hard evidence to his accusations, that "I stole a 9:30 TAS from him" and only provides PMs that suit the case to twist his narrative. He still hasn't shown a 9:30 microstorage link to which "I only added L+R inputs" to proof his case that "the 9:30 TAS is 90% his work" and only provided a fabricated example. It would be really easy for him to show he's in the right, if and only if he posted the microstorage link of the 9:30 TAS without L+R. DeHackEd then could look at the upload time and compare it to when I uploaded/submitted. The submitted 9:30 TAS has none of Xipos 9:35 input. As for the "proposal of co-author", I could have better communicated that he needs to actively work on his own and not only wait for a little thing to paste the solution of his previous TAS into it.
Memory wrote:
Additionally the statements directed at the entire western TASing scene is in my opinion completely uncalled for and xenophobic.
If you translate the comments of the video, it's full of those.
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Exactly my point, feos. And I noticed there was a typo in my statement
TASeditor wrote:
I would reject only based on that
I meant "I would NOT reject based on that" Sorry for that.
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I'm not trying to exaggerate little things, my point is these things should have been implemented when you stated you used all tricks from 1 player run. And these things could have been avoided by an experienced player. I mean not loosing a frame from stopping, etc. But it's still important to focus on the little things. And in the end improving these things might not even matter, unless the frame-rule is also improved. And the frame-rule is a thing on its own. It's not just a case of being faster. It would be much effort to redo the run. I'd say it's something for someone to improve in the future, but I'm no judge.
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Doing stuff with the frame-rule aren't quick to fix, and 2 players make a difference in lag too. But it should save some time. I would reject only based on that, maybe he didn't understood what my submission meant. Other small improvements are: Holding R during level transistion to keep 25 speed and delaying release of R at frame 13416 to not come to a stop for a frame. Level by level encode between this and 1 player run could reveal some of the time lost in earlier stages.
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Xipo wrote:
TASeditor wrote:
Quite interessting strategy using the deaths.
submission wrote:
In double mode,only two players are able to deal with BOSS,do double damage with one knife.
Player 1 can double hit enemies in odd RAM addresses, while player 2 can double hit enemies in even RAM addresses, which is all bosses. And you can't hit an enemy with both players at the same time. I have only skipped over and spotted the author didn't hold odd-rule over level transitions or sometimes comes to a halt after landing without boosting or getting odd rule before boosting. And it seems he didn't optimized the frame-rule either, it's possible to save up to 16f after each boss by optimizing lag throughout the levels before. (create lag frame without sacrificing position, and vice versa). I haven't looked in detail if the author used other tricks and have no motivation to waste another 2 years on it.
http://cheatpig.github.io/TAS/TASeditor1.png "two players " here means palyer 2/the second character,it is a clerical error since his poor English.This is not a reason to query the author.Why do you think author hasn't known these ancient rule in 2020?I agree with you:this run can be optimized more,but I even believe that:Easier said than done.Who can guarantee that his works are flawless?Had you optimized this work before submitting it TASeditor's NES Shadow of the Ninja in 09:45.29?Be tolerant to yourself and harsh to others?I don't think there is big problem in the work.It's a nice run,I vote Yes.Now I have a question,as a Editor / Expert player on this site ,TASeditor,since you have said so much,What's your point of view?Vote Yes/no,this work should be published/rejected.I am looking forward to your comments.Please forgive me for being direct,since I am a frank baby.By the way,"baby"is a Neutral Words in our region.You can read it as sir/lady/man/boy/girl. Edited by feos: unembedded the wide image
Bruh. I know he has poor Enslish, that's why I clarified it in my own wording, since I know about the difference between Player 1 and Player 2. I didn't intent to make him look stupid, but you pull it again. The author has known about the differences between Player 1 and Player 2, but hasn't shown to know about other tricks of the game (frame-rule, odd-rule holding; you can see here: #5130: TASeditor's NES Shadow of the Ninja (Japan) in 09:30.41). No one can guarantee a TAS is perfectly optimal, but it should be at a certain standard. I don't think this is the case here, since he missed out on tricks that were publicy written in the submission text for the current fastest 1 player TAS. Had I optimized #4521: TASeditor's NES Shadow of the Ninja (Japan) in 09:45.29? It was faster than the previous submission and utilized all tricks from the previous submission, but I failed to look at other websites than tasvideos for a TAS of this game. There was a faster run elsewhere so I decided to cancel my run and make a new one. Was #5130: TASeditor's NES Shadow of the Ninja (Japan) in 09:30.41 faster than the fastest run on the internet and did it utilize all tricks known? I would say yes. Do you know how harsh I'm to myself when it comes to optimization? Probably yes. You know that I didn't give up on doing one stage over and over again to tick over the frame-rule or remove some lag frames. Question: Did you supervise his TAS? If so, how doesn't it utilized the tricks from the 1 player run, "you made"? And another note, the author hasn't made a submission since 12 years, so he might not be up to date with todays standards, I don't think he used TAS Editor or lua scripting. He needs to get to todays standards before he is able to make a good TAS. While it's true that there isn't a big problem with his run, there still are small things that need to be worked on, I think it might be possible to save a second or two, if he tries. Now what did I vote for this run. Should this run be published? But this isn't the question the poll is asking, it asks if I find this run entertaining. It also doesn't ask if it is well optimized. It's up to the judge or the author what happens with this run. Ok now, did I find this movie entertaining: I haven't found much joy watching TASes recently, so I simply stopped watching them. I didn't properly watch this run either, so I simply didn't vote on it. And too scared to provide context with your image?
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Quite interessting strategy using the deaths.
submission wrote:
In double mode,only two players are able to deal with BOSS,do double damage with one knife.
Player 1 can double hit enemies in odd RAM addresses, while player 2 can double hit enemies in even RAM addresses, which is all bosses. And you can't hit an enemy with both players at the same time. I have only skipped over and spotted the author didn't hold odd-rule over level transitions or sometimes comes to a halt after landing without boosting or getting odd rule before boosting. And it seems he didn't optimized the frame-rule either, it's possible to save up to 16f after each boss by optimizing lag throughout the levels before. (create lag frame without sacrificing position, and vice versa). I haven't looked in detail if the author used other tricks and have no motivation to waste another 2 years on it. And I don't get why he compares against my run, when xipo and klmz have a faster run.
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Remove my name
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Are you delusional, or what? You accused me of stealing some 09:30.41 long TAS you supposedly made, which I then just added meaningless L+R input. You say my 09:30.41 TAS is 90% of your input. You are the one who needs to proof the case, not me. I don't know how it is handled in Winnie Poohs communist emperium, but where I live there's presumption of innocence. Prove your case!
Xipo wrote:
And it is he promised co-author
I proposed co-author. But it is not me who ignores reading the thread before I write a new post.
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It should be easy for him to win the case if he just posts the link.
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Xipo, you just have to post a microstorage link of a TAS which is 09:30.41 long which doesn't have l+R inputs in it. You accuse me of receiving such TAS from you and I just added some L+R inputs. Post the link you think you've sent me 3 years ago in PM of such 09:30.41 long TAS, then DeHackEd can look at the unpload date. If you can't post the link in the next 24 hours, I request a ban for slander and lying about me.
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Mothrayas, can I please ask you to edit your first post. And I want a statement from adelikat too.
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The only thing you did there was to delay one attack boost to hit the cannon, you didn't complete the level at all. And that wasn't great trouble, if it was I would have known asking you wont help, since you refused to help several times figuring out ways to manipulate lag for the frame-rule (see PM log). If I had I better look of your 9:36 movie I'd easily figured out that you hit the cannon by myself. And one last time, Xipo! Your help was enough to be credited in submission text, but it wasn't enough for a co-author! If you keep rambling in this thread I remove the credit from the submission text, because I think this it what you want!
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feos wrote:
My main question from the start was, has he sent you WIPs that were faster than yours? He just said it's clear from the video (it's not). I interpreted your previous replies as "yes he improved upon me, but then I improved upon him", now you're saying he didn't. Which part did I get wrong?
No, he never did. He only change one button press and never completed the level. And the video is just full of lies and slander.
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My rules are definitely not to too strict here, since he only changed little and it didn't even survive in the final TAS. He never sent me a single message where stated he improved a level or a boss by some time, never. If he did he would have gotten co-authorship, but he only came with "~~~~:( I have no idea." or "Sorry,I'm not good at lag.Don't mind some details.". He never worked on it, besides a little thing when asked. This is not the case for the examples you provided, feos. There was a back and fourth of optimization between users. Xipo just hasn't done any improvement.
feos wrote:
TASeditor wrote:
You rejected the co-authorship by done exactly nothing, except little when being asked.
It's called an assumption. Why would we rely on assumptions in a hobby that consists of checking everything all the time?
From the log of PMs you can see how much he worked on this TAS. I never gotten any WIPs from him that were drastically different from what I initially sent him. And the co-authorship was only a proposal, not a promise. If he doesn't actively work on the project, with back and fourth of sharing improvements, then he's not getting co-authorship, but a credit in submission text. That's just common sense.
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Xipo wrote:
I scanned this page carefully.I find many so-called co-authors are not real co-authors.They were previous authors or men who only proposed advice.Most of them did nothing/no input in new projects.According to TASeditor's definition about co-work.
Point out the movies where this is the case!
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You rejected the co-authorship by done exactly nothing, except little when being asked. It's that simple, you wont ge co-authorship from me.
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Ok, here are all message we sent each other
Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-05-22 14:24:54
Titel: 	Co-author for Kage 	
Hey,
I'm working on a run of Kage: User movie #20199656607487082.
Would you like to help? Would be great if you do so, since you know a lot of this game.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2015-05-24 08:00:48
Titel: 	Re: Co-author for Kage 	Nachricht zitieren
Ye,I am very glad to meet a good partner.Previous Kage's published is an old run in this site.I think you have got my 9:36 version.I have researched this game for a long time,but I am sorry there could be not big improvment except some details.I'm not always online,but I am glad to suggest something in http://tasvideos.org/forum/viewtopic.php?t=5724 ,if you don't mind my poor English.I am looking forward to seeing a great Kage tas.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-05-24 18:30:28
Titel: 	Re: Co-author for Kage 	
Great to hear that. The language barrier shall not be an issue.

Here's a lua script: User movie #19485580542599690 and the files for it are here: https://drive.google.com/file/d/0Bzbs4SiuHTyWT18yY3FFVzdtMFU/view?usp=sharing. Put the files in the same folder as the lua script. To use the files: make a marker in TAS Editor 11 frames before the first frame when it's possible to jump.

I saw your 9:36 movie, a bit too late though. I think a second could be improved.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-06-29 21:14:13
Titel: 	Kage 	
Hey,
did you see the WIP on the forums? Do you think more lag can be reduced?
I made a dirty copy-paste of 1-3 and 1-4, and I'm 3 frames ahead after 1-4, three frames of reduced lag in 1-1. 1-3 could be improved, not sure about 1-4. Don't know how much frames need to be saved to save time on the frame-rule.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2015-06-30 09:59:52
Titel: 	Re: Kage 	Nachricht zitieren
Sorry,I'm not good at lag.Don't mind some details.In stage1-4(BOSS ROOM),kill boss early or later do not effect time,you will begin stage 2-1 at the same frame:(

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-06-30 14:30:56
Titel: 	Re: Kage 	
Yes the frame-rule is stupid. I think it's possible to remove more lag in 1-1 and 1-2 without losing time after 1-4... or even losing frames in 1-1 and 1-2 while removing more lag can save more time, considering the frame-rule.

In 1-3 some fames could be improved. I'm 2 frames ahead when jumping to the bombs, but somehow lose position on the rotating platforms afterwards... I manipulated the camera as you did.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-07-04 17:45:20
Titel: 	Re: Kage 	
1 frame is needed to break the frame-rule. :D
Not doing an attack in the end of 1-3 let's me start the fight in 1-4 earlier.

User movie #23907231870943389
Branch 0: contains the copy-pasted 1-3 and 1-4 with the small improvement;
Branches 6,4,5,7,8,9: contain tests in 1-3; I can't get my improvements get working there. Maybe you can try out.
Branch 2: contains a reduced lag in 1-1, but isn't enough to save a frame, but it still would break the frame-rule if nothing happens in the next levels.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2015-07-06 08:53:06
Titel: 	Re: Kage 	Nachricht zitieren
~~~~:( I have no idea.But please go ahead!go!go!go!

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-07-27 16:42:45
Titel: 	Re: Kage 	
Can you please look into 1-3 User movie #24417048182199935.
I have no idea what's going on. Your input doesn't sync. And everything I do turns out to be not fast enough to break the frame-rule.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2015-07-28 14:57:41
Titel: 	Re: Kage 	Nachricht zitieren
Every one lag or different pixel will cause sync ;(.And the frame-rule is hard to break.I am sorry I can do nothing.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-07-28 17:17:20
Titel: 	Re: Kage 	
Well, nevermind. It's just weird that it was only one frame in the last WIP to break the frame-rule, now I'm 4 frames ahead and it doesn't work. I think I ignore it and keep going, I'm 8 frames ahead, saved from lag.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-09-04 15:50:47
Titel: 	Re: Kage 	
I managed to save 3 more frames (2 lag frames) in 1-2, but it still isn't enough to break the frame-rule, 1 frame too slow.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2015-11-27 19:01:48
Titel: 	Re: Kage 	
Can you please help with the 2-1 mid-boss: User movie #27150391279854757 It always hits me.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2015-12-03 17:54:46
Titel: 	Re: Kage 	Nachricht zitieren
http://dehacked.2y.net/microstorage.php/info/593556865/Kage%201player%20TAS-compact-2-1%28xipo%20fix%29.fm2

I can't explan boos's action.The reason could be odd or enen frame.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-04-23 23:01:02
Titel: 	Re: Kage 	
Do you have anything to say for the latest WIP? User movie #30435288475639490



Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-07 20:35:32
Titel: 	Re: Kage 	
One more frame is needed to beat the frame rule in 3-1 once more: User movie #30678553802671306 any ideas?

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-11 08:05:14
Titel: 	Re: Kage 	Nachricht zitieren
It's cool.I notice you are tasing other tas.~~~mmmmm, I'm looking forward to see new kage tas at the first time.Cheer up!

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-14 18:56:01
Titel: 	Re: Kage 	
Can you please help me out once more. In 4-1 I can't kill the enemies with 2 hits. Here's input for reference: User movie #30902866404504444
I'm ahead, but lots of position is lost.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-15 10:02:15
Titel: 	Re: Kage 	Nachricht zitieren
http://dehacked.2y.net/microstorage.php/info/1885869261/Kage%201player%20TAS4-1p%20fix.fm2

Continue this run,you will get what you want.The reason is that,the blade will cross the body every two time.So hit once,the next time,the blade will cross the enemy.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-24 11:46:28
Titel: 	Re: Kage 	
Does your last boss improvement only work each other frame?

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-25 01:29:36
Titel: 	Re: Kage 	Nachricht zitieren
e~~~~~~Sorry,I can't understand(translate) what you mean.Do you say stand on his left or right?It looks the same.Weapon Chain can hit him every 9 frames in a specific location.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-25 17:21:13
Titel: 	Re: Kage 	
I mean if it depends on the hit detection (every second frame) or if it is something else? The boss has a different Y position when I start the fight than yours, one frame later. I stay on the right.
Your input doesn't sync.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-26 01:22:09
Titel: 	Re: Kage 	Nachricht zitieren
Can you give me your wip?Let me see it.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-26 14:27:09
Titel: 	Re: Kage 	
I get different boss position, which causes him to move further when he does his punch attack. Currently trying to reduce it. I should be 3 frames faster. WIP: User movie #31165235166765735

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-27 11:50:46
Titel: 	Re: Kage 	Nachricht zitieren
ye,I have try my best.It is hard to change BOSS's behaviour.Maybe you will lost one hit(9 frame later).But I think it doesn't matter.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-27 21:50:38
Titel: 	Re: Kage 	
I now understand it, it is the X camera which makes the boss jump at different locations.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-28 03:02:27
Titel: 	Re: Kage 	Nachricht zitieren
I find that in your run,BOSS appears at 32929 and you can hit him first at 33266.33266-32929=337.
And in my run,BOSS appears at 33205 and I can hit him first at 33541.33541-33205=336.
It means I can hit him one frame faster than you.It is this one frame make me hit him once more than you too.
Do you think whether we should do something to change it?

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-28 03:51:49
Titel: 	Re: Kage 	Nachricht zitieren
I think we maybe pay close attention to how to control BOSS.
RAM $07F8 is 176 before BOSS appear.Yes,please make $07F8 other value,for example make $07F8 2.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-29 02:29:10
Titel: 	Re: Kage 	Nachricht zitieren
http://dehacked.2y.net/microstorage.php/info/1259689437/Kage%201player%20TAS%205-2b%20fixed.fm2


Continue it.BOSS RUSH will reduce some frames.^^

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-05-29 10:26:51
Titel: 	Re: Kage 	
I already saved many frames using my old input. I'm still 2 frames slower.
Making 7F8 to 2 did not change anything.
The second last jump the boss make is where I'm losing time.

Von: 	Xipo
An: 	TASeditor
Verfasst am: 	2016-05-30 02:57:06
Titel: 	Re: Kage 	Nachricht zitieren
ye,sorry,I am wrong.Now how is your run?5-2 stage is very nice,the action and dance are interesting.

Von: 	TASeditor
An: 	Xipo
Verfasst am: 	2016-06-01 13:47:32
Titel: 	Re: Kage 	
I did it without delaying a frame. But I want to make the fight more pretty.
The TAS is improved by over 4 seconds, more than I was expecting, haha.
I'll submit the next days. Thanks for being helpful.
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Xipo wrote:
it's clear in the PM exchange that TASeditor proposed co-authorship and he broke faith finally.
The one who broke the co-authorship was you, after you stated multiple times that you are not good enough to keep up with me and never work on it, except when asked:
Sorry,I'm not good at lag.Don't mind some details.In stage1-4(BOSS ROOM),kill boss early or later do not effect time,you will begin stage 2-1 at the same frame:(
Xipo PM wrote:
~~~~:( I have no idea.But please go ahead!go!go!go!
Xipo PM wrote:
Every one lag or different pixel will cause sync ;(.And the frame-rule is hard to break.I am sorry I can do nothing.
Xipo PM wrote:
I can't explan boos's action.The reason could be odd or enen frame.
I have given up asking you about the hard things to optimize in this TAS, like frame-rule and lag. The only times I asked you for help, it was only one change of input and you didn't even optimize, that's why you only get credited in submission text.
Xipo wrote:
This example want to reflect one suspected abnormal behavior,TASeditor attempted to make his tas look different from mine with adding invalid input
Bullshit! Your TAS is 09:35.02 while mine is 09:30.41. This isn't a case of just adding meaningless input to your 09:35.02 TAS.
Xipo wrote:
he can't finish the tas in 9:31 without my help,all the cream/nice glitch/nice input come from me.TASeditor just optimized it.How can he say I didn't help.Who is lying?
The one who wouldn't be able to made the TAS in under 9:31 is you, see quoted PMs. And no, there's no "cream/[...]/nice input" from any of your TAS or WIPs in my final TAS. And you haven't found any new "nice glitch" while working with my files. The optimization for this was a lot harder than you probably can imagine. I spent month trying to get the correct value for the frame-rule by manipulating lag, while you, only when asked, changed one input and didn't even optimze. The three times you helped is not enough for me to put you as co-author, a credit in submission text is enough for that. If you think that's unfair? Well sorry, I didn't know your standards where that low and want co-authorship by doing that little.
Xipo wrote:
His purpose is not to explain things but proveing that I accused falsely him.He's avoiding the important.He's shifting the subject.What we're talking about here is "what's Co-author,what's Co-work,what's sincerity" instead of"what's example".
I have it explained it multiple times to you now, but you don't seem to get it.
feos wrote:
someone's intermediate input may not have survived in the end, but they managed to make the overall work more optimal, so they deserve credit.
This is exactly the case here. I used his input/old TAS for reference, but none of his input survided, so he gets credit in submission text
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The submission formular doesn't really allow to tier the work different people did on a TAS. I mean having different options to put co-authors other than the default Player field, like fields for glitch-hunter, routing, tipps and trick, lua-scripting, debugging or other minimal contributions. And please check the inputs files I sent him with what he sent me back, you'll see he didn't worked much on this TAS.
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By him having helped so little I thought he didn't really have interesst in working on this TAS and expected he would be OK with being credited in the submission text. For me being an co-author of a TAS you must be contributed at least some final input to the TAS. I even reject my name as a co-author for many TASes people work on like: Post #474541 and Post #434742
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Xipo wrote:
By the way..As TASeditor's definition about Co-author.Many tas are not Co-work in this page.Administrators should delete many name include TASeditor's name.
LOL
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Post the PM where I said I could do this TAS by my own. Yes, you rarely did anything, that's very true. And again none of your input you've sent me is in my new TAS. I only asked sometimes for little help, just explaining would have been enough to help me out. Should feos be an author aswell? Post #395111 Crediting someones name at the end of the submission text for someone who helped not with input, but otherwise is the correct way to do so. Have you already forgotten what you did for this TAS the last 3 years? Indeed facts speak louder than words, that's why I didn't compile them in a video where it is very hard to collect them and confirm for others.
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Xipo wrote:
TASeditor wrote:
I asked if you wanted to work on this project together, but you rarely did anything, so I assume you weren't interessted in TASing this game. All the times you changed little input has been improved by me. Everyone can follow my work on this game from here Post #394129 and here http://tasvideos.org/userfiles/game/34 And what 3 questions should I explain?
There's no point in pestering like this.What even children know.One taser needn't PM Co-author if he can finish tas by himself.As you say:I asked if you wanted to work on this project together, but you rarely did anything. OK.There are new questions here.Why did you stop PM me?Why did you keep asking me?Why did you give me your WIP?Why did you receive my input?
Do you understand what this says?
TASeditor wrote:
If someone doesn't have made inputs for my TAS, but helped otherwise, they get credited in submission text.
At the end of my submission text of my new TAS there's your name! I asked one time if you wanted to be a co-author, but you rarely did anything, you should know this. I kept asking you because you were knowlegde enough on this game to help. I gave you my WIPs so you can check it and give tipps. None of your input is in my new TAS, as I already said I only used it for reference.
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I asked if you wanted to work on this project together, but you rarely did anything, so I assume you weren't interessted in TASing this game. All the times you changed little input has been improved by me.
TASeditor wrote:
If someone doesn't have made inputs for my TAS, but helped otherwise, they get credited in submission text.
Everyone can follow my work on this game from here Post #394129 and here http://tasvideos.org/userfiles/game/34 And what 3 questions should I explain?
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You helped almost none, only gave tipps 3 times, you changed 1 or 2 button presses from the files I sent you and that's it. You couldn't even explain most of the things you did, like 1:37 in your video. My picture isn't here to proof anything. Everyone should download my new TAS and your TAS and compare them and see if I lied with my picture.
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