Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
My statement with "finding RNG" still stands and it's semantically correct. When you reverse-engineer a RNG, you'll also find its location in RAM, therefore the algorithm. You actually got confused because you didn't realised Solarplex was talking about the algorithm (RNG). For me his statement is obvious from the context, even his could be better for people who think RNG means random value.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
ALAKTORN wrote:
I’m not even sure what you mean here.
The programmers need to put the RNG somewhere into the ROM, of course. It's located at whatever lines of code. When the game runs, the RNG is in RAM. If you don't trust Google Translate, you can look up other translation sites too, there's still no difference at all.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
"Find" translates to "feststellen" (figuring out). You can actually find the RNG, its location in RAM/ROM.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
ALAKTORN wrote:
Finding the RNG means finding the address in memory.
To be correct it should be "Finding the outcome of the RNG means finding the address in memory". It could be that people mess up terms or don't know it's actual meanings.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
RNG is the alghorithm which determines the random values. Finding the address for the random values is easy in most cases. Finding the RNG is not.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
What?
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
For good TASing tutorials the best way to do them is to seperate theory (stuff about subpixels, optimization, luck-manipulation, etc.) - without using an emulator and just show things with images or simple animations - and actually TASing (apply the knowledge, usage of tools, etc.). Personally I'm really interested in contributing for a tutorial, but I don't know if my spoken English is understandable. Also I lack owning a microphone. I almost did a tutorial on the lsnes movie editor with text on screen, it's really annoying to put all the text together, I don't have a decent video editing program. So I only could help with writing a text without a video.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Sorry, voting no. Just standing around in the auto-scroller levels, without playing around with enviroment and enemies in unexpecting ways makes this hard to watch. Besides that there're obvious parts which can be improved, even for people who aren't familiar with SMB3.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
>_< This is how far I was, too. I was expecting some more efficient way manipulating it. Why do I get a LDA #$02?
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
I prefer Spikeystuffies
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Does anyone know how to manipulate luck in this game? I'm in the beginning in 5-1 and I need to manipulate some enemies. In the current published run the first enemy shoots, but for me it jumps, even with the same input. I found two memory addresses which show the behaviour of the enemy: 0x0678 and 0x0758, it should be 0x0758, but I'm not exactly sure. I haven't found a RNG address. There's no way to manipulate the enemies with inputs or delaying frames, even doing different things in the previous level doesn't work.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
For those who want to help with FF can pick up questions from the Triple Round and create some funny answers for each answer. I can hopefully luck manipulate the selected question into the movie. There's an alternate site with answers which contain rules and multiple answers, but it isn't sorted by rounds. Use the search function from your browser to find the question you picked. You can send me your answers by PM.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
wtf are you doing? We play the game backwards, which means we start at the credits.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
My team already found a game end glitch, give up.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
gamerretro2, you have a severe case of autism. You barely speak any language, you seem to not even understand your own. We already told you that you're an annoying little kid, but you keep ignoring everything.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Here's the general input for game end glitch for every NES game in existense. This work has a copyright protection. Everyone who uses it without paying 321,321,321$ will be executed.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Makes sense to me. Voting yes.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
We now have a cool logo.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
What run is optimized? Yours? or the published? Your memory address is wrong. I can tell, because it's not in the WRAM. Also you are really stupid for not searching the internet for RAM addresses first: http://tasvideos.org/GameResources/SNES/SuperMarioWorld.html#UsefulMemoryAddresses
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
that was a funny read
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Looking good. Gave it a yes vote.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
But they have MESHUGGAH and he almost never finishes anything that is longer than 7 minutes. He overcomplicates things and then realizes that after 9 weeks he only had beaten the first level.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
I need answers ... I'm stupid and can't come up with anything. It even doesn't need to be twitch related or fit into the question.