Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Why not scrolling it to the background music? Sick improvement, congrats to the authors!
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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All those addresses you found are not from great importance, focus on x/y position and you're fine. 0x00E6 X Pos for the egg you shoot, 0x00E3 is a counter for it (there's another one for the second egg). 0x000B, 0x000C, 0x05D0 are counters. The rest of them don't do what you assumed.
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Zanoab wrote:
Great job
In case you're confused: I didn't make this.
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Zanoab, dwangoAC here's hopefully a list with all answers: http://pkhack.fobby.net/misc/txt/familyfeud_textdump.txt Should include all the rules Zanoab mentioned
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Why don't we skip all those pointless plugins and start coding TAS Editor for Dolphin.
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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dwangoAC wrote:
That was exactly my problem; I have no idea what the current memes are because I don't participate in Twitch chats.
That doesn't matter. Personally I think I can create a lot of new memes with that TAS :-)
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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The twitch meme adviser doesn't need to a specific person. Anyone can PM me phrases that twitch viewers are keep saying over and over (things like: My chat experience Biblethumb), I don't really watch twitch, so I am kinda out of touch with them.
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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open emulator, load rom (mmx1), play movie open emulator, load rom (mmx2), play movie open emulator, load rom (mmx3), play movie unpause
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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I could help with Family Feud. Good thing: There are list with questions and answers on the internet, so I just need to pick the right ones where a twich meme would fit in and manipulate to get the right questions.
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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There isn't one universal RNG for every game, there are different ways the game can determine an action out of the random number. A few examples: 1. Odd number means attack misses, even number means hit 2. A table with actions (1=hit , 2=hit, 3=miss, 4 hit, ...) 3. It compares to characters stats (if RNG > stat then hit else miss (mostly used in RPG))
Plush wrote:
For example to check if a 100% attack misses in first gen, you see if the address says "256" (It's 1/256) (or "1", I don't know)
If you have a specific value in a one byte address it would be a 1/256 chance to get that value. The determined action however has not necessary a 1/256 chance, if the game uses an action table for example. Depending on the RNG this not always true.
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Zeupar wrote:
¡Buen trabajo, MESH!
Gute Arbeit, MESH!
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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The video is completely fine. I think you should submit this whole thing as "TAS Block" without going into details about games. If someting specif gets rejected you can easily rearrange the "TAS Block" afterwards.
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Truncated wrote:
I did mostly the same thing. I don't have a good explanation for why my rerecord count is so low and yours so high. I didn't restart my movie file or anything. Does Bizhawk calculate rerecords in a very different way than FCEUX? I don't think I used as few as 90, but I guess it's possible...
There's a bug in FCEUX 2.2.2 Post #382244
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Tompa, User movie #17133429435466638 It's also possible to increase entertainment (constantly backwards jumping, etc.)
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Different RNG, you can easily fix this on your own.
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Eszik wrote:
TASeditor wrote:
I'm the only one who used a trick in the beginning of each stage to accelerate faster, it saves 9 frames according to Tompa.
How does it work? The best way I found to begin a level was to keep holding Right+B during the text boxes between each stages (or the bible text)‚ speed started to increase earlier if I did that (x speed is actually the only RAM address I bothered searching xD)
Look at my inputs, I didn't even used the most optimal in the competition.
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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Woohoo most rerecords :O I'm the only one who used a trick in the beginning of each stage to accelerate faster, it saves 9 frames according to Tompa. I made two mistakes. I bumbed into a wall in the first level (I'm stupid) and I used double Start press after each level instead of pressing A. Converting my input file (one I didn't use for this competition (1:59.22)) into bk2 ends up with a desync (both NesHawk and QuickNes). I also tried to run Tompa's inputs in NesHawk mode, also a desync. Look's like QuickNes has the fastest loading time (462), then FCEUX (464), then NesHawk (468), timed on the first black screen after the bible text.
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Co you know the memory addresses for iron boots and white tunic (does this thing do anything?)? You probably should ask on a place with OoT TASers. If you know them, freeze the addresses to a value that gives you the items. Tose nooobish tasers cant compeet in da big cattegoris
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Plush wrote:
- Frame Advancing is not as responsive as Mupen64 0.5. -For some reason you decided to remove the TAS Input Plugin 0.6, which was flawless. In Biz when you make a savestate, for a brief time you can't move the analog stick. -The lazy turbo option is now useless because of lag frames -You can't hear the sounds by going frame per frame.
- Every second frame is a lag frame. You can skip lag frames: Config -> Costumize -> Advanced -> Skip non input frames - It needs time to save the savestate, in this period of time you can't do any inputs. - It's not because of lag frame, it's because your pc is slow - Config -> Sound -> Mute on Frame Advance Learn to have a look at the Settings first before you say anyting that isn't true
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Kurabupengin wrote:
What are the frames I need for the starting input? Just asking.
Just try until you find them.
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Tompa, which version did you use? I used 1.2 and get desync on 1.3.
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Kurabupengin wrote:
Hey guys... its me again. I made a test movie for this game without using any abilities. It just stops until I enter the second room for the first level, its kinda short. http://tasvideos.org/userfiles/info/17032031107779573
It is horrible. The game lags a lot and you definitely want to avoid this. Use this lua script to see the lag: http://pastebin.com/pT0hbSXN. 1. You can manipulate enemy behaviour with jumping 2. You want that no enemy uses laggy attacks 3. Jumping slows down 4. You can avoid bouncing off the enemy in front of the door A good optimized ability less TAS of Kirby would be insane, there are many factor to consider for lag reduction. This first room should have at least 5000 rerecords to do it optimal. I think that this game is a bit to hard for you, unless you just want to TAS this for fun. Here's a ability-less TAS btw.: https://www.youtube.com/watch?v=uQgA1af875Q
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Have you tried to learn copy-pasting? Here's the input file I used as a demonstration in my video: User movie #17000066484155197
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Editor, Experienced Forum User, Published Author, Skilled player (1508)
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A copy-pasting script is not needed for FCEUX, TAS Editor can copy-paste. I actually wanted to only one text file for the whole game, but it didn't work, because there isn't a io function that can search a string in a text file. So I need a text file for each level. I could also fix the issue with finding the frame number of a marker. There's no function like "taseditor.markedframe(index)" yet which returns the frame number of a marker. I used:
Language: lua

if taseditor.markedframe(movie.framecount())==true then M_frame = movie.framecount(); end;
The problem is the playback courser needs to be on the frame with the marker to find the frame number.
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