Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1507)
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The game has individual selectable levels, so route-planning isn't a problem. You just need to finish each level with 2000 rupees if I'm correct.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Got4n, be more precise with your hints. You basically want to press the dialog box as early as possible. That isn't always when the dialog box shows up it could be some frames earlier. You press the dialog box a frame earlier every try and look for the lowest frame.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Here's another WIP, in case anyone is interested: http://tasvideos.org/userfiles/info/12473480823103427
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http://tasvideos.org/PlatformFramerates.html PAL runs at 50 fps, NTSC at 60 fps. There's also PAL60 for Wii games. So both of them should be eqaually fast. But NTSC is prefered on tasvideos.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Looks decent so far. There are some parts which probably can be improved. After 35 seconds in your encode you turn around to the left, you want to avoid that. I'm not sure but I think doing the spin slows Mario a bit down.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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You seem to have trouble optimising TASes by your own. I suggest to collaborate with someone who is a good TASer.
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Princess saved the world. Oh no, she didn't. Whatever, yes vote. This was nice.
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Noo, fluffy kitten. nooooo. For vault.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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QuizmasterBos wrote:
Any idea what exactly caused the problem in the first place? And it just... fixed itself? How long did it take? Oh, and can you tell me if you've tried using a static IP outside of the normally used IP pool (like using 192.168.1.20 although you normally only go as high as 8)? I need to be able to pinpoint the problem somehow.
Not really, the internet dropped when I powered on my computer. I didn't use a static IP address. We only have 7 internet devices in our household.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Hmm, I had a smiliar problem three years ago. My computer caused dopping the whole internet connection for all devices in my network. We have tried different things, like getting a better ethernet cable, buying a new router. None of that really solved the problem. But surprisingly after some time the problem vanished, even if I still have the same computer.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Inzult wrote:
and it might be possible to get the healer lady to spawn sooner than what I do in the published run, and it might be possible to get the downstab teacher guy to spawn a bit sooner too
Haven't worked on this for some time... The healer spawns a frame earlier, but a frame is somehow lost when going inside the house. The luck manipulation on the overworld before Temple 2 is really though, do you have any tipps for me. The enemies always get me.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Search for values that change the same as you would search for x/y-positions, relative to the screen or the level. And then you need to somehow find the lenght/heigth of the hitbox.
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Rerecords: Over 100,000
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Sadly not, the beam creates a lot of lag itself, only in a few cases it is faster to kill some enemies with the beam.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Here's WIP of the first 2 levels of World 2. Link to video
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
Joined: 7/9/2010
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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World 1 is finally done. I could almost saved 5 seconds over JXQ's TAS. Here's a WIP.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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jlun2 wrote:
TASeditor wrote:
The video Spikestuff suggested is not very helpful, because it only says copy-paste the code, without saying what's happening. Only skiddies do that.
Well, most of my knowledge on what a section of code does comes from copy pasting an example online, then messing around with it. Not the best way, but it works fine assuming its a hobby and not your job to make the game. :P
But what if henke37 wants to understand what he is doing. :P
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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The video Spikestuff suggested is not very helpful, because it only says copy-paste the code, without saying what's happening. Only skiddies do that. I'm not really good at programming games, but I can help a bit. For collision you can use a if-statement, the character is on ground if right side of the character is greater/equal the left side of a block, then if the left side of the character is lower/equal the right side of a block, then if the bottom of the character is greater/equal the top of a block, then the character stands on a block. You propably can change the order of the if-statements to prevent pointless calculations. For jumping you can either a linear jumping curve, which means jump for a specific time with the same y-speed and then fall down with the same speed. But that doesn't look very nice. Instead you can use a parabolic function to create a smoother jumping curve, the speed starts fast, gets slower to the top and accelerates while falling down. You also need a variable which contains information, if the character is in the air. Drawing the game simplified on a piece of paper and look what conditions need to be true can help.
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Post subject: Re: What does your significant other do while you play?
Editor, Experienced Forum User, Published Author, Skilled player (1507)
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TheAxeMan wrote:
what does your SO do while you TAS or play games?
Masturbating. Just kidding. She doesn't exist. _____________________________________________________
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Welcome! Your movie was very sloppy, as you might already noticed by your own. First of all in the underground section, you jumped very high to get to the pipe. You just want to jump so high that you barely don't hit the blocks. You should watch the published movie to understand what I mean. In the end you ran into some blocks, that's an error. Here and there are some minor errors, but those two should be obvious ones for someone who isn't into SMB TASing. The game also has a Game Resources. There're a lot of tricks for SMB. I throw this playlist into here, so you can see a bit of a professional TASing process.
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The snake game softlocks if the snake is at full lenght and eat the last apple. You can do anything, not even get back to the menu, the snake doesn't die either. I testet this out yesterday night.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Saved two more frames after exiting the room where I got the downstab technique. So I am 9 frames ahead. Is this good or is there potential for more?
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Sick shit.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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AndiHoffi wrote:
A very nice run that I really enjoyed. One question though: Directly after Dungeon 7 (23:17 on Youtube) after walking south: Why didn't you get back up into the menu-area and walk to the left there? Looks like this would have been 1-2 seconds faster?
Doesn't work, there are invisible blocks in the HUD.
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