Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1507)
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nfq wrote:
probably can't even get a good wifi connection to earth.
Don't worry, a LAN cable will be used.
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Is it possible to clip into the corners from the castle? I've tried that but I had no success. Otherwise I found an little improvement over Tompas run
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Since I don't really have a TASing project, I give the glitched run a try. Shouldn't be to hard.
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MESHUGGAH = TASing robot of the year. Yes vote.
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Please do not link to Rom sites!!!
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Post subject: Re: #4039: SonicBoom737's Genesis Vector in Sonic 1 in 12:20.87
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TASVideoAgent wrote:
This was also completed in a single sitting.
This means the run is unoptimized.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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This is a badass strat. How many frames is it slower?
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One author is missing in the publication.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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You will need a RAM Watch, however Dolphin doesn't have one so you must use MHS or Cheat Engine. With them you need to search for some useful addresses. First of all is speed. 3D games have horizontal speed and vertical speed. It is usually a float value. Another useful address is the movement angle. 3D games normally have an integer value from 0 to 65536 for angles. These addresses are usually the ones, which helps optimizing 3D games. You also need to work with the TAS plugin, not with your keyboard.
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ColdStardust wrote:
I DEFINITELY voted yes! I just LOVE horrible, unskilled "TASes" that 6 year olds make more than anything else!
That was the wisest words you've ever said. what an idiot
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Nahoc wrote:
Sorry but this looks un-optimized. You don't make the sharpest turns, don't seem to walk in a straight line when you are easily able to and it looks like this has been TASed using arrow keys instead of the TAS input. It just doesn't look TAS-like in general. :/
I noticed this to. I wondered, if this game has such wacky controlls, but it's just not an optimized run. There is to much place for improvement.
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Aren't you guys working on a 80 stars BLJ-less run?
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This guy put a minimal amount of work into finding out how RNGs work in Zelda 1. We already knows everything he "founds". I'm also somewhat dissapointed that he never mentioned TAS in this video at all. Link to video
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This proofed, we have transexuals at tasvideos.
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Great improvement. Yes vote.
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Morrison wrote:
I feel a run where all keys, bottles, full rupees, full bombs, big shield, white sword, etc. need to be obtained would make the run too long, too redundant and would overstay its welcome.
Getting all keys wouldn't make sense, because the magical key is obtained. What do you exactly mean with full rupees, full bombs? Having 16 bombs, 255 rupees in any point of the run or finishing the game with 16 bombs, 255 rupees? I'm not sure this will work with rupees, but it's way to arbitrary. Getting the big shield and potion would make the run slightly longer, there would be only a change in the rupee route.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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Although, the run has a lot of missed shoot - not counting those which are shoot in a pattern or sync with background music - and lacks a bit of entertainment. At places where you have to wait for something do more dramatic action. But technically the run is solid. Yes vote.
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Finally I watched the run. It's really entertaining and well done. Yes vote, of course.
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feos wrote:
TASeditor wrote:
But why didn't you tased the whole game?
Seems to require beating all 3 remakes.
So the game contains three games in one. Is the Wily Tower just a bonus level?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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But why didn't you tased the whole game?
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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lol u r 19. Or did you just typed that 1 accidentally before the 9. To make good TASes: TASing Guide Also own experience with TASing is useful.
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For the current published any% run (and maybe the 2nd Quest and Swordless Challenge to), I watched the input file and noticed, that the any% run doesn't use the going-inside-obstacles trick on those blue stairs on the overworld. This saves a frame. Not sure if it would save time in the whole run, due to RNG.
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Nce work. Yes vote.
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Do you have memory addresses for X Positon, Y Position and Speed, ... ? The best thing is to go the shortest path. Althought you go to far to the right, it is not said that you would lose a frame, due to subpixels or wathever the game has. To make sure you have the most optimal route found you have to compare different strats. You look at your memory addresses and compare them on the same frame. So you know you're at this position and this frame. To see under the bridge you should disable graphic layers in the emulator settings, or write a script that shows hitboxes.
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Editor, Experienced Forum User, Published Author, Skilled player (1507)
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What an idiot the stranger is. :) He didn't even noticed what tasing is. Sadly most people think tasing is related to speedrunning/gaming, but it has barely similarities. ColdStarDust, you should show him the concept of tasing with a taseditor. Maybe he will think about slowdowns again.
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