Posts for TASeditor

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CoolKirby wrote:
Depending on what you press, it either freezes to a salmon-colored screen (with or without enemies) or warps you to the Level 1 (Vegetable Valley) intro and then freezes on a white screen.
You also have an second controller, or even the four score. These controller inputs can also affect it.
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I don't see very much progress here. It's basically the same, just a wider screen, a different color and it's somewhat more unhandy.
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Spikestuff wrote:
MESHUGGAH wrote:
Post #348723 : you are awesome Masterjun! Here's my last effort on Masterjun's latest attempt. (read description here and there): I think the slope clipping could be improvable. Anything other than that part, I couldn't optimize furthermore. edit: 2 frames shaved off by better wallclipping. will upload soon
36.24... eh, what?:
Spikestuff wrote:
CoolKirby 37.26 Note: One FRAME MUGG 36.39 TASeditor 36.37 Masterjun 36.32 3 Frames Faster Masterjun 35.54
I lost myself somewhere along the line, someone help me.
This 35.54 was unfinished.
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Post subject: Metal Mech
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This is some very weird game. Fastest movement is bunny-hopping without the Mech. You move about 1.34 pixels/frame with this technique. Normal walking has an momentum of 1.2 and the Mech a maximal velocity of 1.0. But bunny-hopping on low ceilings is slower. On rope or a ladder don't press anything. Falling is faster than climbing down. It's possible to shoot in any direction while bunny-hopping without loosing time. There are a few frame you can shoot before hitting the ground without loosing a frame. If you outrun the screen, due to high speed, the game reloads the segment of the level where you last were. WIP
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Game: Metal Mech System: NES Author: TASeditor Encode: Link to video
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Spikestuff wrote:
TASeditor 2182 Frames One frame faster
I never finished this one -.-
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Don't use the ingame-timer for timing. Use the frame count, this is more precise. You also may have a look at how the game-mechanics work. Using RAM watch is the best use.
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Here's a one frame improvement until entering room 3.
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Masterjun wrote:
I decided to join this frame war so here is my 2183 frames run (3 frames faster than current). I optimized the jump through the slope which might can be optimized even more (AAAAH LAG)
Very nice. did you just improve the slope jump part? or did you use MESHUGGA's first room improvement as well?
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I watched your improved part. It was an nicely done improvement.
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So you only worked 3 days on this project. This is the time an experienced TASer would spend on planning and research of a TAS of this lenght. And then they work at least two weaks on their run. It also takes some time until someone post an answer to the forums.
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CoolKirby wrote:
TASeditor wrote:
After trying alot I managed to remove some lag frames. So this is now three frames faster.
Did you ever upload this WIP? I don't see it in your userfiles.
It lagged again in the third room to much :(
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Ilari wrote:
CoolKirby wrote:
jlun2 wrote:
@TASeditor The wip you posted shows a pink screen at the end instead of the credits. =o
Huh? It syncs for me (on USA PRG0).
For me, it crashes with messed up screen (FCEUX 2.2.1), but works in 2.2.0.
It works for me both in 2.2.0 and 2.2.1
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Damn, those lag frames are unforgivable.
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MESHUGGAH wrote:
Also I have a few questions still I'm a noob at this game: - What are the conditions to "eat something and start the power up roulette"? - Is the 1st room is the only place where you can gather stone? I think 3rd room would be much better - How the **** does the RNG works?
1st: Kirby needs to inhale two enemies at the same time. 2nd: I think it would be slower, since the distance of two enemies is greather than in the first room. 3rd: The RNG can manipulated with jumping.
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MESHUGGAH wrote:
How many lag frames did you get and how close are you to MUGG's "RNG" (enemies actions on different frames)?
After trying alot I managed to remove some lag frames. So this is now three frames faster. The enemies are not hard to manipulate.
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MESHUGGAH wrote:
edit: here's 1 frame improvement to level 1-1 for MUGG's version http://tasvideos.org/userfiles/info/7004496063748235 Have absolutely no idea it really saves frame for the TAS (it loads the next level 1 frame earlier). Looking forward the next TAS to optimize.
There's to much lag. I only got finished the second room 7 frames later.
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http://tasvideos.org/userfiles/info/7003516270760446 Saved a frame over MUGG's improvement by pressing specific buttons at the end.
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http://tasvideos.org/userfiles/info/6986543562284138 Finally that 4 frame improvemt in the first room didn't cause much lag.
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Anyone else up for framewars?
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Mothrayas wrote:
Anybody else have an opinion to share about this run?
Going to reject it?
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Yay, I 38.44. I try to sqeez out more frames. Edit: It is also possible to perform the clipping glitch with just one jump, you have to be very precise with the subpixels.
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CoolKirby wrote:
TASeditor wrote:
I also was making a run of it.
You were? How far did you get?
I actually just started. Edit: I didn't found any improvements from your run. You also got some dirty inputs at the end. :P
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Good job, CoolKirby. Yes vote! I also was making a run of it.
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I don't know if this is already known, but I found this slope clip. http://www.youtube.com/watch?v=UbMxNCvK6rc There's maybe a way to improve the current run.
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